The King of Fighters XIV Demo Out July 19, Fighter Guide

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The King of Fighters XIV Demo Out July 19, Fighter Guide

Like a burning knuckle to the face, The King of Fighters XIV caps off its successful showing at EVO 2016 with a special surprise: the game’s demo will launch this Tuesday July 19!

With seven playable characters, the demo is just a taste of what awaits with the full 50-character roster when the game arrives on August 23. The King of Fighters XIV marks the first time the series (which has been around since 1994, by the way) has been rendered in 3D. Since seeing is believing, the demo will show you the latest evolution for the franchise.

But for long-time fans and newcomers alike, SNK has been taking extra special care to ensure the game is balanced and refined. It’s the best enhancement of the series since KOF ’98, with a complete overhaul to Combos and MAX Mode to make it more approachable for beginners, while remaining the most competitive entry in the history of the series.

At its core is the three-on-three team mechanic where players will have to pick their strongest three players from a roster of 50 characters and duke it out until there’s only one team left standing.

And to get you ready for the demo on Tuesday, we’ve gone ahead and compiled some tips from our ace play testers for each of the seven characters available in the demo to help you get a head start!

Kyo Kusanagi

Style: Standard fighter
Strengths: Good attack normals, good special attacks, armor properties on some moves, easy combos
Weaknesses: no glaring weaknesses
Difficulty: 2/5
Notes: For veteran players and newcomers alike, Kyo is a great character to choose. In addition to his old moves returning, he has even more follow-up attacks for his special moves, giving him a lot of threatening new options for offense. Try using the two hits of his command move, 88 Shiki, to react and activate into MAX mode for high damage combos. Standing HP into down-forward HK is a good combo starter.

Mai Shiranui

Style: Zoner, keep opponents at a distance
Strengths: Really good normal attacks, excellent EX special attacks in Max Mode
Weaknesses: no big combos, low damage
Difficulty: 2/5
Notes: Her fan projectile can be used to harass opponents, especially the EX version which will have a follow-up that hits on the way down. To deal with her projectiles, players will eventually have to jump. This easily sets them up to be countered by Mai’s flame-pillar super, Kagerou no Mai. EX Kachousen in Max Mode are excellent tools for pressuring opponents into making mistakes. Her standing HP is a useful tool in most circumstances.

Iori Yagami

Style: Standard fighter
Strengths: Fast attack normals, decent special attacks, easy combos
Weaknesses: no glaring weaknesses
Difficulty: 2/5
Notes: Similar to Kyo, players who used Iori previously will feel right at home with his new version — he is an offensive monster when played properly. Try making use of short hops combined with his jumping HP to mount an assault on enemies. Use Max Mode in combos for extreme damage. Forward LP and its follow-up are useful as a combo starter.

Sylvie Paula Paula

(Series newcomer)
Style: Battery, builds meter for team
Strengths: Builds power gauge really well, has great EX special attacks in Max Mode
Weaknesses: short range attack normals, no big combos outside of cornering opponents
Difficulty: 1/5
Notes: Her command list is simple but effective. Use Denki Kaijin, her electricity attack, to poke at enemies and annoy them. Kaiten Coil, her uppercut kick, also makes for a solid anti-air. Her level 3 super, Mechahaya Reboot, is unique in that you can continue your combo after hitting the opponent with it. Use Max Mode outside of combos for access to EX Dischar-Jing (auto-guard properties) and EX Denki Kaijin (crumples opponent for a combo).

King of Dinosaurs

(Series newcomer)
Style: Grappler, goes for big throws
Strengths: Good damage on special attacks, good throw mixups
Weaknesses: very slow, gets pressured easily, no real combos
Difficulty: 3/5
Notes: Like most grapple characters, he is slow at moving around but becomes much more effective at close-range. Having strong patience will pay off the most when using King of Dinosaurs. The HP and EX versions of his Zetsumetsu Hurricane have armor frames, allowing him to absorb attacks up-close and plow through with a powerful command grab. Apply pressure with Ankylo Hammer and use Break to go for Zetsumetsu for the mixup. If backward LP (Yucatan Punch) is landed, he can go into Ankylo Hammer or Climax move for serious damage.


(Series newcomer)
Style: A mix of Zoner and Combo-heavy
Strengths: High damage, excellent EX special attacks in Max Mode, great mobility
Weaknesses: Short range attack normals, most special attacks are unsafe
Difficulty: 4/5
Notes: This character has powerful EX special moves and is most effective with MAX mode activated. Because of his dependency on meter, however, it may be a good idea to place him on the back of the team so that other characters can build meter for him to use. His air dash grants him unique mobility options never before seen in a KOF game. Primarily uses Max Mode outside of combos for access to big damaging tools. Scarlet Phantom and EX Scarlet Phantom are primary starters and approach tools. Use Thruster Vision to maneuver and throw the opponent off.


(Series newcomer)
Style: Command normal chains, chain-heavy
Strengths: lots of mixup potential, can pressure the opponent very well
Weaknesses: no use for Max Mode, no real combos (uses a chain system)
Difficulty: 5/5
Notes: His chain of attacks have a lot of branching pathways, so he’s great for players who like to mix up their offense with unpredictable patterns. When playing as Nelson, try to stick to your opponents and don’t give them a chance to breathe. Nelson should not prioritize meter and is best played as a “battery character” on point position. He can open up the opponent with a lot of high/low mixups. Very difficult character for beginning players to use.

Oh, and because every good fighting game needs a villain, here’s a look at the man-mountain behind the King of Fighters tournament, Antonov.

With his glorious mutton chops, imposing physical presence, and decidedly awesome champion belt, Antonov is the boss who awaits you as you and your team ascend the ranks of the King of Fighters tournament.

Sure, he’s an eccentric billionaire who bought the rights to the King of Fighters brand in order to host a new tournament, and granted, he’s already proclaimed himself the One True King of Fighters, so I guess your only option at this point is to saddle up with the team of your choice and fight like hell to unseat this unhinged giant.

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3 Author Replies

  • The King is back.

    • Let’s be real honest here.
      KOF hasn’t been making Kingly titles for a minute.
      I’m interested in this game but the last two they made they stole my money.
      I couldn’t even play it online. Netcode bad enough to make me want to rip my eyes… no rip SNKs eyes out!
      Hopeful but I will definitely be waiting for full reviews on this title as well as Mark of Wolves.

    • @Apollyon: Have you tried SNK’s recent PSN Last Blade 2? They started using Code Mystics’ online netcode and it works really well.

      Also, just because online doesn’t work well doesn’t make a fighting game worthless – I’m sorry to hear you feel like you were ripped off, but XII and XIII made a lot of fans. There’s tons of people who don’t give a fig about playing fighting games online, enjoying story & arcade modes, playing against the CPU, and playing locally against their friends. That’s why the “Fighting Game Community” is a complete tiny niche compared to the total number of people who actually buy fighting games. This is something that NetherRealm understands, but Capcom doesn’t – part of the reason why MKX sold a ton and people loved it, while SFV disappointed and burned people real bad.

  • lol KOF and plot. Thats a good one. I have the special edition pre ordered,but i doubt ill give a crap about the storymode.

  • But the Maximum Impact games did 3D already, Atlus :/ I know they weren’t great KOF games, but they were pretty good – and quite good looking, for the time (similar to Bloody Roar Primal Fury if you ask me) – fighting games all the same. Anyway, can’t wait for this! Got mine pre-ordered and am looking forward to launch! I can’t believe your demo has more characters in it than some games decide to launch with :D


    • *First Numbered Entry!


    • I did try Last Blade two.
      I liked Hibiki on SVC2 but never played the source material so I gave it a shot.
      the online was very fair on it. Not alot of people where on but it worked well enough.

      The KOF 12 and 13 thing is the same reason that it doesn’t have the popularity or I should say support of the FGC as its rivals.
      KOF 13 mechanically speaking was unmatched but if the online is trash and you not local community then you just bought a $60 training room fighter.

      This is a product.
      The previous products had defects.
      Defects hurt companies and reputations.
      Simple cause and effect.
      I just hope they have learned.

  • Awesome!! Very impress with the game SNK, Looking forward for the demo and of couuse the full game reveal, can’t wait to know the story of the saga and see who is the last boss.

  • Actually King of Fighters 2006 also known as KOF Maximum Impact 2 was a Great Game…. The Characters were very nice 3D Models at the time…. I wished SNK would do an HD remaster of that game for PS4… Oh Man! What it would look like now in HD….. Oh YEAH!!!

    I have all King of fighters games…. I now prefer 3D Character models over 2D sprites in my older age…. 3D Models are way way better.

    Since The King of Fighters XIV uses 3D Models This was a Day 1 Buy for Sure! Or in this Case I was one of the first to Pre-Order this game Digital Last Tue when it went up that day for Digital Pre-Orders…. Yeah Baby!

    Can’t wait to get that DEMO this Tue…. Come on Tue get here Already!!!


    • I agree about Maximum Impact 2…it was a great game and a surprisingly nice change to the KoF model,who would’ve thought that going 3D would end so well.I have great memories with that game and recently I played a bit with ma brother and cousin on PS2 and it was just as fun.I really would like to see an HD version of that game but for PS3 not PS4.

  • Can’t wait for the demo. :) The 19th can’t come soon enough!

    I’m more interested in the newcomer characters right now, so definitely going to work on understanding how Sylvie, Nelson, King of Dinosaurs, and Shun’ei play once I’ve got the demo. And when the full game comes (pre-ordered the Burn To Fight Premium edition) I’ll be working heavily on understanding Meitenkun, Mian, and Kukri.

    Though I’ll probably keep K’ on my main team. He’s my old KoF standby.

    • Saw a handful of pro players trying out Shun’ei at EVO. And yeah, like the primer says, the more risky you play him, the better off you are.

  • It’s nice to see SNK back in the saddle. With that said, let’s all hope that SNK doesn’t screw it up like last time during KOF12 release in 2009.

  • Btw, this is NOT the first time a KOF game has been rendered in 3D. The ones in the past sucked, but anyway…

  • Any chance of a “Paid English Dub DLC”? It would be nice for English-Speaking fans who prefer dubs.

  • Gonna check this out when it comes out tommorow.

  • What time is the Demo being released it is already July 19th but no release yet.

    • It’s live now!

    • The demo still is it up for me, it’s about 1:30 in the afternoon , And when I click on the kof demo it says this content is not available at this time. Does anybody know what’s going on?

  • sorry to say this Atlus. but its not available at all in US. it wont let me or a few friends across the country download the demo at all

  • Fantastic job guys,SNK is going all out with this KoF hu and I love it…I’m really glad there will be a demo of it,1st thing I’m doing when I get home is downloading it…can’t wait to try it out,game was already a must-buy for me but this demo will seal the deal no doubt about it.

    Great job guys…that’s how you treat your series,other devs/publishers should learn from you.I as a longtime fan of the series am really glad to see how y’all are treating KoF 14.


    I bought the the Burn to Fight edition!! So glad to have SNK back!!! Please let this game have a better netcode than KoF XIII had.

  • Why is the demo not out yet in usa?I can’t find it at all
    Please help

  • Dear Atlus,

    Double Dragons Neon was a huge let down to the fans.

    Please rerelease DD advance on PS4 because it’s one of the top 3 today.

  • Is the demo over already? I couldn’t play it and I can’t download from the Store. It says “The content cannot be selected at this time”.

    • I could DL the demo from PS website and searching for kof xiv, in the store (for me) it keeps saying “The content canot be selected at this time”.

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