Everybody’s Gone to the Rapture: 10 Tips for Exploring the Apocalypse

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Everybody’s Gone to the Rapture: 10 Tips for Exploring the Apocalypse

PlayStation fans worldwide have been spending their summer venturing around the Shropshire countryside, investigating the abandoned community of Yaughton Valley and the mysterious events that unfurled there.

Whether you’re piecing together the mystery of Everybody’s Gone to the Rapture, or considering exploring this apocalypse, we’ve created a very special gift to thank you. Starting now until September 4th, you can obtain a free Dynamic Theme for your PS4 inspired by the radio broadcasts overheard in Everybody’s Gone to the Rapture. Simply visit the Station 52 Code Vault page at our official site, follow the instructions and enter the correct answer to receive your code.*

Everybody's Gone to the Rapture Theme

For those of you that have spent some time in Yaughton Valley, you know paying attention to the finely crafted details is important to piecing together the mystery and stories in Everybody’s Gone to the Rapture. So whether you’re playing for the first time, or venturing into a second playthrough, we thought we’d also share some of our favorite tips to ensure you don’t miss a thing.

  1. Speed walk outside! Hold R2 while walking around town and you’ll start to pick up the pace considerably.
  2. Lost? Keep an eye out for the numerous maps posted around Yaughton Valley. Some will provide hints to the mysteries of this story.
  3. Did you know? The DualShock 4 lightbar changes depending on the type of story detail you come across.
  4. You can ride the Witch’s Hat in the town playground!
  5. Subtitles are helpful for everyone. Simply turn them on in the options if you’re keeping track of conversations big and small.
  6. There are secret trails that you can backtrack through, but you will need to find where it all starts once you reach Little Tipworth.
  7. Take in a scenic lakeside view at one end of the Holiday Camp, where you can also catch a glimpse of the Observatory.
  8. All of the clocks (digital & analog) seem to be stuck at 6:07 PM, but why?
  9. There are familiar symbols on the front grille of a few abandoned cars.
  10. There’s a very interesting map of Yaughton Valley that you can find on the top floor of Kate and Stephen’s home.
Everybody’s Gone to the Rapture: 10 Tips for Exploring the Apocalypse

Along with The Chinese Room, we wanted to thank everyone for the continued praise of Everybody’s Gone to the Rapture’s deep story, rich environment, and amazing soundtrack (crafted by the talented Jessica Curry). It has been great to see critics and fans echo the same sentiments together.

If you have yet to experience Everybody’s Gone to the Rapture, or even if you’ve fully ventured to the end of the world, we highly recommend checking out our official website for an entire collection of background content to enhance your gameplay experience and piece together its mysteries. Ranging from interactive screens to explore behind-the-scenes insights from The Chinese Room…

Black Hole Time Dilation

…to intriguing background pieces from one very @badastronomer theorizing on the characters and the story.

Yaughton Valley awaits you. Download Everybody’s Gone to the Rapture on the PlayStation Store, and please share your thoughts with @ChineseRoom.

*No purchase necessary. Supplies limited. Must be 17 and a resident of the 50 US states and DC except Arizona, Florida and New York. Void where prohibited. See full rules here.

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22 Comments

7 Author Replies

  • I just bought this game a couple of days ago and I love it! Just the whole scenery alone just makes the game so wonderful!

    • Thanks for the kind words! The Chinese Room definitely put a lot of time and effort into crafting this experience.

  • Just wanted to say this is an amazing game, some of the most beautiful and awe inspiring visuals I have ever seen. When I play this I feel like I am taking a vacation in rural England!! :-D

    Quick question: pressing R2 does not seem to do anything for me, I do not see a perceptible increase in walking speed. Am I doing something wrong?

    • You gotta hold R2.

      It was a fun game. Had its flaws, but the story made up for them. Will probably go back to platinum.

    • Hold R2 down and move. It takes 4-5 seconds to begin increasing your speed!

    • Ahh…that must be it, I wasn’t holding it down long enough. Thanks!

    • Yeah, as others noted, you’ll need to hold down R2 for about 6-7 seconds. Briskly walking is also disabled when you’re indoors and during a few story-wise transition points (can’t spoil the plot!).

  • Been playing through this the last few nights. It’s been an amazing experience so far.

  • Thank you for creating this wonderfully haunting dreamscape. My wife and I looked forward to our return visits every day, exploring more and more, talking about our discoveries and reminiscing when we weren’t playing. This story filled our minds and imaginations with heartfelt characters. Very touching and detailed game. Thank you.

  • I completed my first play-through late last week, staying up too late one night to finish before a hectic weekend and crazy week at work began. I thoroughly enjoyed my time with the game, but what amazes me is how much it has stayed with me through this busy week, sneaking around the corners of my brain, and how much I am looking forward to going back in! As soon as I can find some time off, I’m… well… I’m going to hang out with my girlfriend… But after that, I’ll be booking a second visit to Shropshire! Maybe I’ll even invite her along! Fantastic game, well done!

  • I just got the Platinum last night! I thought the visuals were fantastic and the story was very moving. The voice acting was spot on, it made me feel like I was watching real people at times. There was a real sense of the relationships the people had with each other. . But, . . The movement speed was painfully slow. Even when holding R2. My finger hurt from squeezing the R2 as hard as I could and the speed increase was barely perceivable. That’s was my only gripe to an otherwise great experience.

  • Rapture is one of the most masterfully crafted games I’ve every played.

    Also, @Jeff Legaspi why can’t residents in Florida get the Station 52 Code Vault voucher? I really want that theme. (Or will it be available for purchase at a later date?)

  • Loved this game. It was simply a unique experience. There were some flaws tho.

    Speed – Holding R2 should start the sprint immediately or at least we should reach top speed in 2-3 seconds, not 6-7. And the top speed should of been slightly higher.

    Saving – There wasn’t enough save point which meant that even tho I was dead tired and wanted to go to bed, I had to keep playing until I reached the next one. That’s not a player friendly design. There should’ve been more auto-save spots and maybe a manual save function.

    • Story – I got most of it but there are some questions I have that didn’t seem to be answered in-game or weren’t very clear. There should be an “EXTRAS” menu where you explain the story in full, kinda like DVD commentaries. Unique games like this usually have a “the story is what you want it to be” or “you have to figure it out yourself” shtick and it’s getting really old. I spoke about this on a forum and many people agreed. We want YOU to tell us a clear, concise, full and satisfying story, either in-game or in an extras menu. We want to know what YOU, the game creators, wanted to convey.

      These are my two cents. Still an amazing game and I will definitely be on the look out for more from you guys. Good day.

    • Having a manual save function would break the fluidity of the experience (I am not going to say game as that is dis-generous)

      Just suspend your ps4 dude, works for me! ;-)

  • This is one of the most beautiful games ever. It’s like a book how after you finish it you get a sad yet relaxed feeling. Admittedly I probably haven’t got everything but when I found something out myself I was like “Ohhhhhh that’s why”. The voice acting is brilliant and the dialogue fits the theme of Britain in the older times, adding more immersion. I wished it had a manual save feature but I get why the devs probably want you to quit the game after a major story point.

  • What a beautifully haunting lil’ unique game this turned out to be. I knew nothing about it, other than the few blog posts (which were AMAZING! More of those types of blog posts, interviewing the developers and giving us much needed insight as to how they crafted their gameplay/score!)

    Anyway, I thoroughly enjoyed Everyone’s Gone To The Rapture and wanted you guys and gals to know that you made a great game that I hope brings you continued success!

  • I don’t care about the game itself so much bu I do love just walking around the village and seeing what is there. If I come to the game’s conclusion perhaps in some way I will end up as the loser as the exploring will be be over.
    To each their own when i comes to fun.

    https://www.youtube.com/watch?t=140&v=r9vJlgtWRS0

  • I had no idea what this game was going to be like. Kudos to the story telling team, the musicians and voice actors!! It really sold the story. This is a world that can definitely be expanded. I’d love to see a slightly different game play style such as 3rd person action/adventure while the discoveries are being made (Prequel) That would rock!! My main issue was with the recordings. I wish there was a way to tell you that you’ve already listened to a recording (prompt or faded out) – especially since most of the tape decks look alike. Highly recommended game to chill out on.

  • Cool thanks for the info! A 30 fps cap option to help with some judder would be nice at some point too :)

  • I have to say I’m slightly obsessed with this game… I’ve bought the soundtrack and have been listening to it non-stop. Thank you Jessica Curry and the Chinese Room for this experience.

  • I’m loving the game, but I’m stuck. I mean physically stuck. I was going off the road, exploring, and I came upon a rocky overlook above a kind of barn. I went forward and kind of fell down from it, and now I’m finding that there is no way out. Every direction has a fence or a tree or a steep path that prevents forward movement. Has anyone else come across this?

    • Update to this:

      I was able to maneuver my way up a less steep part of the hill, but it seems that I managed to get myself onto the outside of the intended playable area. I ended up walking across a very large and hilly field of grass until I came to a building with a fenced off area next to it that I couldn’t get into. When I approached, it suddenly turned to night, and little lights started creating trails to the stars — and I couldn’t leave the area. So I had to restart the game to go back to the last save point.

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