What an amazing time for our team! Today I’m proud to announce our first console game release ever and it’s a game that means a lot to us. Oceanhorn: Monster of Uncharted Seas is our love letter to action adventures from past generations — games that heavily influenced our game development career. It’s also the definite version of the game, taking full advantage of the powerful PS4 hardware.
We always wanted to combine the action and puzzle elements from Zelda games with the emotional journey of the Final Fantasy and Mana series. When you play Oceanhorn, you’ll find various nods to these games. Join a young boy on his quest to find out what happened to his lost father. Explore the islands of Uncharted Seas and unravel the mysteries of sea monster Oceanhorn. While travelling to more than a dozen islands, you’ll need to make new friends, find ancient weapons and items, and use your wits and skill to overcome enemies, obstacles, and bosses.
One of the key moments during development was when Nobuo Uematsu and Kenji Ito agreed to join the project.
Uematsu-san never worked on a western project before, so having him on board was an honor beyond imagination for us. When we just thought it couldn’t get any better, Kenji Ito (Seiken Densetsu / Mana series) also agreed to support our project and our excitement went through the roof! Having two of our childhood heroes working side by side on Oceanhorn meant the world to us. And boy did they perform! I’m sure you’ll love the soundtrack.
We worked hard to deliver a captivating story and highly varied gameplay so everyone will have a good time playing Oceanhorn. It will take about 15 hours to complete the main story and we hope you’ll remember it as an exciting and deeply satisfying journey full of magic. We hope you have as much fun playing the game as we did creating it with the development team at Cornfox & Bros.