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One Way Trip Ponders Life and Death on August 30

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One Way Trip Ponders Life and Death on August 30

The water supply has been poisoned and those affected have six hours to live, during which they will hallucinate as they die. You and your brother must choose how to spend what could be the last six hours of your life — do you stay home and try to help your friends, or strike out alone on a desperate search for the cure?

One Way Trip Ponders Life and Death on August 30

One Way Trip began its life as a combination cover-shooter-tactical-rhythm-battle game and deeply-branching interactive story game; two separate halves, linked only by a shared setting and characters. The longer we worked on these two games, though, the more we realized that they had even less in common than we’d initially anticipated, so when it turned out that the story game would be done months ahead of the largely battling/survival game, we decided that it really just made more sense to split them up and release them separately.

So we still have an awesome rhythm cover shooter coming for you in early 2017, but for now, we are super excited to be able to announce that One Way Trip, the introspective exploration of mortality and consciousness where your fate hinges on your choices, will be launching exclusively on PS4 August 30.

Do you ever catch yourself playing a shooter and right as you’re blowing up a food cart something in the furrow of the hot dog vendor’s eyebrows makes you wish you could just put away your weapons and talk it out instead? Certainly there must be some other option! This is a game about that other option.

One of the saddest things about getting older is realizing that pretty much everyone above a certain age has somebody that they miss. Somebody that they would give up everything they owned to see again, even just once. The longer you live, the more of those you accumulate, until eventually, your own body ceases to function and you become that hole in someone else’s life.

One Way Trip is about what happens when a whole society faces this truth head-on at once; it’s a game where every character you meet is either dying or grieving, and just still freshly processing that.

What would a superhero movie be like if it acknowledged the reality that humans are weird spongy pink animals full of organs and bile and snot, and that they kind of have to use the bathroom sometimes, too? At one point in development, we had a whole system of algorithms and variables so that you could choose what the main character ate, and it would affect the health/ease of that character’s waste elimination; while we ended up removing the food/waste management elements to boost the pacing, the same spirit and drive that pushed us to initially have included them colors every aspect that remains.

We wanted to make a game that felt human in character, that felt like having a real conversation with a person — a game for those moments when you’re tired of feeling like an intricately-detailed puppet with clumsy hands that only shoot and punch. We wanted to make a game where you might tell someone else who’s finished the game about your favorite part just to have them respond, “What? That never happened to me when I played it!”

And most of all, we wanted to make a game that you remember sometimes long after you play it, that makes you think on a deeper level about your life, and how you are spending your life. Because while most of us have way more than six hours left, we are all still dying in real life, at different speeds, and eventually, we are all going to have to face and accept that.

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  • “will be launching exclusively on PS4 August 30”

    So this means the Vita version has been cancelled?

    • The Vita version hasn’t been cancelled at all – we love the Vita, the game looks great running on it, and that version has gotten a really positive response when we’ve had it playable at shows! However, since this is our first time launching a game on console, we were worried about how much a simultaneous launch on two platforms could end up pushing the dates for both back, so we decided that it was best to just release each version as it was ready, so people get a chance to play the game sooner – the Vita version is definitely still coming, and it was a really tough call to stagger the launches, but when I thought about what I’d prefer, as someone who owns and enjoys both systems, I thought I’d rather be able to at least play the game in some form – so I don’t really think of the Vita version as coming later, but as the PS4 version coming out earlier than they would both have if we were launching both at once! But the game will still Cross-Buy, so when the Vita version hits the store, anyone who already owns the PS4 version will be able to download it at no additional cost. Hopefully this helps you understand a little more where we’re coming from – and thanks for your interest in our game!

  • So is the Vita version not coming anymore?

  • So we just gonna pretend like this wasn’t announced for Vita ages ago?

  • I’d also like to know what’s up with the vita version. Thanks!

    You’d think these devs/pubs would learn by now, just give us a little bit of info about the Vita version of their game if one was
    announced.

    This way you don’t have to deal with the flood of vita port questions every time there’s a blog update on your game ^^

    Just a suggestion!

    • Very true, I’ve seen some devs admit that they no longer were able to do their own Vita version for whatever reason on here before.

    • Thanks for the suggestion, we responded at greater length to the first comment with our full reasoning but the Vita version is still coming and will be Cross-Buy when it launches! This is our first console game so we’re still new to the whole blogging/disseminating of information but we strive to only get better and better with time, and we really do appreciate your interest in the Vita version! Personally I think the Vita is really just the best handheld ever made <3 <3

  • I have literally been waiting for this game for years. Started thinking it was cancelled, and was bummed out by that for a while. The original trailer captivated me so much, both the audio and the visuals. For once, I actually can’t wait.

    • Thank you so much for believing in us, that’s awesome to hear!! Things took a little longer and the game just got bigger than we expected, so we wanted to wait until we were a lot closer to the end to show more stuff and announce a date, but at a certain point, we definitely started to worry that it looked like we were dead from the outside. We made it though, whew!!!

  • wut? Looks like a newgrounds flash game for PS4.

    • You know, I can totally get why you might say that!! It’s definitely a weird-looking art style, and I guess I’ve grown to really like it, but I think it would probably look a little different if I were a cooler person with a more conventional fine-art background. On the bright side, though, as much as I personally enjoy the visuals, I also recognized pretty early on that a lot of people would absolutely despise them, so we put a lot of effort into trying to make the rest of the game sooooo good that you can really enjoy it and get a lot of value even IF you don’t love how it looks. When we’ve brought the game to shows, previously, it feels really great when people try the game and say “wow, that looks and sounds and is awesome!!” But when people try it and then say, “you know, in the beginning that kind of made me want to tear my eyes out, but it actually really hooked me once I gave it a shot, despite that!”, that’s oddly gratifying in its own unique way too!! Hopefully with time, we can win the hearts of ALL humans : )

  • Hopefully, the vita version is still in production.

  • So, is this “Plumbers don’t wear ties: 2016 edition”?

  • All im going to say is [[[[[[attack on Titan and God eater2]]]]

  • Wait a sec… where’s the Vita version?! That was on my Vita to-get list.

    • That’s really awesome to hear, it’s on my Vita to-get list too!! The Vita version is totally still coming, we just had to pick between launching one earlier or holding it until both were done and opted for getting the game in people’s hands faster! The version we have playable looks great on the Vita’s screen, so nooo worries if you’d rather wait for that one, but it’s also still Cross-Buy, so anyone with the PS4 version can download it for Vita at no additional cost as soon as that version launches!

    • haha Awesome, thanks for the reply (and replies to everyone else’s Vita queries)!

  • This is looks like a game i will enjoy getting stoned on. Just look at all those rooks,and the music wah dude cant wait.

  • Ps4 owners call this game “a flash game” Vita owners instead apreciate if the game “supously” come to Vita… At this point is hard to understand why the Vita version was delay or cancelled…

    Devs have to think before they act, who really want to play this game on a Ps4 ???

  • Well this looks alternative enough to go into my vita.

  • This will be a day one purchase for me. It’s refreshing to see a game exploring deep abstract territory like this, plus the art style is so delightfully weird I won’t be able to resist.

  • Michael Frauenhofer is wonderful and clearly deserves an award for his responses in this thread.

    Also: holy ****, this game looks incredible.

  • Been waiting years for this one. Love and art style, music, and story concept. You guys sound like you have a lot of heart and I can’t wait to see what you’ve been cooking all this time.

  • Day One Buy

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