RIGS Mechanized Combat League: Introducing the Sentinel Class

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RIGS Mechanized Combat League: Introducing the Sentinel Class

With the launch of Rigs Mechanized Combat League only weeks away, we’re really excited to show you what we’ve been working on — and this week we’ll be doing just that!

Keep a close eye on PlayStation.Blog, because in the coming days we’ll go into more detail on several aspects of our PlayStation VR exclusive shooter and get you up to speed with everything you need to know before stepping into the Rigs arena on October 13.

But first, let’s take a look at some of the different RIG classes in the game:

As you can see in the video, the fourth Rigs class is known as the Sentinel. A heavyweight beast best deployed to defend Goals and Endzones, the Sentinel can also operate as the vanguard in a full-team press against the opposition.

With its heavy armor and upgraded melee, the Sentinel excels in close combat; by charging up its jump, the Sentinel can slam opponents from above, making them vulnerable to follow up attacks.

Here are its specifications:

Sentinel
-Height: 6 Meters
-Top Speed: 49 Mph
-Max Melee: 4000 Damage
-Jump: Slam — charge to gain extra height. A fully charged jump will cause a slam effect on landing, damaging, and disorientating opponents.

To put the crushing power of the Sentinel into perspective, here are the specifications for the other Rig classes, so you can see how it stacks up against the opposition:

Hunter
-Height: 3.4 Meters
-Top Speed: 59 Mph
-Max Melee: 3600 Damage
-Jump: Basic — Equipped with basic jump ability.

Mirage
-Height: 5.5 Meters
-Top Speed: 51 Mph
-Max Melee: 3600 Damage
-Jump: Double Jump — Once in mid-air, the Mirage can boost jump a second time.

Tempest
-Height: 2.5 Meters
-Top Speed: 46 Mph
-Max Melee: 3600 Damage
-Jump: Vertical Take Off — Hold to boost up into air and hover.

In Rigs Mechanized Combat League, you’ll be able to choose the class that best fits your playstyle, so start planning your strategy for the sport of the future!

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