Hey everybody! Some people are getting tired of hearing this, but back in 2002 I was the technical director on the Spider-Man 2 game, and I was the one who originally prototyped its ground-breaking swinging mechanic. Fast forward several years and I decided to revisit swinging gameplay as an indie dev, creating an all-new swinging experience that still captures that same visceral joy – mostly by myself!
That was in 2012! Four years later, it’s finished: Energy Hook. (Finally!)
Energy Hook is the extreme sport of the future. You swing from a grapple beam, run on walls, jump and boost with your jetpack, and do flips and poses midair, all to earn style points. Chain your tricks to get multipliers for massive scores.
There are also race challenges where you’ll swing through the levels as quickly as possible. Doing tricks earns you boost and keeps you in the air longer; use this to your advantage and get the best time possible!
Like the early Tony Hawk games there’s no story — it’s all about the gameplay!
The levels are done by different artists so each has its own flavour. There’s a cyberpunk city; a level of rocks and islands floating in the clouds; Tron-like challenge levels; and levels where if you miss your swing you’ll fall to your doom. (And respawn immediately, of course.)
There’s nothing else like it. I’ve never put so much of myself into a game. This is my magnum opus – the best game I’ve ever made. I still get lost in it and lose all sense of time. I hope you like it too!