A Beginner’s Guide to Stikbold, Out Next Week on PS4

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A Beginner’s Guide to Stikbold, Out Next Week on PS4

Welcome to the world of Stikbold! It’s dodgeball with a dose of 70’s style and handsome moustaches and set in wild arenas where anything goes. Throw bees at your opponents, squish them with a whale, or pursue them with a minivan — it’s all allowed.

Stikbold! on PS4

We’re pleased to tell you that Stikbold is coming to PS4 on April 5th. To prepare you for that special date we’re going to share some secrets with you. This info will not only let you get one up on your friends from launch, but it will also let you peek into the inner workings of our blazing-fast gameplay.


Throwing is the most fundamental mechanic in Stikbold. It’s how you knock other players out of the game, and ultimately how you score points. Press and hold R2 to build up power, and release when the meter underneath your character is flashing to throw a power ball.

Stikbold! -- Curving (gif)

As your friends become familiar with the timing of the build-up, you will need to get more creative to avoid getting caught when attacking over longer distances. To mislead rivals try flicking the right stick immediately after releasing the ball. This puts a deceptive curving arc on your throw that can catch unsuspecting players off guard.

Bonus tip: Curving shots have a slightly higher chance of turning into a one-hit-kill critical hit (Stinger).

Stikbold! on PS4Stikbold! on PS4


Diving out of harm’s way is your best chance to avoid getting tagged by the ball. There’s an old saying that “If you can dodge a wrench… yada yada yada.” However, as you gain experience and internalize the timing of the game, catching the ball instead becomes a reliable and powerful countermeasure.

Stikbold! -- Catching (gif)

Catching is performed automatically when a character is hit by the ball while dodging. However, you can’t hurl headlong at every ball. There’s is a slight delay after initiating the dodge before your player can successfully catch. You’ll need to anticipate your opponent’s attacks rather than just react to them if you want to catch like a Stikbold pro.

Bonus tip: After a successful catch, you can instantly throw a power ball without building up power by simply tapping R2.


Sometimes offense is the best defence — if the player holding the ball gets close to you try knocking it out of their hands and stealing it for yourself. Pushing goes further than just ball stealing, though. Try shoving opponents into hazards or out of the arena entirely. Move quickly though — in Stikbold the tables can turn in the blink of an eye.

Stikbold! -- Pushing (gif)

Bonus tip: With a little practice you can do a “secret” trick. Press R2 to initiate a push and then immediately press L2 to dodge. This will override the animation of the push, but not the underlying logic. The result is that your character will leap forward and immediately shove your opponent when they connect, effectively increasing the range of your push attack.

Take these tips and go forth on your very own dodgeball adventure. The world needs a Stikbold champion, and it could be you when we launch on April 5.

Comments are closed.


  • Haha yes! Price?

    • Hi, dev here! We’re launching with a slight discount to the original price of $9.99. Get it while it’s hot off the digital presses!

  • This looks like so much fun. As for game modes, I’ve heard there’s 1p or 2p co-op campaign, and 4p local free for all. Is there 2v2? 3v1? Is there perhaps a mode where all 4 players could co-operate to take on 4 AI?

    • Hey! Dev here! 1 or 2 player coop story mode, local multiplayer mode with four humans and two AI’s, so a total of six players. You’ll be able to mix and match the teams any way you want, so it could be 2v2v2 or 2v4.

  • I will buy this. Looks cool. Wish the graphics were PS4 but i will buy n e way !

  • This reminds me of Super Dodge Ball for the NES. My brother and I had YEARS of fun playing that game. This might be our chance to rekindle our rivalry.

    One question though…. Will there be a Vita port?

    …also, paulogy’s questions are valid. What modes will be available? 4 co-ops vs 4 AI sounds like a great battle.

    • No Vita port as a big part of the game is local multiplayer. We’d love to have done Vita, and will consider it very much for our next game.

  • This looks pretty awesome. I would be excited if it was on PS+. Maybe a discount?

  • You guys should’ve embedded the trailer somewhere – this game looks and sounds funky as heck! :D

    I saw the trailer and instantly got onboard with this! Plus, I mean, it never hurts a game to at all evoke Windjammers or some other arcade classic sports game — seeing these gifs here just reminds me of old SNK Neo Geo games pre-startup control explanation screens, even! There’s so much personality in these dudes and such a great style running throughout. Just everything about this screams fun.

    I usually avoid local multiplayer only indie games becuase, duh, that’s dumb nowadays :P Unless you’re making games for little kids with sisters/brothers or college students only, it’s never gonna get play. But FINALLY I can get a game like this, because you guys were cool enough to make a Dodgeball Adventure Story Mode with unique arenas, bosses and story cutscenes! I honestly didn’t think I’d ever see another one of those since the old Mario Golf/Tennis GBA titles! THANK YOU!

    I’m so down for this! It’s gonna be such a fun time :D

    • Dev here! Thanks for the kind words. We hope you’ll love playing it as much as we loved making it!

  • Where is the preorder on the PS Store? I can’t find this game when I search for it.

    • Hey there. Apparently EU and US PSN is doing their own seperate thing. It’s been available for preorder on EU, and we thought it was the same on US – but apparently not. The US version should launch today!

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