It Takes a Village to Launch the GALAK-Z

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It Takes a Village to Launch the GALAK-Z


Suit up! You can finally climb aboard the GALAK-Z as it launches today! If we’ve been lucky enough to have you following us, you already know that GALAK-Z is an homage to our anime dreams. Piloting your prototypical craft is equally fun to fly as it is to transform into a mech and slash your way through an onslaught of wiley enemies. Procedural missions and music, extensive combinations of upgrades and passives, intelligent warring factions surrounded by a living and hostile environment all come together into a rogue-lite wrapped in the construct of a Saturday morning cartoon. And bringing all of this to life takes the help and talent of many different folks. We’d like to pay homage to them in this launch day blog post.

AI Stands for Awesomely Intelligent

Cyntient has been the enabler to our fantasy of AI enemies that are truly intelligent and collectively aware. Collaborating from the beginning to handcraft the AI to our specs, Cyntient has helped to set the stage for enemy encounters that feel like you’re rastling with an organized group of human hooligans. Constantly on patrol, barking out what they’re seeing and coordinating with one another to keep you running for cover, each unit within each faction brings its own personality and set of strengths.

Scntfc Beat Down

Scntfc surfs the wave between the rhythmic eeriness of John Carpenter and a spacedust-infused nostalgic synth vibe. Setting the soundscape for intense dogfighting in the endless vastness of space, Scntfc defines the mood and aesthetic of each location, episode, and boss fight. Adding to the variety and the complexity of creating this soundtrack is the procedural music system that mixes multiple layers of different tracks to constantly match the shifting mood and action of each encounter.

You Don’t Have to Yell

No Saturday morning cartoon is complete without colorful voices from the actors who serve as your chaperones through the backstory and the moment to moment fight to save Earth. Our daring and quick-witted pilot is A-Tak, voiced by Michael Sinterniklaas — who might ring a bell as Dean Venture from The Venture Brothers, or from The Vanishing of Ethan Carter… or from the gaggle of other games or film and TV work he’s done. His calm and seasoned counterpart on the research vessel U.S.S. Axelios is Beam, voiced by Sarah Elmaleh — who starred in Skulls of the Shogun, Gone Home and more. And rounding out the crew of the Axelios is Chet Williamson as the deranged but daring Admiral Akamoto. Chet lent his unique and powerful voice to Skulls of the Shogun as well as other titles.

Made in Japan

Our in-house artists have set an amazing visual tone, but couldn’t pass up the opportunity to invite inspiration from famed Japanese artist Katsuya Terada. We seized the opportunity to work with one of our favorite artists to give life to Season 3’s boss as well as to keep things fresh as you progress through GALAK-Z. Terada-san’s previous work can be seen in multiple The Legend of Zeldas, Prince of Persia, multiple Tekkens, and many more as well in other mediums. This collaboration was yet another tip of the hat to the fact that the last year of production on GALAK-Z was split between the Seattle and Kyoto branches of 17-BIT.

Hall Pass

There’s so much more that goes into making a game happen than all the content. For the past two years, we’ve had the tireless support of all kinds of great folks at Sony from around the globe. Everything from believing in the game to helping get the word out to making an A-Tak costume to allowing us to release and ramble in the public eye as we are right now. Such great people, genuine support and camaraderie. We couldn’t have done it without you and your enthusiasm for indie gaming.

Bringing It Home

Many thanks to our friends and family. For your playtesting and feedback and for putting up with our devotion to making something that we truly care about.
And to our new friends and family, we invite you to check out GALAK-Z. It is our modern love letter to old school anime and gaming. Keep up with us at, on Twitter @_17-BIT, and on Facebook.

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  • Preorder unlocked last night and I played it into the early morning. This is game is way too much fun! Made it to season 2 last night and the mech mode is awesome. There is so much to praise, but I really have to say just how great the vhs tape pause menu is and how enjoyable the beginning logos look and sound. “17-BIT!” (Says in a cheery asian voice).

    If you miss the days of Macross or Starblazers, you should definitely check this one out. Congrats on releasing finally!

  • Loving this game so far! I really like the inertia of the ship and how you can pump the boost to do rapid course changes. I can’t wait to unlock the mech, which looks like the closest thing to gundam on ps4

  • No Vita no buy for me

    • Same here!

    • Yeah, what happened to the Vita version?

    • Have fun missing out on an excellent game lmfao

    • No Vita no buy for me.
      And learn to keep your word. Shame.
      I was really eager to play this game on Vita.

    • We talking about Sony (Not MS) Sony Dont care about Players thing or What Players Want and Ps Vita is not supporting by Sony any more, i just Hope in the hacking Comunity (Wololo) they realy love the Ps Vita and there is Some good news for vita Players Who Want to try homebrew for a Native Vita Hack, Also if you Guys Want Some info about a lot of upcoming games for the vita just go to “ThevitaLounge” a Real blog for a Vita Fan.

  • This game is awesome guys! Buy now!

  • I never heard of this game until the Play 2015 promo. When i watched the trailer, I immediately pre-ordered. THEN I noticed that 17-Bit made Skulls of the Shogun, which got me pumped even more. I stayed up late last night to play some and had a blast with the 30-40 minutes I spent with it. I was expecting more of a dual-stick shooter, but was presently surprised that it pilots more like Asteroids. This game is fun from the get-go and should be owned by all PS4 owners…PERIOD!

  • Just one of the reasons why indies games are some of the best out there!!!!!!!!!!!!!!!

    • You said it, I feel like in the age of high-cost AAA games, the small-publisher space is the only gaming market where developers can take risks, engage passion projects, and just generally keep stuff fresh.

  • I had pre-ordered on the PSN. Look forward to playing it later today. Really enjoyed PixelJunk Shooter 1 & 2, so looking forward to this, but with the appeal of smarter more personality driven AI units to exploit/combat.

  • This game delivers on all its promises. What a treat. I love what you people have done, here. –But who does the voice of Crash?

  • Congrats on your launch, guys! Really nice to see the shoutouts to the folks who have helped you along the way :-)

  • I am absolutely loving this game so far!

  • Loving the game, one disappointment is no platinum trophy. :(

  • Too bad this isn’t coming to Vita, I would have been all over it.

  • Played through the first season this morning, really unforgiving at times but damn fun too.

  • NO VITA NO BUY For me too

  • Guys, this game is damn good. If you’re a fan of anything Macross, even better. Thanks 17-bit, fantastic job!

  • Buy this game, people. It´s tons of fun. Can´t wait to put more time in in the following days.

  • Game looks absolutely amazing….wish I could get it right now at the launch but I just can’t.Will have to wait,will have to swallow ma eagerness and wait.
    Anyway congratulations to y’all at 17-Bit…also awesome enthusiasm,thats how you promote your game.

  • As a long time fan of Star Blazers, I’ve been following this game for years. I had high hopes for this game, and made a very rare digital pre-order. I played today, and have to say it didn’t meet my expectations…it far exceeded them! You couldn’t wipe the smile off my face as a played season 1. SO GOOD. I love that all of the characters (and even enemy pilots) have personalities. I love the mission structure, I love flying around and exploring the map. How many games can you really say ‘I love the pause menu’ besides this one? Congratulations on an awesome launch!!!!

  • This game and the font reminds me of an old game and I believe it was for the NES where you can also be a jet or transform into a mech. Does anyone know what I’m talking about?

  • Not much of a love letter without Japanese VO. Looking forward to physical retail.

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