Q&A: Dishonored Definitive Edition Blinks to PS4 Today

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Q&A: Dishonored Definitive Edition Blinks to PS4 Today

Dishonored originally released on PS3 in 2012, offering a rich new world full of interesting characters that let players pretty much play however they wanted. Example: Placing a Spring Razor trap on a rat, possessing it, and then running it into a gaggle of guards. Flawless victory (unless you’re going for a Low Chaos, non-lethal playthrough).

Starting today, players can form and attempt new strategies and playstyles (or re-enact some old favorites) on PS4 with Dishonored Definitive Edition.

We asked Harvey Smith and Raf Colantonio — Dishonored’s co-creative directors — for some insight on their favorite parts of Dishonored, and why they’re excited to see it on PS4.

Dishonored Definitive Edition

No spoilers, but what’s one of your favorite things about Dishonored?

Harvey: For me, it’s probably combining Blink with stealth. Near the end of the project, we gave Blink to all players as part of the basic movement package. We found it surprising how much it transformed the experience. Players were suddenly able to move around the guard patrols, horizontally and vertically. Ghosting the game became a lot more fun. In a way, it enables “fast stealth,” which was one of original goals, after Raf and I spent some time brainstorming with Doug Church, one of our heroes.

Raf: I love doing playthroughs using only one power, like Possession. That kind of self-imposed constraint makes the game more interesting. I love inhabiting fish and rats to sneak around.

Why are you excited to see Dishonored on PS4?
Harvey:It would have been sad to see the game fade because of the console cycle change. We love Dishonored and want people to keep playing it into the new generation.

Dishonored Definitive EditionDishonored Definitive Edition

Does Dishonored Definitive Edition take advantage of any of PS4’s unique features?
Harvey: We’ve utilized some PS4 features. Most notably, you’ll hear game sounds through the controller’s speaker such as the Power whispers, the sibylline voice of the Heart, and the use of the Spyglass.

Raf: We’ve also enabled PS Vita Remote Play, as well as use of DualShock 4’s Touch Pad for use of the “Heart” for Corvo and “Void Gaze” for Daud.

Dishonored is all about choices the player can make. Any Arkane insider protips to offer?

Raf: Let’s see, this is a good one: You can jump off a high building and Possess a guard or other character on the street below, as you’re falling, and you won’t take any falling damage.

Harvey: Yeah, that’s an advanced technique. Mostly, I advise people to play through multiple times, because later playthroughs – especially if you’re trying to be stealthy or nonlethal – are richer somehow, in my opinion. What else… Some people don’t realize you can steal items off the belts of characters walking around. Also, don’t forget to block in combat.

Dishonored Definitive Edition includes the original game, along with all its additional content – Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches and Void Walker’s Arsenal. It launches today on PlayStation 4.

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