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Kill Strain Update Rolls Out Today, Adds New Missions and Tutorial

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Kill Strain Update Rolls Out Today, Adds New Missions and Tutorial

Hey everyone, my name is Zach Thomas and I’m the Community Manager for Kill Strain, here with our monthly update launching today on PS4.

We’re excited to share what’s going on in Kill Strain, seeing as how it’s a free game that depends largely on the feedback from the community playing. And for those unaware of the game, Kill Strain is a PvP experience that pits three teams against one another under uniquely dynamic circumstances. With two teams of four mercenaries and one team of two mutants, the team sizes shift as the match progresses thanks to the mutant ability to “turn” the mercenaries. To get a better understanding of the world of Kill Strain, watch the video below.

Being a service-based game means that we are actively listening to the community and critics alike to determine how to make the experience the best it can be. If you have feedback from your time with Kill Strain, we want to hear it. Please visit the forums at www.KillStrain.com to let us know. Two examples of community feedback that we have already implemented, for example:

  • Increased match rewards and adjusted account progress/leveling.
  • Matchmaking update that prioritizes users on your friends list to get into the same match.

And the team has no intention of stopping; we’re still actively developing the title to continue with updates and improvements moving forward based off the feedback we get. Some of the things that are in the works for future updates include:

  • Party System-Play with Friends
  • New Character Monthly
  • Additional Character Skins
  • Exclusive Event/Promo Items

Make sure to keep an eye on our social media channels to stay up to date with what’s going on moving forward. Links for the channels can be found on our official website. Now let’s take a looks at what’s new to Kill Strain this month!

Here are the Key Additions, as well as one deal that will be going away very soon!

  • Marketplace Bundles: Including the Starter Bundle for $5 contains more than $30 worth of content.
  • Account Level 50 Missions: More challenging missions with higher rewards.
  • Continuous Tutorial: Improved the flow of the tutorial to simplify the process.
  • New Character: Available now in the Kill Strain Marketplace is the newest Mercenary, Jyn. Jyn’s super-powered armor makes him a formidable damage dealer capable of taking on groups of mutants or mercs. For users who have purchased the Corporation Pack, Jyn will be added to your in-game inventory, and for all other users he is available in-game to contract (single match trial) or purchase.
  • Corporation Pack: Gives the user access to all present and future characters and the final day to purchase will be going away very soon! With a target of one new character per month, this is a deal worth checking out before it’s too late.

Now you should be up to speed with what’s going on with Kill Strain, and we’ll leave you with a little piece of advice from the team.

Tip of the Month
For this month we want to stress to new users and remind returning users to make sure they are outfitting Masteries to their characters. Masteries give a boost to one of your character’s abilities and are active as long as equipped. They can also be upgraded, so try them out and see what best suits your play style for a given character.

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10 Comments

7 Author Replies

  • Thanks for the awesome update! Love kill strain so much. Everyone should be playing it!

    So glad to hear about the party system in the works!!!

    Keep up the awesome work!!

    • No problem @cmdluke glad you are enjoying it and make sure to let us know what you think of the updates once you get some time in!

  • Really enjoy this game. Got the Platinum and I keep on playing. I love that I can Tweet at them and they respond, listen, and incorporate fan feedback. Thank you guys for working to make the even game better!

    • @InsipidGhost thank you for the dedication and work to get that Platinum. And we strive on responsiveness to the community, after all this is a Service Based Game and the fans matter greatly to it and the direction it will continue in. Thanks for playing and hope you enjoy the update.

  • Any news on the PS Vita version of Guns Up! ?

    Also, any chances this game will also come to PS Vita?

  • I really enjoyed this game for a while, but I eventually grew tired of it being pseudo-team based. The fact there’s no clear winner at the end of a nearly 30 minute match just felt so dissatisfying. Also it just seemed infinitely easier to gain points as a mutant and your ability to gain points as a human was largely dependent on the rest of your team. It’s a shame because I adore the concept if this game.

    • @CrimsonDream24 thanks for the feedback, the clear winner is the top of the leaderboard for the match regardless of end condition to that match. This is something the team is working to help identify better in a future update. Other things are in the works to beef up the end match screen to be more fulfilling to participants in the match. And in terms of improving team play we are getting much closer to having a more proper party system which will allow you to get into matches with friends on the same team which will help those looking to have a more team oriented sense of gameplay.

      So keep an eye out for those future updates and hopefully check back in when they come online. Again thank you for the feedback it really helps and is greatly appreciated!

    • I love that it’s pseudo-team based.
      I’m good at MOBA’s and if a garbage team that makes me sit through a match where I actually can’t do anything its the worst feeling.
      But in KillStrain It doesn’t matter if Blue or Gold destroy the others Base, or mutants turn everyone.
      Because that isn’t how the game is won.
      The game is won based on how much everybody contributes by the individual.
      But it’s very much a team based game still.
      If a team is working together like a team, but the other 2 aren’t, the others will never win.
      They’ll keep getting picked apart.
      It’s not a perfect system, but as someone who has always excelled at things if i care enough to put in the effort it’s a very rewarding game

  • I was not expecting to like Kill Strain as much as I did but I must say I was very impressed. I haven’t played in a while but I will surely be coming back and buying some DLC to support the game. Keep up the fine work!

    • @Amnalehu glad you gave us a shot and even more so that you enjoyed your time with the game, the game certainly is a unique experience and a lot of fun once you get into the three team dynamic as well as the team size shift variables. We look forward to seeing you online and hearing your feedback.

  • Have you buffed the mutants at all? Either directly or indirectly? That’s why I haven’t played since official launch. Mechs are far too powerful and no matter what, anyone that knew how to play the game at all would bum rush the Mutants. And their tools at dealing with the mechs are next to nothing they do so much damage to the base before you can destroy them and you can’t stop the damage from happening. And the strain doesn’t grow fast enough to replace it either, not faster than the mercs can get more mechs. And even if you do, the other team will just have a full wave of mechs incoming. And then the next team will have them, until you’ve lost.

    • And I also dislike that you could shoot the strain pods from a safe distance, what’s the risk? You can easily get away from mutants after taking out multiple pods unless the Mutants were ahead [which I found rare]. At least force people to go get a canister to throw at the strain from the safety, and force them to stand slightly in it if they want to just shoot it down. Not like there aren’t plenty of ways to heal.

      idk if any of these things have changed yet, but if they have maybe I’ll start playing again. It’s just not fun to be the mutants unless you get turned from a Mutant team managing to dominate.

    • There have been some adjustments to quick base rushing tactics in general either Mutant or Merc, for instance the Alpha Strain pods and the Base Turrets will now regenerate once out of combat. And the team is still working on some more ways to go against pushing the Mutant base that will roll out in time. But ultimately it comes down to who is playing in each match to determine how/what will occur, which keeps that fun dynamic feel to the game.

  • How is the “First Contracts” trophy fixed? I did more than 10 before the patch and I did two since yesterday. Do I need to do another 10 missions?

    • There was an update to it that went out with this patch and we have been hearing positive feedback from many of the users who were previously having an issue with it. If you are still having trouble please let us know on the Kill Strain forums.

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