17 Weird Things You Didn’t Know about Tearaway

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17 Weird Things You Didn’t Know about Tearaway

Hi everyone. We launched our epic PS4 papercraft adventure Tearaway Unfolded into the wild last month and we’ve loved seeing the response from both players and critics alike.

During the making of any game, there are always a great wealth of fascinating facts and figures about the project that never usually see the light of day. With that in mind, we’ve decided to dust off our memories and take a look back at the development of Tearaway on PS Vita and Tearaway Unfolded on PS4 to share some of our most secret squirrels with you all!

  1. We used 280,918 sheets of paper to make Tearaway, and we needed to make 647,708 folds!
  2. The original version of Tearaway was called “Sandpit,” and lots of the code (especially in the PS Vita version) still refers to “Sandpit” instead of Tearaway.
  3. Thanks to our bespoke editor, every object in the game could theoretically be made from real paper.
  4. The PS4 version has procedural “thick edges” that get added automagically to non-ripped paper edges, making the paper even more realistic!
  5. And all the edging used in Tearaway Unfolded is actual 3D edging, they’re not textures.
  6. When Tearaway was a free roaming game way back in the early stages of development, we used real global locations and you could walk from the very South of England to Scotland in 46 minutes and 12 seconds.
  7. The Squirrels are referred to as Monkeys in the development environment, Scraps are referred to as Grunts (sometimes even Cyclops), and Elks are referred to as Elephants!
  8. Confetti is also known as Fluff.
  9. The game editor continues using the LBP “-inator”-suffix, such as the Fluffinator and Dependinator.
  10. The original name for iota was OOLA and his appearance was quite different to how he looks today!
  11. The Game Menu is built using the same level editor as the game is.
  12. The Paper Plane was originally made for Tearaway on PS Vita, however we didn’t feel it was quite right at that time, which is why we were even more excited to introduce it in Tearaway Unfolded!
  13. There are 29,097 words in the game in 21 languages, which gives us a grand total of 611,037 words in all the different languages! This is (Roughly!) equal to about 2 Game of Thrones novels.
  14. The Tripod is the ultimate tool to take selfies in crazy situations! Did you know you can take photos whilst riding the Pig and even the Paper Plane (but at your own risk)!
  15. Scraps fart!
  16. There was a physical paper prototype built for the in-game menu.
  17. No baby Wendigos were injured during the making of this game. <3

Did any surprise or astound you? Let us know in the comments below! And if you haven’t picked up your copy of Tearaway Unfolded yet, visit PlayStation Store to begin your papery adventure.

Comments are closed.


  • The Tuesday store update always happens around/after 5pm (Eastern Time), as far as I know. Please try to educate yourself, and don’t leave rude comments in an article posted by a developer that has absolutely nothing to do with what time the store updates.

  • I care. Thanks for the post, I found it to be entertaining. And ignore the entitled spoiled brat.

  • Cool! I always like hearing about the development process. 6 would’ve been really interesting, but they definitely nailed a balance between linearity and open playgrounds. I still gotta platinum the vita version

  • Those are some amazing facts… I love how much passion went into making this game, and I wish more developers cared enough to polish a game to this level. Features like the worthwhile use of a companion app, the perfect implementation of the PS camera, and the online web tools (paper-craft) prove that these utilities AREN’T just gimmicks.

  • I had no idea that this was originally built as a free-roaming game! It definitely took a turn in an interesting direction.

    I was glad to see the paper airplane in the new version. It definitely added an element that made the game a lot more fun! I have spent WAY too long floating around on a paper airplane :P

    Scraps fart. ROFL.

  • Enjoyed this on the vita and am enjoying it on the PS4 again. Very cool to see all the changes, didn’t expect them to be so vast. I still preferred the vita controls as you being able to reach into the game, was absolutely a fantastic use of the tech. I’m loving what you did with the DS4 however. I just stroked a squirrel, for good luck let’s call it. Thank you for making this fantastic gem. Along with Grow Home they are keeping me calm on frustrating days.

  • Nifty assortment of weird facts. Cool blog article.

  • Very cool facts about the game. It would be cool if you could do some videos of the process of creating something with that engine, it sounds very interesting!

  • I love Media Molecule! Tearaway is a must have for any Vita owner.

  • Not impressed…so not buying this.

  • This, and Until Dawn, are going to be the next two games I get. Tearaway on Vita was incredible, and will platinum it again.

  • I loved the vita version, was one of my favorite games, I should get the ps4 version!

    • The way it used the features of the Vita were amazing. I’m currently playing it again as I never quite completed it first time around. Great game.

  • I love that there was a demo, helped me realize that I really do want to play the full version very soon!
    Very cute and colorful world! ^-^

    • Totally agree re: demo! Not sure I would have picked it up otherwise. I’m such a MM fan tho as LPB is what got me back into gaming regularly after a few years break. I bought a PS3 bc of MM and LBP. Rock on guys

  • Thanks, fun read. Tearaway is my favorite game this year so far.

  • “This is (Roughly!) equal to about 2 Game of Thrones novels.”

    Do you mean twice as many words as A Game of Thrones, or any two A Song of Ice and Fire novels?

  • Great article, thank you.

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