Introducing Little Nightmares on PS4

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Introducing Little Nightmares on PS4

Hi, I’m Dave Mervik and I’m the senior narrative designer for Tarsier Studios. You might know us from our work on games like LittleBigPlanet and Tearaway Unfolded, but the reason we started the company was to make our own games.

Ten years ago we had a concept called The City of Metronome that we took to E3. It was a perfect example of the kind of game we wanted to make, but the timing just wasn’t right. Fast forward through a decade of work with the likes of Sony XDEV and Media Molecule, and we’re back where we started. Except now, the timing’s right!

The game may have changed, but it’s got the same spirit, and to be able to talk to you all about it now is an absolute dream. Or should I say… a Little Nightmare.

Sorry. Couldn’t resist that!

So let me tell you a bit more about Little Nightmares. It takes place somewhere we’ve called The Maw, which began life as a dark twinkle in our eye, a strange kind of dollhouse where your most primal fears are brought to life and twisted by the minds of our Art Department!

The Maw is a place of extremes. The idea is that it should encapsulate this surreal experience that kids have growing up. Where you can go from playing happily one minute, to being terrified the next. Of course, we’ve exaggerated things somewhat too, which is as much a part of being a kid as anything else!

Into this lovely, fuzzy wonderland we’ve dropped our main character, Six. She’s not special in the way we’re all used to. We wanted to have a character that we could identify with, who didn’t have a huge shotgun hidden beneath that yellow raincoat! The whole point is, she’s just a normal kid stuck in the worst place you can imagine and you want to get her out. You do this by doing what kids are best at — hiding, sneaking, and seeing things differently than grown-ups.

It’s pretty tough to describe the feeling of playing the game, because it’s a mix of all sorts of different things. We wanted to try and get across this idea of childhood and how it feels to grow up in a world that was made for other people. If we’ve done our job well, you’ll be spending as much time happily climbing around and solving puzzles, as well as being scared out of your wits by The Chef and his lovely chums!

To enhance the game experience further, our in-house composer, Tobias Lilja, created an original soundtrack. As ever, his work floored us all, being both playful and unnerving at the same time. People can be so annoyingly talented sometimes! Check his work out here.

We really can’t wait to get the full Little Nightmares experience in your hands!

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27 Comments

  • Very excited to see how this game turns out. Best of luck!

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  • This looks absolutely brilliant

  • Love the art style really looking forward to this game!

  • Is Six related to Yarny in any way? The similarity between this game and Unravel is quite remarkable, at least on the surface.

    • This actually had a trailer under the name Hunger way before Unravel was around. This game has been on my radar for a while.

    • This was the first thing I thought when I first found out about this game, albeit via a PewDiePie video posted today! It looks just like the art style and direction of Unravel. I even checked to see if it was by the same developer…

  • Great art style! This is definitely on my radar! Keep up the good work.

  • The screenshot of Six is conceptual or actual gameplay? Looks awesomely clean. Love the aesthetic of this, I’ll put it under my radar

  • looks pretty, want

  • This looks absolutely amazing. Can’t wait.

  • I heard about this game from somewhere (can’t remember where?) It’s great to see it officially mentioned here in the PS Blog! I have to say, I’m so excited to play this game! I love everything about the game so far, especially the style. When I first heard of Little Nightmares and saw the short footage of it, I instantly fell in love. I also really love how you guys paid attention to the little details of the environment. How Six interacts with random objects by grabbing them, even if there’s no specific purpose for the object. (I love how it was possible to throw the little jar from the shelf at The Chef’s head and it broke haha!) It makes me really happy when developers take special care to incorporate small details like that! From what I’ve seen of the game so far; things like Six holding up the lighter in dark areas and The Chef exclaiming off screen as Six was trying to escape, really enhance the scariness of the game! The stealth aspect of this makes it even more creepy too! We need more fascinating and unique games like this! I hope Little Nightmares has an intriguing story to discover! I wish you guys the best of luck and I’m really looking forward to experiencing what you guys are creating! :D

  • Those graphics though!!!!

  • Yes! For awhile I was wondering what became of “Hunger”, so I’m glad to see it has re-emerged and is looking great!

  • I swear I saw a video or something about this last year, or something that looked extremely similar.
    Still this looks great, cant wait to play it

  • I played it in the gamescom 2016….it was so great, cant wait to buy it :D….only Zelda: breath of wild was better.

  • I remembering seeing this when I went to E3 – the game looked incredible in motion, something diorama about it!

  • I remember the City of Metronome fondly. I was obsessed with finding out as much as I could at the time. I think you guys mentioned being inspired or influenced with the book Momo, so I picked it up back then. Glad to see you guys are back to creating an inventive new IP!

  • I still have a City of Metronome promo poster saved in my Pictures folder, dated 11/29/07. I saved it because I really liked the art design and wanted to keep an eye on the game as it developed. I’m excited that Tarsier was able to evolve the idea into Little Nightmares. I look forward to finally playing it.

  • This game is looking so awesome. Can’t wait!!

  • The concept sounds wonderful, and the art design is looking great. Really intrigued by this one. It’s on my radar now for sure!

  • I was on board from the initial Hunger teaser trailer. It reminds me of a mash up of two of my favorite PS3 sidescrollers, LittleBigPlanet and Puppeteer. Still a bit confused about the publisher and name change, though I think the name suits it better.

  • Great job where are my binoculars

  • The art looks amazing! I can’t wait to see the final product.

  • I’ve had my eye on this for while. Can’t wait to see how it turns out.

  • Any chance we’ll see this in VR? with the use of depth I think it could be amazing in VR if it’s just set up like your looking into a doll house!

  • This looks to be promising. Love the art concept and Erie feel to this game teaser. Definitely gunna get a grab on this when it’s released.

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