A Duel Hand Disaster: Trackher Hits PS4, PS Vita This Year

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A Duel Hand Disaster: Trackher Hits PS4, PS Vita This Year

Well hello there! My name is Jaycee Salinas. I’m the Creative Director of Ask An Enemy Studios based out of El Paso, Texas. Yes, you read that right. El Paso, Texas. The city that brought you the recently reunited At The Drive-In.

We’ve proven El Paso can export some rad music — now let’s see if we can deliver on the video game radness front. I’m currently working on bringing A Duel Hand Disaster: Trackher to your PS4 and PS Vita this year. Yup, go ahead and let the Kinda Funny guys know that Ask An Enemy Studios fully supports and loves Playstation Vita!

Risk, Reward, Focus, Oh Lord!

ADHD is an arcade-like score chasing shooter centered on two themes: risk and focus. The challenge comes not only from controlling two ships simultaneously but from the player’s ability to focus on his score and deciding if it’s best to stay in and risk losing everything or leave with the score at hand. If his ship is destroyed any score he had becomes a big whopping zero. So let’s get into how this all works.

Your mission takes place on the planet of Zastrus. The screen is split in half. On the left side we have the HR-D Assault Vessel defending the entrance to Zastrus’ Core while the DF-R Reclaimer is inside recovering resources. The HR-D will not take damage but you must manage your fuel consumption. The DF-R will take damage and if it’s destroyed the result is mission failed and zero score. Amidst the chaos the DF-R can sacrifice Material to refuel the HR-D.

“Parts” are the resource that enable the DF-R’s defenses and you must have at least 4 in your inventory to leave the planet safely and — most importantly — with your score intact. Your final score is multiplied but how much Material you were able to retrieve during your mission. The tagline here is “your score is meaningless unless you exit.”

A Duel Hand Disaster: Trackher on PS4, PS Vita

Live Leaderboards

I love leaderboards, but leaderboards hate me. How about we shake things up a bit? On every new run you will wager part or all of your previous score towards your new score. Your wager is irrelevant until you have reached your previous score. From that point on it’s up to you whether to risk it all or leave with your score and wagered bonus.

Your position on the leaderboard will reflect your decision and yes you will go from the top of the leaderboard straight to the bottom. How far you fall though is all up to you.

Community Boss Mode

From the beginning I set out to design a game where Twitch streamers can allow the community to interact with their game. I’ll expand on this one at a later date but it will be one of the final features I’ll be adding to the game.

Ask An Enemy Studios

At the risk of disappointing someone in the industry who made one of my all-time favorite video games, it must be said that I’ve come this far without the need of a piece of paper on my wall that “confirms” my abilities. Abilities I did not know I even possessed until I started this endeavor.

A Duel Hand Disaster: Trackher on PS4, PS Vita

I have no prior programming experience or game design background — I simply had the desire to learn, dropped out of a school, and carried on. I’ve fallen on my face plenty so far, and “plenty” is an understatement. There’s a huge possibility I can still fail but it must be said because I know there are tons of you out there lacking direction, conviction, or focus. The only thing I can tell you is if you truly want to make a game don’t sit around and think about it. Do it.

Thanks for your time folks. I’ll be back with updates soon. If you happen to be in San Francisco tonight at 7:00 PM Pacific you can stop by The Mix and try out an early build — or stop by booth 11089 at PAX East 2016 and say hello. I’d love to talk video games with you guys.

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2 Author Replies

  • Love the At the Drive-im plug! Will def be checking this out further. Controlling two ships is a cool idea and seems pretty challenging.

    • In El Paso it’s not a plug it’s a salute to a rad bunch of solid dudes. It’s challenging for sure but I’m hopping this gets you to focus on how valuable your score is and keep you aware of it as opposed to banking it on death. :)

    • Soooooo….here in El Paso we hear rumors all of the time, but it’s been confirmed that Jim Ward will not be part of the “new” At The Drive-In. Man this is one massive blow. Doesn’t change the past but definitely brings to question the future.

  • Wow, what a write-up! I’m sure Colin & Greg will be proud ;-)

    I realize your game is designed to be played by one person with great dexterity in both thumbs, but might there be some fun to be had coordinating with a partner via local co-op? If so, might the PS4 version allow for multiple controllers?

    I’m glad you mentioned PAX East, as I plan on going and would love to see this game for myself!

    • Stop by and say hello man! I’d love to hear your thoughts on it once you get to try it out.

    • A good buddy of mine has been recommending that people who don’t feel fully confident in playing alone play it as you mention, two players on one controller. Nothing is actually keeping you from playing it that way, however I personally think that you would kinda be cheating yourself out of a solid challenge. I hope to see you at PAX East and please don’t be shy and say hello.

  • Wow is been a long time without a News about Vita here in the (Playstation) blog …

    Thanks for supporting VITA !

  • Looks like a very fun game that will put our coordination to test.

    The gambling element seems harsh, but I always welcome a good challenge that can spice things up.

    • The thing I’ve received the most criticism for is the live leaderboards. Some dude asked “Do you not want people to play your game?” Then I remembered that dude had no skills. :)

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