Bound Revealed for PS4

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Bound Revealed for PS4

Hello, PlayStation fans! This is Michał “bonzaj” Staniszewski from Plastic, a small team with demoscene roots. In the past we brought you Linger In Shadows and Datura on PS3. We haven’t got rid of our experimenting habits, and this time we are going to deliver something to you that is quite unique in visual style, narrative storytelling, and also mechanics.

Bound is a 3D platformer designed for people with the desire to concentrate on the narrative side of games and experience a mature story. On the other side of the spectrum, Bound is also being prepared for hardcore gamers looking for the challenge of one big puzzle that can be only solved by a community of players working together.

The result: we are going to deliver a “notgame” to you, which is also a game. It’s up to you to decide how you would like to play.


Looking at the art side, we were searching for a style that is not deeply explored in video games, but still has a major influence on how our world looks today. We have concentrated on Modern Art in full flavor. If you are interested in art movements such as Suprematism, Concretism, Neoplasticism, or what Bauhaus has delivered, then you are going to love the world that we have created.

It would be a sin not to write a couple of words about the game’s main character. We were looking for a rich personality, one that could bring beauty to moves and exploration, a dancer or to be more precise — a ballerina. Thanks to our dancer Maria Udod and her choreographer Michał Adam Góral, we were able to capture some true expressive and emotional moments and put it into our game.


The accompanying soundtrack will be a perfect blend of ballet and electroacoustic music performed by Oleg “Heinali” Shpudeiko. He is the author of this beautiful contemporary piece.

Last but not least, and very important to me personally. You are going to experience our procedural 3D platforming world in a classic way. We have spent more than a year on optimizations, just to deliver you a game that will squeeze the most of your PS4.

I’ll be back soon. It’s really hard to describe our game in a single blog post. Please visit our small teaser site at


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  • Sold. Day One.

  • Definitely looks interesting!

    But I’ll want to see a bit more than just what’s in that trailer before I decide to spend time and money. A demo level would be great; if the game can sell itself, I’ll certainly want to pick up a copy.

  • Looks super interesting. Definitely on my radar!

  • Day one. I loved Linger in Shadows; it’s still one of my favourite PSN experiences.

  • “Hardcore gamers” ? what the heck is he talking about?
    Hardcore gamers? lol these guys buys what’s cool they probably never heard of Dragon Quest, Natural Doctrine, Inferno climbers to name a few

    gaming isn’t heavily focused on story
    these guys are confusing games with poetry, games with books
    stop abusing people’s lack of gaming experience/knowledge

    and i don’t want people to answer me, i want to be answered by the Devs

    • He said the puzzling aspect is for hardcore gamers, not the story. Did you miss that part?

    • i think you missed the part of
      i don’t want people to answer me, i want Devs to answer me
      and i bet the puzzle will be so dumbed down, let’s face it
      modern gamers don’t want to spend their time on solving a complicated puzzle
      so they are saying Hardcore so the modern gamers can continue to call themself Hardcore
      but i bet the puzzle will be easy

  • Looks absolutely beautiful, I can’t wait to play!

  • It seems like PlayStation is a perfect home for out-of-the-box ideas like this. Really looking forward to seeing more of this soon :-)

  • Love the art style.

  • this is a “not game” and people are happy
    this is the saddest day for gaming, because i realise people don’t want to play Games anymore

  • Took a look through all your forum posts and your twitter account. Wow! Stay classy.


    I want God fo War.

    • You do know they’re developing it right? They didn’t put their entire focus on this, heck they’re not fully responsible for this game so chill GOW is still coming.

    • Did you even bother to look at who the Blog post was made by? The game is developed by Plastic. SMS has a large XDEV group within their building, which has helped make/release a bunch of games over the years. Doesn’t mean they aren’t working on one or more huge AAA games with their own development teams… geez.

  • Looking forward to this. The artwork looks awesome! Thanks Aaron!

  • DOES IT RUN AT 1080P 60FPS 420 NO SCOPE?

    Seriously, though, Linger in Shadows was friggin’ beautiful, and Datura made me feel mildly uncomfortable pretty much the whole time. Will be picking this up too. I like these smaller, tighter experiences you guys have put out.

    I like the idea of games like Ether One, but they kind of drag after a while. I’m hoping I can get through this in an evening or so; between Destiny / FFXIV / Fallout 4 / Bloodborne, I don’t have time for a bajillion-hour long walking simulator.

  • This looks like something that would be amazing in VR. If I’m gonna be honest I must say I’m not that excited if it’s not. After testing VR, many games are just not entertaining enough anymore by watching a flat screen. I need to be immersed.

  • another fan of Linger in Shadows and Datura here. I’d love to see those games on PS4 with lossless surround audio and 60fps. (linger in shadows would be amazing in stereo 3D as well!)

    I love how Linger in Shadows required me to physically explore with the DualShock in a way that no other game had. I had to practically twirl it around on its axis to find some of the secrets in that game!

    I’m looking forward to more “games as art” things like this. it’s experiences like this that make me stick with PlayStation.

  • You all made Linger in Shadows and Datura? Consider me on board! The trailer is quite intriguing as well :D

  • Cant wait to try it, so much going on this week but this one catches the definitely will when I see it at PSX! :)

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