Just Cause: A Decade of Destruction

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Just Cause: A Decade of Destruction

“A slam-bam, non-stop action game.”

That’s the phrase that we used when we originally presented our first Just Cause game concept and design for the team at Eidos back in 2003. Three years later, Just Cause was released and we are now celebrating a decade of chaos.

Just Cause 3

Just Cause is so much more than a game to me. The way we approach game design, the way we work in our studio, how we are physically seated; a lot of that comes from the philosophy behind designing Just Cause. With all its playfulness, colorfulness, and ultimate freedom, the game is a perfect metaphor for how we run Avalanche Studios.

I also think Just Cause is important to the open-world genre, and I know that we have inspired a few games to let go a bit of that seriousness. We’ve inspired developers to have their games less grounded in reality, because the opposite is so much fun. Rico is really the ultimate action hero and even though our worlds are realistic, Rico can do things most action heroes only dream of. Who cares, then, if he has a parachute that goes in and out of his back, if he shoots an infinite cord from his arm, if he jumps in and out of cars like a rubber man? It’s Just Cause!

My original vision for the game was really simple. I wanted to make a game where players could skydive and land on a moving vehicle. Why? Because it’s fun and crazy.

It was something I had never seen in a game before. Linus Blomberg, the other co-founder of Avalanche Studios, had this vision of a technology that could deliver infinite landscapes in explicit detail. That paved the way for a game where we needed lots and lots of vehicles of all kinds.

The parachute was just a necessity from day one. The grappling hook however, was invented quite late in the project and I have to give some of the credit to our former Executive Producer at Eidos (which today is Square-Enix), Martin Alltimes.

Just Cause 3

By this time, sometime in early 2004, we called it the Grapple Gun. We had a little trouble getting over that hurdle that we needed to explain the rationale behind everything in the game. That all changed in Just Cause 2 when we attached the grappling hook to Rico’s arm. All of a sudden, all bets were off. We had a game that offered more autonomy than any other, which obviously inspired our players to live out those action-hero dreams they carried inside of them.

Causing chaos was a given, considering the tools at our players disposal, but the idea of actually making chaos into a game currency came in during the later phase of Just Cause 2. Now the game had become a chaos simulator. The more chaos you caused the more we rewarded you for it, because what can be more fun than blowing s**t up?

Speaking of simulations, our worlds have always been just as strong characters as Rico himself. San Esperito, Panau, and Medici. All worlds with unique terrain, architecture, vehicles, and villains. These are playgrounds for destruction and have all been designed by taking pieces of reality and mixing them up in humorous and beautiful chaos cocktails.

Just Cause 3

Lastly, I see our development team as much bigger than the team actually working on the game. Our players are just as much a part of the process as everyone at Avalanche Studios. The community and fans have inspired us to constantly improve and have come up with things to do in the game we could never think of. It’s been great to have them (You?) along for our decade of destruction.

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  • I love the Just Cause games, and have played them all. I would love to see Just Cause 2 Remastered for PS4 or even a straight out port.

    • That would be totally insane! Just Cause 2 is one of my all time favourite games. A remaster for the PS4 would make my year!

  • Honestly I had so much fun playing Just Cause 2. I spent countless hours randomly causing mayhem and destruction, but the one thing I always wished I could do was cause destruction with a friend. Not saying that it needed a co-op story or anything like that, but to be able to just jump in and free roam with a friend, or even a few friends, and mess around with everything, and just doing crazy things, i honestly would probably play it forever, lol. Hopefully its something they look into in the future because I think it would be awesome.

    • just cause 2 had the JC2MP mod on PC, which allowed just that. of course the port was rough, so even a high end PC had issues playing it due to random crashes.

      unfortunately JC3 suffered the same fate, a bad port, though actually more stable.

  • Will Just Cause 3 ever get fixed?

  • It would be really great to get a patch for PS4 Pro for Just Cause 3. The game was fun but performance on PS4 in several cases was quite bad to the point that I stopped playing the game. (And I even got the Platinum on Just Cause 2 on PS3). Hopefully the team at Avalanche can deliver the great experience on PS4 just like they did on Just Cause 2. Thanks.

  • maybe fix your game before bragging about how great the franchise is. i got the game day 1 but for 6 months after it was just unplayable and i gave up and sold it.

  • hey I want to talk 3 employees who make video game designers for my assement in my class to talk for my project.

  • Just Cause 2 was my first game in the series. Really loved it. Missed the Platinum cause of the drive all cars. It was so much fun! I still have to play Just Cause 3

  • Just Cause 2 was my least favorite, but they are all quite fun. I am hoping we finally get a submarine or some other way to explore underwater in the next iteration!

  • have you made just cause playable on the ps4 yet? I got to about 50% completion, and by that time in the game, the number of explosions and objects on the screen caused that game to slow down WAAAAAAAAAAAAY below 30fps during heavy action. It was making me literally nauseous trying to play it. most disappointing 80 bucks I’ve ever spent

  • Nice…looking forward to play JC3 and 2 as well lol.I’m really late on the series…never actually played a JC game.

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