Explosive Shooter Rive Launches September 13 on PS4

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Explosive Shooter Rive Launches September 13 on PS4

After years in development, Rive is launching September 13 on PS4. It’s taken us quite a long time to get to this point — about three times longer than we expected. As a gamer you’ve probably experienced your fair share of game delays, but it’s usually for the best. With this blog I want to give you an idea of why that can happen.

Finished games are the final expression of a vision that start out as rough, disconnected ideas from a group of people wanting to make something special. When you get your hands on a game, you see a product that’s gone through an enormous amount of iterations. Sometimes it doesn’t even resemble the original idea that much. In our case, Rive started out as a 3D on-rails shooter with a time rewind mechanic and is now a 2D twin stick shooter / platformer where you can hack your enemies. How’s that for a switch!

I strongly feel that the best way to develop creative games is to have an iterative process instead of designing everything on paper before you start. There are so many wrong assumptions you can make about what will be fun or not, that you’re better off starting with implementing one element and building on top of that. This way the game will emerge in front of you as development progresses and it will teach you which elements work and which don’t. It’s almost impossible to know how many iterations you need before something is truly good, which is the big downside to this approach and the main reason for our delay.

As an example, I’ve taken screenshots of the same area in different times of development. Check it out.

While they may look similar at first glance, it’s way more fun to shoot the robots when they are coming from a dropship, the colors are deeper, and the extra visual effects really add to the impact you feel when destroying your enemies. There is probably about a year of iterations between the two screens, which sounds crazy — even to me — if you think about it. You may argue that the earlier one would probably be fine as well, but we’re not going for “fine” with Rive. It has to be absolutely perfect, which has a special reason you may not have heard about yet…

After sixteen years of making video games we have decided to stop, and focus on something else. Rive will be our final game, so it has to be our best game by a large margin. We are really taking our time to make Rive absolutely perfect, and perfection takes time. I’m really pleased with what we’ve created, and I can’t wait for you to finally get your hands on our last game!

I hope you’ll enjoy Rive when it’s released next month, and do let me know on Twitter what you think!

Comments are closed.


7 Author Replies

  • Collin van Ginkel

    Hi Everyone! If you have any questions, or good jokes, I’ll be here all night to receive them!

    • The game look nice but i am a Vita owner so, did you plan to bring this on Vita !?

    • Collin van Ginkel

      No Vita version planned at this time, sorry to disappoint you. We looked into it, but it wasn’t going to be a great version if we went for it.

  • Congrats on finally releasing your game after all the changes through development. It does look pretty chaotic and action packed for sure! Hope it is a success for you guys and if it is priced right I will pick it up.

    I am curious however, after making games for so long, and now focusing on something else…what is that something else? If you don’t mind me asking. just curious where a game developer goes after they decide to move on from making games.

    Good luck with everything!

    • Collin van Ginkel

      That’s an interesting question, and one I can only answer for myself. I’m going to clear my head and travel the world, looking for my next challenge. I’m keeping my options 100% open though, I may end up working on a farm or becoming a stock broker, who knows :)

  • I have seen the video, the game looks quite nice, good luck with the release window. Although I have to say I am disappointed with the fact that the game is not being released for the PS Vita. With all the technical difficulties aside, the game would have been a blast on Vita. Perhaps you may consider porting some of your other titles such as Toki Tori.

  • I learned about this game several weeks on a PS4 community devoted to twin stick shooters. I was impressed by what I saw (the same trailer posted) and have several questions that hopefully won’t be too problematic to answer.

    1. It’s your last game so what type of post launche/release support will the game have? I’m not talking about DLC support and upgrades, I’m talking bug fixes and things tech related.

    2. How long is the campaign and are there any skill trees or upgrades?

    3. What is the game about? How do the mechanics work?

    In closing, I’m a fan of twin stick shooters (have over 400 hours in Helldivers and purchased Alienation day 1) so this seems right up my alley. And good luck to you guys in your future endeavors.

    • 1. Good one, we’re committed to making sure RIVE is bug-free. If it’s not that at the release, we’ll update until you’re happy :)

      2. Our testers have spent about 6 hours on the normal campaign on average. We’ve got a shop where you can buy weapons, health upgrades and loot magnet upgrades.

      3. It’s 360 degree shooting and platforming, with the added bonus of being able to hack some of your enemies. They help you out or become secondary turrets, it’s quite interesting :)

      THANKS :)

  • Platin Trophy?

  • Day 1 purchase for me. My type of game. Hopefully the price is right. Hoping for a nice long game and no in app purchases to knuckle and dime us to death. Fingers crossed!

  • RIVE will be 14,99 when it releases, with a nice discount for PLUS members!

  • Game looks like fast frenetic fun. I’ll keep a look out for it.

  • Awesome! I played the uh… the Nintendo Indie E3 demo they put out (I forgot what the promotion was called) last year for Wii U and it was a blast! No pun intended. Which is ironic, because I’m fairly certain it’s not headed to that platform anymore, lol. DEFINITELY gonna be picking this up when it lands on PS4 in September! It’s sooo much fun! :D

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