How to Survive Dungeons Together in Brutal on PS4

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How to Survive Dungeons Together in Brutal on PS4

We’ve been quiet about Brutal co-op — quiet until now, that is! In Brutal, our modern re-imagining of the classic ASCII dungeon crawler, we’ve included a two-player local co-op mode so you and a friend can explore the depths of our ASCII dungeon. Share loot, level up, and fight together to survive as you descend to floor 26, where you face off against the fearsome Guardian of the Dungeon and attempt to claim his crown.

How to Survive Dungeons Together in Brutal on PS4

As we’re making a retro-inspired game (especially with our art style), it felt right to include local co-op, as it really is a nostalgia trip for a lot of people — as well an incredible way to play a game with a friend. With this in mind we’ve introduced sy mechanics that ensure the core game is fun in co-op, while also adding a sense of collaboration and dread when one of you dies unexpectedly.

Firstly, all the loot you find in Brutal is not shared, so that axe you find, or that health potion you grab, can only be used by one player. This makes the sharing of resources very important to successfully navigate all 26 dungeon floors. This can work in your favor, however, if Player One has a health potion and Player Two is low on health. You can hand this potion over, or in the heat of battle, you can actually throw this potion at your co-op partner, giving them health to carry on their epic fight to the death — just don’t miss! The last thing you want to do is accidentally heal the enemy your friend is fighting. We’d hate to be in the room if that happened!

Brutal, PS4Brutal, PS4

In addition to managing the items, weapons, food, and armor you and your partner are wearing, you also have to survive the onslaught of enemies together. You can employ any tactic you think is best here, for example having one player use the Warrior and get into the faces of your enemies while the second player goes as the Mage and uses his Staff to fire devastating magic energy from a distance. Just be careful the Warrior doesn’t die — the last thing the Mage wants is a pack of Orcs charging him.

Our revive system is also something we think adds an element of strategy and excitement to the game. When a player dies, the other player has two options: revive them there and then, or move on and locate your dead friend’s corpse on the next floor. The situation will determine what you decide to do here. Reviving your friend gives them half of your health, so if you’re at 50 HP, you and your friend will now be at 25 HP each following the revival. You’ll be able to attack together now, but you’re now both very close to dying.

Brutal, PS4 (gif)

Of course, if you don’t revive your friend until later you risk not having his axe (And my axe!) and assorted potions by your side should you come across an enemy that overpowers you. It’s a tough decision to make, so good luck!

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12 Comments

8 Author Replies

  • Very excited for this game, thanks for the update guys! Co-op seems like it will be an interesting fit — it feels in line with your old-school/new school mash-up tone. It also makes me feel like I might stand a chance at reaching lvl 26! Thanks again for all your hard work, look forward to picking this one up soon.

  • I’ve been waiting for more news on this! Day 1 Purchase. So when will I be buying this?? :)

  • I absolutely adored this game when I played it at PSX 2015 and was patiently waiting to hear more information about it, so thanks for the cool addition of local Co-Op. This was easily my friend Jason and I’s game of the show!

  • Count me in for this co-op dungeon crawler, I really like the revive system . Just need a release date!

  • This looks like a lot of fun. I love the visual style of the game. I will definitely be getting this day one.

  • Been waiting for info on this since I saw it at PSX. Can’t wait for this to come out it looks like a lot of “bloody” fun.

  • No online co-op? No deal.
    Wake me up when local co-op isn’t a thing anymore, apparently lots of new indie games are trapped in 1998.

    • We’ll make sure to set the alarm for you, just don’t hit snooze, you don’t want to fall asleep again! :D

      In all seriousness though, online co-op is a huge undertaking, especially for a small team and as such wasn’t in the scope for Brut@l.

      In regards to local co-op it fits into our development style perfectly. We all grew up playing games in this way and it’s a huge nostalgia trip for us, there was something special about playing games with a friend right beside you. Not better than online, but also not worse, just different. We’re really happy we’ve added it to Brut@l and hope others enjoy it as much as we do! :)

    • Couch co-op is the best way to play a multiplayer game. Too bad you don’t have any friends.

    • The game is on PS4. Just user SharePlay to play the local co-op mode with your online friend.

  • This game looks awesome and right up my alley! Been waiting for a local co-op game like this. Thank you and I look forward to this. :)

  • When I played the REAL roguelikes, like Moria, Angband, etc, it was always with GRAPHICAL TILES, not ASCII (ugh!). So this art style does nothing for me. And let me guess… not turn based either? A proper re-imagined turn based roguelike is Quest of Dungeons. But since I’m so starved for good roguelikes that aren’t arcadey rubbish, I will give this a chance. :)

    • Complains it’s not a “real roguelike” then also complains about ASCII. The cognitive dissonance is strong with this one.

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