Santa Monica Studio Creatives: Team is Everything

28 0
Santa Monica Studio Creatives: Team is Everything

Our studio prides itself on the balance of technical development and pushing the boundaries of what we believe to be the art of game development. The legacy of the God of War franchise, and every external development partnership game we’ve helped inspire and produce, speaks strongly to this. To stay on this path, as the Head of Studio, I strive to inspire our leaders of today to guide and support our prospective leaders of tomorrow to be constantly aware and ready to leverage what they bring to our future.

I’m thankful to have the ability to help enable and support everyone at Santa Monica Studio with the tools and resources they need to elevate their strengths. We provide our creatives the opportunity to do and be something they may never have thought possible. They have everything they need at their fingertips to be world class in their craft. It’s how they push themselves and, more importantly, how they engage with their team that matters. Because we all have tremendous faith in our collaborative processes, I’m able to watch a studio of amazing people constantly build a strong creative connection together. Those are the moments that when connected, bring out the best ideas, and continue to propel us forward into creating another groundbreaking experience for PlayStation. I love every minute of it and could not be more proud of our team.

Please visit or follow @SonySantaMonica to learn more. Santa Monica Studio Creatives is a series focusing on 4 unique individuals of our family whose journey to our studio is as inspiring as their creative talents within. While their stories are candid, raw, and anything but normal, their expert crafts and collaboration within our creative walls hit the heart of what matters most to our studio culture – the team is everything.

Comments are closed.


  • I just hope you keep up the great work.
    Good Luck Guys.

  • Hey if your not working on making games why is Sony paying you?
    My fault I though this blog was about people who actually had a game in the works or announcing a game.
    This video is about none of that. Like someone else said “Good luck with that”.

    • Pearls before swine.

      There’s more to game development than announcing the next game you’re going to complain about.

    • We think it’s important to understand a deeper insight into the people, the creatives behind our games, their journey, their story, and what ultimately led them to our studio and how that fits in the larger picture of our studio culture. It’s the stories you’ve never heard, and anyone who creates games has their own unique path worth telling. All of this amounts to a drive right now to ramp up our team for our next game on the PlayStation 4. We wanted to create a series that would bring people deeper inside our culture, game developers who may be interested in joining it, while also bringing our fans a very unique and human-side look into the people behind our games. Thanks for allowing us the opportunity to bring a different type of content to you about our games.

    • You realize sony makes more than just video games right? No where on this blog does it say game announcements only, if they’re making a new game they will reveal it at e3, you probably only play ps plus games every month anyway then complain they arent triple a titles -_-

  • Glad you enjoy your job, but as gamers….you’ll find all we care about is news of upcoming releases. I think more people would care if you had announced a release date for the new God of War on PS4.

    • rudetoy doesn’t speak on my behalf. This was a great feature.

    • These videos/features have been great! Thanks to you, Shannon, and everyone involved. It’s nice to to get an inside look at the industry studios – and the ones that work within them – to see how games and crews develop and evolve.

      As a VFX student, I hope to one day work in the industry, so maybe I’ll see you one day! ;) Bravo to you and your team. Can’t wait to see what you all are working on!

    • Not that you could afford it rudetoy, you don’t even have ps plus

  • Pat Studstill was one of my fovorite players when with the Lions as receiver, kick returner and punter. Tell him “Hello” (I think he’s still with us according to Wikipedia.)
    When I was a kid, gum was five cents a pack and we didn’t have video or arcade games.

  • Brilliant feature! Watched a (PS I Love You XOXO’s Colin Moriarty) interview with her recently that showed the great vision she shares with the studio in gaming as a whole and PlayStation, as well as smaller studions. All the best to you, Shannon, and to Sony Santa Monica. Big fan here! :D

  • I appreciate these videos you’ve been doing. It’s cool to get a little insight into the people and culture behind the games. Maybe Sony should bring Shannon out for E3 if you guys are doing a presentation.

  • “4 unique individuals” = GOW 4 confirmed

  • billyok, I’m glad that the detail of the work lives of Santa Monica employees made your day.







  • Great video. Santa Monica’s always been my favorite Sony studio, and I can’t wait to see what you guys have in store next!

  • This video series has been a great watch! Appreciate you all taking the time to put these together.

    Santa Monica has created some of my favorite games, so it’s great getting a peak into those that put so much time and effort into making them!

  • My heart stopped for a second because I thought this was the announcement of God of War IV.

  • Good job guys. Wish you all the best.

Please enter your date of birth.