Guile Joins Street Fighter V Roster This Month, April Update Details

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Guile Joins Street Fighter V Roster This Month, April Update Details

What’s up, World Warriors?

We have a ton of new details to share with you today surrounding the next update for Street Fighter V, including the return of Guile along with his classic stage and some additional improvements to the online experience.

Street Fighter V Character Art - Guile

Guile is certainly one of the most iconic Street Fighter characters as he was one of the original eight World Warriors in Street Fighter II. His connection to Charlie Nash was revealed in his Street Fighter II ending as he prepares to finish off M. Bison once and for all for killing his friend and mentor — but is stopped at the last moment by his wife Jane.

It wasn’t until Street Fighter Alpha 3 however where we learn more details about Guile’s search for Nash who had gone missing during a secret mission. While Guile eventually found Nash at the Shadaloo base, their reunion was short lived as Nash held off M. Bison to allow Guile to escape and was the last time he saw the man who taught him how to throw Sonic Booms.

In Street Fighter IV, Guile’s search for Nash continues as his body was never recovered, and while unsuccessful in finding him, he does run into French MMA fighter Abel who is familiar with Guile’s fighting style. Guile, knowing that Nash is the only other fighter that uses Sonic Booms, presses Abel for more answers but is unable to get any new information.

While Guile has had a major role in most of the mainline Street Fighter games, he has also appeared in countless crossover titles such as Street Fighter x Tekken, Marvel vs Capcom series, and Capcom vs SNK 2.

Guile in Street Fighter II

Guile will be available for free later this month to all players until the Zenny shop launches and will receive his own set of Trials and Character Story. His Battle Costume will be available for free to all Season Pass holders as well.

Character Overview

In Street Fighter V, Guile retains his ability to dominate both the ground and air with his solid normal attacks and special moves, such as Sonic Boom and Somersault Kick. He also now has the ability to enter a crouch walk state called Faultless Move which allows him to keep his charge while moving forward, giving him even more options in his kit to keep his opponents in line.

Guile is a great choice for those of you who are looking for a charge character who can easily control the pace of the match.

V-Skill: Sonic Blade

Guile spins up sonic energy to create a Sonic Blade which acts as a stationary projectile that can also juice up his Sonic Booms. Sonic Blade can really help Guile pressure opponents on their wake-up or help him win projectile battles as it increases Sonic Boom durability!

Guile in Street Fighter V: V-SkillGuile in Street Fighter V: V-Skill

V-Trigger: Solid Puncher

Guile powers up and tosses out continuous Sonic Booms! Each button throws a Sonic Boom at a different speed, so mixing up between buttons can create interesting Sonic Boom sequences.

Depending on the sequence used, this can act as a great combo extender, be used to overwhelm opponents, or easily push opponents to the corner.

Critical Art: Sonic Hurricane

Guile’s most devastating attack, the Sonic Hurricane! Guile powers up and hits his opponent with a massive, multi-hit Sonic Boom. This Critical Art receives a damage and range boost while his V-Trigger is active.

Guile in Street Fighter V: Guile's Stage

Air Force Base Stage

We’re also excited to announce our first DLC stage, which is a classic that you all know and love: Guile’s Air Force Base!

The F-16 receives a new coat of paint and you’ll probably recognize some familiar faces cheering you on in the background. This stage will be available in the Shop for 70,000 FM. Season Pass holders will receive this stage for free as a thank you for supporting Street Fighter V.

Rage Quit System

We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).

The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking.

More additions and enhancements to this system will be implemented in the future.

Matchmaking Improvements

We will also be making a number of improvements to Street Fighter V’s matchmaking. Many users should have an easier time creating and connecting to Battle Lounges and we are also loosening the restrictions on finding an opponent. We know users in Europe and other parts of the world have experienced some issues finding opponents and this should help increase the amount of battles coming their way.

That’s it for today! We’ll have details on the release date of the April update very soon.

Comments are closed.


  • People’s rage quitting days are over in video games. This is the best thing to come about as of recently!!!!!!!!

  • (Sings Guile theme)

  • What is there to say other than … Sonic BOOM !!!

  • I’m very happy to hear that you guys are finally putting punishment in place for rage quits. It was literally the reason I stopped playing ranked online. There was no point if the person was just going to disconnect. BUT.. I do really hope that you guys make it so that if it DOES happen, that the person who stays gets a type of win reward as if they won the match, because its a real bummer to walk out with nothing.

  • As a Guile main I’m super happy about this news. Can’t wait to play him. I also love the solution to rage quitters. Hopefully other fighting game follow suit.

  • Finally I will be able to play with Guile! Would be nice if you guys add Abel too =)

  • I hope the ragequit punishment time is for more than just 5-15 minutes. For every 10 ranked matches I play, I run into about 2-3 ragequitters. I’d probably have over 3000 LP by now if it weren’t for “higher ranked” players quitting on me right when I KO them.

    Repeat offenders shouldn’t even be allowed to play ranked matches online.



  • Every one please understand that this update will release at 11:59 p.m. on April 30th before May 1st lol.


    • I’d be all over that.
      I don’t have a PS4 or a capable PC that can handle SFV. But I do have a Vita and Love playing Fighters on it.

      If/When Capcom brings SFV to PS Vita, its an instant no questions, no hesitating, just BUY IT NOW FOR VITA!!! for me.

      Make it happen Capcom and Sony.

      Also a Tekken on PS Vita woukd be nice too.


  • seriously though lol we need a team battle mode like on USF4, also a tourney mode.

  • Is this new news? Paying money for stages??!!

    I thought we are playing for new characters and everything else would be free content?

    Now I’m thinking about that season pass (characters AND stages). But what happens after the first 6 months of releases? Do we get a “season 2 pass” for future future DLC?

  • Looking forward to rage quit system

  • The ragequitting fix is still far from ideal. If you get ragequit on, you still won’t get your points with this method. Just do it the simple way, if someone DCs the other player gets the win and the points. Otherwise, it’s gonna be the same end result for the player that stays, they get jipped. The point calculations for winning/losing can be done before the match starts, so when someone ragequits it knows how much to add/subtract.

  • Just 4 more characters (Balrog, E. Honda, Sagat, and Blanka) and then I’ll buy Street Fighter V.

  • Why has there been no further word on Daily Targets? It’s the 2nd wave of DLC that’s releasing in another week or so, yet no word on Daily Targets? We can’t be expected to be doing Hard/Extreme Survival to get that FM to earn all the FM attainable DLC, when most pro players have had issues getting even halfway through Extreme.

    • I recently beat Extreme. If you are good with your main character you can get passed it with skill. There are even certain gimmicks you can do on the characters. Unfortunately it’s all character specific stuff.

  • No Guile Theme in OP… I’m disappointed =\

  • Ha nice Guile’s stage is looking better than ever.
    And I have a friend who’s been dealing with rage quitters lol he will be happy to know the news.

  • Would you be able distinguish rage quit and a bad connection….sometimes I get disconnected from Online games…






  • Guile’s theme better be in the game



  • *stumped Guile face*

    “… Just get on the plane!!”

  • I don’t understand why Capcom can’t implement the same system that MKX uses when someone quits a game there. The quitter gets a lose and the one that stays gets the win. It should be a win anyway. The reason the person rage quits is because they were going to lose so why shouldn’t the person that was supposed to win get the win? So again I ask, why can’t they just do what MKX has done? Is it really that difficult to figure out?

  • *Regret ahead* (Sorry, too much Dark Souls…) Really regret paying money for this Beta of a game. I wouldn’t buy this game unless it was $10 or less… seeing you’ll need to grind or pay money for all the rest of the content that isn’t included in this game. Really disappointed that this game wasn’t finished then released on disc.

  • Awesome, I love to play as Guile and his stage is very nice!

    By the way, why they keep saying season pass holders get content “for free”???
    If they bought a season pass, they already payed for the content, it is NOT FOR FREE!!!

  • Its about time. I can’t wait!

  • Sonic BOOM!!!

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