Skullgirls 2nd Encore Roars Onto PS Vita April 5

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Skullgirls 2nd Encore Roars Onto PS Vita April 5

Two years ago on April Fool’s, we revealed Fukua, the joke character who actually turned out not to be a joke at all.

Today we have another equally real announcement: Skullgirls 2nd Encore is finally coming to the PS Vita on April 5!

We previously expected this to launch last summer, for which we apologize — Skullgirls features a huge amount of hand-drawn animation (averaging around 1,500 frames per character), so balancing performance and image quality on the handheld proved trickier than expected. And just when we thought we were close, we had to change gears to focus on deadlines for Arc System Works’ release in Japan.

Anyway, we’ve put a lot of effort into the PS Vita version of Skullgirls 2nd Encore, and we hope you’ll find the wait was worth it!

In addition to making sure the basic controls and gameplay are responsive, we’ve also added front-screen macros. Tapping these sectors on the front screen will activate a customizable macro, letting you call an assist, switch characters, or whatever else you can think of.

For those who haven’t been keeping up, 2nd Encore is the ultimate edition of Skullgirls, containing:

  • All 5 DLC characters
  • Fully voiced story mode
  • New Challenges — including playing as the Skullgirl herself, Marie!
  • New Trials
  • New Survival Mode
  • Full Platinum Trophy set

The PS Vita version also features:

  • Cross play with the PS4 and PS3 versions
  • Local multiplayer support via PSTV

Skullgirls 2nd Encore

And, as we noted above, Skullgirls 2nd Encore on PS Vita is one of a handful of games to support local multiplayer on PSTV. Just sync a second DualShock 3 or 4 controller and you’ll be able to play with a friend next to you, just like the PS3 or PS4 versions!

On top of that, Skullgirls 2nd Encore is cross buy — buying the PS Vita version will get you the PS4 release, and vice versa. If you already own the PS4 version, you’re already taken care of — just log into the PS Vita store after Tuesday’s update and download away! Couldn’t be easier

PS4 Theme and Avatars Coming Soon

By popular demand, we’ll also be releasing the PS4 theme for sale soon!

The theme features two beautiful new pieces of art, icons featuring Skullgirls characters, and a soothing instrumental arrangement of Michiru Yamane’s “In a Moment’s Time.” We think it’s one of the best PS4 Themes out there, and we’re confident you’ll agree.

And while we’re talking about Themes… keep an eye out for a free Dynamic Theme from our new project, Indivisible, coming soon!

Skullgirls 2nd EncoreSkullgirls 2nd Encore

In addition to the Theme, we’ve begun releasing the Skullgirls avatars on PS4 store. There are 39 in all, which we’ll be trickling out over the next couple of weeks.

If you’ve already purchased them on PS3, there’s no particular reason to upgrade, but now they’ll be more accessible and easier to find if you haven’t.

The Final Patch: Lobbies

With the PS Vita version complete, we’ve moved onto completing the final Skullgirls patch, which will bring multiplayer lobbies to the game.

We had to wait until all the PlayStation versions were complete to fully focus on this, because all must be released simultaneously so as not to fragment the online community.

And once the patch is all ready to go, we then need to coordinate and release nine patches simultaneously in three regions from three different publishers so as not to break everything for everyone worldwide. If it wasn’t obvious, this is a pretty big lift for a small independent developer like Lab Zero.

Skullgirls’ multiplayer lobbies allow eight players to gather and fight or spectate, but also have a feature we like to call “All Play.”

In most fighting game lobbies, eight players will queue up, and six players will wait while the first two players fight. When those two are done, the next two will fight, and so on.

Skullgirls 2nd Encore

With All Play, eight players enter the lobby, and all eight can be paired up to fight at once. And as they complete their matches, they’ll be paired up again as soon as they’re out.

This means less time waiting your turn and more time playing, something we think the genre has needed for quite some time.

The first pass on the PS4 and PS Vita versions of the lobby code are nearing completion, so we’ll begin preliminary testing and bug-fixing shortly. While that goes on, we’ll be working on the PS3 lobby patch, as well.

And that’s all I’ve got for you! We’re excited to finally get Skullgirls on your PS Vita and in your hands!

Comments are closed.


14 Author Replies

  • Super excited for the release! Just want to pop in to say that the Vita version trailer is amazing!

  • Will it work on PS TV? Thanks.

  • European release?

  • great news for vita! been one of my most anticipated games for a long time. what’s the pricing?

  • The first game was too hard. I couldn’t even finish the arcade mode. What a waste of money.

    • It’s not that hard. What difficulty were you playing on?
      Did you go through the tutorial?
      If you play Skullgirls like Street Fighter, you wont win many matches. You got to play it like Darkstalkers or MVC series.

    • Sorry, but the best thing that I can tell you is to go to the lab and “git gud”.
      The game isn’t hard unless you have zero experience in the game and playing on medium and higher.

      It’s not that it’s a waste of money, it’s that you jumped the gun and over estimated yourself.

  • !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • I see everything but price?

  • Definitely raised the bar for what a fighting game should be like. I also love the all play feature it sure is something fighting games are missing nowadays. I’m excited to play this on the go and show it off. The pre-order theme is also definitely my favorite theme as well so I’m excited if you guys bring out more. Thanks lab zero I’m happy with game 100%!

  • its about time, this games got me psyched

  • Thank you guys for finally bringing this amazing game to PS Vita!!!

    I’ve been waiting for this ever since I pre-ordered it on PS4. I knew it was going to take some time but the wait is over and is worth it.

    BTW the PS4 Dynamic Theme you offered with the pre-ordered is by far one of the best themes in the store. Not even big companies such as Cap…..or Nether….. have provided such themes full of details, music, icons and pieces of art. You can count with my support for your future projects

    • Thanks so much!

      And if you haven’t checked it out yet, please check out the Indivisible Prototype on PSN!

      That’s our next game, and it was successfully crowdfunded, but you can still contribute and get the awesome swag, a LE Physical version, etc.!

  • About time. I was looking forward to this day after fussing about it months ago. Now I can have Skullgirls on the go. Now the wait for long-waited lobbies begins

  • Sweet, being cross-buy was the last incentive for me to go for it. Cheers! :D

  • Didn’t get this when it was $10.00 in a Flash Sale as I wanted to make sure we would get a Vita & Playstation TV release.

    Hearing there is local play on the Playstation TV is icing on the cake.

    Now I will just need to wait for it to reappear on a Flash Sale, as I m not paying full price without the PS4 pre-order theme.

    • >Now I will just need to wait for it to reappear on a Flash Sale, as I m not paying full price without the PS4 pre-order theme.

      Is it really that big of a deal? Not that I have anything against buying games on flash sale, but that’s a really specific motivation.

      Especially considering that it was a pre-order theme too.

  • That lobby idea is fantastic! Thanks for supporting this game so well!

  • Is there a physical Vita version or is it just digital only for Vita?

  • I’ve been waiting a long time for this game to come to PS Vita. Gladly the wait is almost over now.

  • First, thanks for bringing this to Vita! Fighting games on Vita are quite fun and the addition of the front-touch controls seems perfect and intuitive.

    Now onto my question…

    I was wondering, now that cross-platform play between PC and PS4 is a thing, any chance of that happening with Skullgirls? I know technically the PC is still “merely” Skullgirls and not Skullgirls 2nd Encore, but with all the DLC, it’s really the same. I ask because I own the game and all DLC on Steam and it would be awesome to play with my PS friends.


    • We don’t have the resources to build and run our own matchmaking servers, which is what we’d need to do to support PC cross-platform play.

      And with the team moving onto our new game, Indivisible (check the free playable prototype out on PSN!) this means that after the lobby patch, Skullgirls is pretty much done.

      Should we ever get to make a sequel, though, we’re really going to try for full cross-platform play, though.

    • Peter,

      Thanks for the explanation. That’s completely understandable. Good luck with Indivisible!

  • *Slow clap* About damn time. :D I’ve been riding with you guys since Skullgirls was first announced. I tried it out via remote play the other day on my Vita and it felt great so I’m looking forward to the actual release. Any news on the size of the download? I can’t remember if that was mentioned in the YouTube test video. It’d also be cool if Skullgirls could get a physical release someday. :)

    • The Vita download is just under 3 GB. And, yes, that makes it bigger than the PS4 and PS3 versions.

      The PS3 and PS4 support real-time file compression, which the Vita doesn’t. So even though the assets are smaller on the Vita version, the file size is larger because they’re uncompressed.

  • Awesome awesome!! I’ve been playing skull girls since it was released on the PC. And bought it on the PS4 too just for the Vita version. So happy it’s here keep up the amazing work and looking forward to your new game too!!!

  • Thanks for the Vita release. It sure was a long wait, but we know it’s worth it.
    I have a question for you, and it’s about the Japanese voice over. Is there any chance that we could get it as a DLC? I’d really love to play the game hearing the Japanese voices, and importing the Japanese release is really a pain. I’m sure there would be a lot of people interested in this kinda content.
    Cheers, and I’m waiting for the release of your new game, Indivisible. The demo was great!

    • We’d love to do this, but the Japanese voice rights are pretty expensive.

      We’re still talking to Arc about it, though, so maybe if the PS4/Vita versions continue to sell well we can make that happen.

  • For all the complaining about Playstation Vita games I’m disappointed that there are not more people talking about this on the blog.

  • Nice
    also Vita theme please?

  • Thanks for supporting Vita !

  • If I bought it on PS4, will I get it on the Vita as well or would I have to buy another copy?

    • It’s cross-buy, and retroactively so.

      So if you buy it now on PS4, you’ll have the Vita version waiting for you to download free on Tuesday!

    • The article answers your question very clearly. But yes, cross-buy is supported.

  • I just want to express my gratitude for PSTV support with two controllers. Thanks for keeping couch multiplayer alive!

  • I’ve been waiting for this announcement for so long T_T … finally Skullgirls on the go. Can’t wait!

  • Great news and such a nice, detailed post. Thanks.

  • WooHoo!!!

    I’m am now set for almost the rest of the year. SkullGirls is 1 of 5 of my most anticipated PS Vita games of 2016.

    Thanks Lab Zer0 for not giving up on the Vita… like certain other companies/corporations that shall not be named, but they know who they are.

  • Nice timing with the April 1st, glad this is no joke :p

    Been waiting for this for a while, thanks for seeing it through to completion guys and gals of Lab Zero : )

    Oh, and extra super thank you for the cross-buy!

  • For those lobbies, how many/which arrangements of local players can be involved online? Like, say, could two local players on a PSTV with another local on a Vita go into an online lobby together?

    • Only one player can be online per system, so you couldn’t have two people in a lobby on the same PSTV.

      Otherwise we’d have to do splitscreen if the two players ended up fighting different people.

  • My decision to not buy this game is not up for debate.

  • So glad to see cross buy supported by you all. I pass on quite a number of series just for not supporting that. This looks like a nice series to get into.

  • This sounds awesome! Will it support ad-hoc multiplayer on multiple PS Vita systems?

  • It is cool to have this game on the PS Vita.. Still waiting for this!

  • Stahp_just_stahp

    Please someone tell me that there is online multiplayer between Vita consoles… I know it may be a dumb question but I don’t know if I will buy it if I can’t play with other human beings without the one of the people needing to own a PS4 or a PS3

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