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Enter the Gungeon Dodge-Rolls to PS4 April 5th

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Enter the Gungeon Dodge-Rolls to PS4 April 5th

Enter the Gungeon is done. Well, basically done. There is still work to do: bug fixing and balancing, and planning for updates — but we are at the end of the tunnel and our gunfight dungeon crawler will be available on PlayStation 4 on April 5. When I look at our game in its finished form, I feel incredibly proud of what our small team has been able to accomplish over the last two years. The game is so much bigger than our original vision, but it is also much better, more robust, and with more variety.

We know that variety is king in a game like ours, so when coming up with ideas for guns, we did our best to eliminate the word “no” from the discussion. We’ve tried to pack the game with as much fun loot as we could.

Enter the Gungeon will launch with 190 player-usable guns, ranging from pistols and rifles, to laser and beam weaponry, to much crazier weaponry as well. We have a gun that shoots sharks, a gun that shoots bees, a unicorn horn that shoots rainbows — there is a gun that can turn enemies into chickens, and another that might turn them into snakes. You can spread oil all over the floor with the Fossilized Gun, light it on fire using the Flare Gun, and put it out using the Water Gun, then freeze the water using the Freeze Ray.

The loot you find in Enter the Gungeon isn’t just guns though, there are 200 items as well that can provide permanent buffs or temporary advantages. You might get the Shock Rounds that create an arc of electricity between the shots you fire, or the Heavy Bullets that make all of your bullets larger and slower, but more powerful. You might find a cardboard box to hide in and get the jump on enemies, or a roll of duct tape that binds two guns together.

Enter the GungeonEnter the Gungeon

Enter the Gungeon

Enter the GungeonEnter the Gungeon

You’ll probably be very thankful for that extra firepower when dealing with the challenges the Gungeon will throw at you. It is you and your arsenal against 85 different breeds of enemies (plus mimics) and 20 murderous bosses. That includes a unique final boss for each of the four main characters that takes place in the past. Including co-op, there are 7 ways to “win” the game.

Along the way you’ll run into Gungeoneers that came before you. If you rescue them, they may prove grateful and open up a shop, lend a hand deeper in the Gungeon, or challenge your skill for a prize. In most runs you’ll buy items from the local shopkeeper, but I’d warn against vandalism or stealing. There are more than 15 characters to find in the depths, and another five mysterious shrines to pray to, providing a variety of effects.

When we started the game we thought to ourselves, “We’ll be done in a year for sure!” I can only laugh at our optimism, now that we are nearly two years into the project. I want to take a moment to thank Devolver Digital and the team at PlayStation for being so incredibly supportive of Dodge Roll and Enter the Gungeon. We wouldn’t be here without you!

Enter the Gungeon will be released on April 5, 2016, and we really hope you like it!

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29 Comments

3 Author Replies

  • This came out of nowhere, but this game looks really cool!!

  • Do you have a price you can announce yet?

  • I have been awaiting this title for what seems like ages. Fantastic!

  • YES YES YES!!!!!! Comes out on my Birthday!!!!

  • It seems like this game is shaping up well! Really looking forward to it :-)

    I see four characters featured in the art, is co-op possible with more than two players? Outside of the co-op campaign, are there any horde mode or deathmatch arenas?

  • Forget Broforce, this is the crazy, frenetic shooter I’ve been waiting for. Looks amazing. Not too much longer to wait.

  • Indie game of the year!!!! Am I far off??? This looks spectacular! Buying it D1! Thanks for the hard work, it look like a thing of beauty.

  • Wow it looks good and fun as hell.Will keep ma eyes on it.

  • yay for local co-op! even though I live in San Francisco, my upstream bandwidth is just under the 4mbps necessary for SharePlay to work well. (my downstream is ~40mbps, not a problem at all!) is there any chance of network co-op?

    can you talk about what makes it difficult to bring this game to Vita? Devolver has been great in publishing almost all of these retro-looking titles as cross-buy, so I’m curious what rendering/audio/AI computation makes it not “fit” on the Vita.

    will PS4 version have 24-bit FLAC audio assets?

    thanks for answering! :)

    • Hey there! Our levels are very large, with lots of lighting tricks, and tons of stuff happening at once. The game is built in Unity and is actually 3d: https://twitter.com/dodgerollgames/status/593625936131653632

      Because of these technical reasons, Gungeon would need to be basically re-coded- to run well on the Vita. I wouldn’t totally rule a Vita version out, as I would love to see it there as well, but we are 100% focused on PS4+PC for the foreseeable future.

  • Awesome, looks great. Id be interested in knowing how it controls. Is the co-op local, online or both?

  • Looks great, but I’ll wait for a vita or Android port.

  • cant wait for this game! will definitely be a day one purchase for me

    that reminds me….the release date is April 5th. that’s the first tuesday of the month.
    i can smell this game being free for Plus.
    maybe. xD

  • This game looks pretty sweet. I’m in…

    Though Dave can you bop someone over at PS Blog to give us a heads up on CACTUS, I’m unable to buy the game for some reason. Indies need to speak up when this sort of thing happens.

    Again, can’t wait to plays.

  • Definitely getting this! Please consider bringing this to Vita (I read your post about re-coding it.)

  • This game looks alot like the unfinished Zombie Grinders game on pc.

  • My body is ready….for April 5th!!

  • This looks fantastic, I don’t even know if it is a Roguelike or level based game, either way I am going to buy it. The bullet patters in the boss fights look like ea lot of fun.

  • Another vote for the Vita camp. I know highly unlikely, but shoooot it would be so epic!

  • I have been saving up for this for this game since I have been following the Youtube videos of it and I am so happy to finally hear a release date.I hope it is as tough as it looks because I love tough games. I jump right back up no matter how many times they knock me down.

  • PS Vita version request +1

  • I hope there are no co-op only trophies. I’d really like to 100% (platinum maybe?) this game.

  • Vita Version pls

  • Indie games should be the only investment… (Strong statement I know) But they develope what we want. Not some over-priced gamed filled with micro transactions that only proves to be a waste because a “deluxe or XL” edition comes out a year later with all dlc.
    I will be buying this game on 04/05/2016. The days of arcarde fun are back and better than ever!!

  • I don’t want this on PS Plus. No offense but normal PlayStation Plus users despise Indie and are too toxic. It would break my heart for Gungeon to be chosen for April’s PlayStation Plus Free Games which would make it be hated by the majority of those ”gamers” instead of staying an obscure classic.

  • I’ll wait for the vita launch. Imo, this is the kind of game that suits the vita perfectly.

  • Really excited for this game, what sort of price will it be in the UK?

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