Blade Ballet Coming to PS4

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Blade Ballet Coming to PS4

Hello all, I’m Kevin from DreamSail Games and I’m excited to announce that our studio’s first game, Blade Ballet, is coming to PS4 this Spring. Take a look at our trailer to see our four-player, whirling robot deathmatch in action.

Blade Ballet indulges your heart’s deepest, hidden desire of controlling adorable robots as they spin, slash, and stab each other to bits. Each bot taps into a unique slice of our team’s crazy ideas about futuristic combat. Sneaky cheaters bypass shields. Demolitions experts bent on destruction hurl explosives across the screen. And my personal favorite smashes its competitors with a giant wrecking ball.

The battle arenas are even more insane than the bots. Crush your friends on indoor ski slopes while dodging robo-trees and surprisingly dangerous cardboard cutouts of humans. Battle in an AI storage core and use giant push-button lasers to obliterate each other. Master each level’s mechanics to emerge from brawls victorious.

Humble Beginnings

Blade Ballet didn’t start out as a “real” game. One night at PAX Prime, our programming team made a quick demo of two cubes that could move and spin, possessing swords and the ability to destroy each other. We ended up playing that little prototype for hours, satisfied by the graceful kills we executed even as awkward little cubes.

When we got back to the studio after PAX, we decided to spend some time building out the concept and eventually put it into full production. Five months later, we’re thrilled to be nearing the finish line.

Blade Ballet on PS4Blade Ballet on PS4

What the Future Holds

We made this game with brawler multiplayer in our hearts. All of us here at DreamSail have fond memories of smacking controllers out of our friends’ hands and taunting them with our real-life victory dances, and we’re excited for Blade Ballet to create even more of those moments.

PlayStation has shown great support for indie multiplayer fighting games on PS4, and we’re proud to be in good company. DreamSail is invested in building a community to bring people together to play great multiplayer games. We’re also excited to take our game beyond the couch, and are hard at work putting together an online mode.

We have way too many ideas for bots and arenas to get them all in before launch, so we will be supporting Blade Ballet with content for months to come. These bots and arenas will be included with the original game, so don’t worry about going over to a friend’s house and not having a full roster. We’re cramming tons of stuff into the game over the next few months, so follow our development and let us know what you think.

Blade Ballet on PS4

At DreamSail Games, we care most about multiplayer experiences and creating games that are best played with others. We think our bot bash battler is a great way to introduce you to what we have to offer.

Look for Blade Ballet this Spring on PS4, and thanks from all of us at DreamSail for reading!

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6 Author Replies

  • Looks very fun!

    Any plans for a PS Vita version?

    • Hey thanks!

      Blade Ballet is in the works for the PS4 at the moment, but you never know in the future!

      I love my Vita to death. So many hours sunk in Persona 4 . . .

  • + Jonathan Blow Any word on a Retail Copy release?

  • Oh this game will probable start some fights at my house. I can not wait. Looks great.

    • Starwhal is our go to fight-inducing game at DreamSail. HR loves it when we break it out.

      There is nothing like watching your lead programmer stabbing your junior artist in the heart with their nose.

  • Oh yes, I’m glad this’ll have online. There are a lot of great indie multiplayer games on PS4 that are missing such an important feature. I understand that it might not be possible for certain developers to put resources into games that thrive on couch co-op, but it’s great to see this game will.

  • This game looks great and the trailer was delightful. I find myself with a huge grin on my face :-). I love local multiplayer and this looks like another great one.

    It seems like you’ve already got great ideas for ways to keep the game fresh with bots and levels, but do you plan on having any gameplay variants like 2 v 2, 1 v 3 kill-the-carrier, capture the flag, and/or a 4 vs. horde mode? I’ve found it can make a huge difference in whether it’s a game I’ll come back to again and again.

    • Hey Paulogy!

      Thanks so much for saying that, our team is so glad that people seem to be liking it!

      And yup, we totally have those types of modes in mind! We are playing around with a few variants so keep an eye out on our dev blog for what ends up making the cut.

  • Looks great, any news about the release date ? and will this be available in the Eu ? thanks :)

  • This looks really fun. And THANK YOU for working on online multiplayer. So many developers now, if they made this game, would do local only. So unfortunate when that happens.

    • Yeah, its definitely not an easy task, but we think it is going to be worth it!

    • Oh, it’s absolutely worth it! Not just for gamers, but for sales. Local-only was fine 15 years ago, before people could really play their consoles online. Having to make a special trip to a friend’s house to game wasn’t an inconvenience. It was just the norm.
      But now? Unless you are a person who already does that all the time, a local-only game isn’t even worth buying for most people.

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