
System Rift, our first story DLC for Deus Ex: Mankind Divided, is out today! It’s a completely self-contained story, taking you to a new location in Prague, so you don’t need to worry about spoiling the main quest for yourself if you haven’t finished it. We’ve gone around our studio to ask some of the developers who worked on this story DLC to share some insight into what you can expect.

From Avi Winkler, our Lead Writer: Francis Pritchard, Adam Jensen’s friend and former colleague at Sarif Industries, returns in System Rift, and new colorful banter between these two characters adds an interesting dynamic to their relationship. Fans of Breach, our new game mode included in Mankind Divided, will get to meet ShadowChild in person and experience the origin story of the “Breach” itself.
This story DLC also involves the infiltration of a unique structure only seen from a distance in Prague, during the course of the main game: the Palisade Bank Corporation’s Blade facility. Within it, new secrets and details about the bank’s founders can be uncovered. With that, a completely new area of the city is waiting to be explored with its share of new stories to tell and characters to meet.
From Ayrald Anneron, our Lead Level Designer: In true Deus Ex fashion, this new mission supports all playstyles as you infiltrate the Palisade Blade, one of the most secure buildings in Prague. Before entering, you’ll be enticed to explore a plaza — where secrets and hidden items can be found, as well as alternate ways to get into the facility. But proceed with caution: as an augmented person, Jensen is not welcome everywhere! Once inside the Blade, you will also face new security features which we’ll let you discover in-game.
From Michel Lanoie, Assistant Art Director: In Deus Ex : Mankind Divided, the Palisade Blade is one of the strongest icons and symbols of Prague and we felt that there was so much potential in actually going in it. In System Rift, we exploit the Corporate Feudalism theme as a visual metaphor. We use it to bring contrast and force emotional tension in a cold color palette and environmental mood.
As the Palisade Blade is very thin and monolithic, it was a challenge to create its interior, especially since it was not meant to be explorable when it was first designed. By its complexity and unconventional design, the Blade distinguishes itself from any level we have ever done while keeping credibility of space and architecture.
maybe you guys should fix the technical issues first before trying to squeeze more money out of us.
I don’t think it’s really the same people working on squashing bugs and getting this DLC out.
But I do agree that the system wide (PS4, PC and X1) elevator game breaking bug should get fixed ASAP. I can swallow some FPS hiccups or glitches, but when you run into game breaking stuff that’s an instant turn-off.
I was lucky that I was a savefile addict and kept like 8 different save files so I could reset back to the time before whatever triggered the bug happened, but others are probably not as fortunate.
lol sure , what bugs i see one big one and after 30 olus hours less then handful have happened . funny because games like doom were its bugged to hell and horrible clipping were the room vanishes if you crouch beside 20% of the walls is a issue but to say this game should be fixed first shows how you have no education in gaming or how games are created. First games should not release broken as day one patch is a joke made for lazt devs who push broken stuff out the door and this is what the real issue is in gaming a example doom 16 gig day one patch or even this game 7 gig xbox one day one patch . sony and xbox are delusional as gamers gamed on consoles for the ease and quickness but now days they are a joke full installs , day one huge patches and always online BS for certain games and sony and xbox thinking there going to go PC route when there going to kill them selves as why by a ps4pro or x1 a wannabe Pc
@HellBringer1975
Are you ok?
It started as a rant where you defended(?) DE:MD for having gamebreaking bugs (it had several, but the only one I’m aware of that is still in the game is the elevator one before you meet Talos), then you hated on day 1 patches and finally you jumped on the PC master race train or something.
What technical issues? I just finished the game with zero issues.
Hey there – if you have technical issues, please get in touch with our Support Center: http://support.na.square-enix.com/main.php?id=13041&la=1
I’ve been playing for at least 20-25 hrs and haven’t run into any major bugs or glitches yet… can’t wait to finish the main quest and then jump into the DLC.