Well, it has all lead to this, this day, this moment, this blog post. Today, my nerves are at an all time high because we release “A Knight to Remember,” the first chapter in our reimagined version of King’s Quest.
The team and I have been looking forward to this day for two years, but as gamers we’ve been waiting since the late 90’s. Many of you have been waiting that long too. And now it’s in your hands.
A lot has changed in 20 years. The gaming industry has grown into a multi-billion dollar form of entertainment. Throughout those 20 years, adventure games filled with charm, humor, story, and thoughtful puzzles often took a backseat to action gaming. I love and respect many types of games, but I grew up with adventure games. Like many of you, I remember playing King’s Quest with my family. For many it was a mom, or a brother, but for me it was my Uncle. Everyone has a “fun Uncle” and mine loved Sierra.
In our new game, the story revolves around a very old King named Graham and the adventures he shares with his curious granddaughter, Gwendolyn. Just as Graham hands down his stories, we set out to create a family friendly game that could be shared between new players and long-time King’s Quest fans. Our goal was to create an experience that blends art, gameplay, and storytelling in a modern adventure game that respects where Sierra came from, and where Sierra is going. We packed in as many puzzles, jokes, nods, and secrets as we could, and we can’t wait to find out if you’ll find them all.
There are many people who made this game possible. We’d like to thank everyone who helped us along the way, including Roberta and Ken Williams, Sierra for their full-support and backing, our talented voice cast, and our friends and family who encouraged us every step of the way. We also wanted to thank you for taking the time to read this, and we hope you’ll enjoy the game.
The first chapter weaves the tale of Graham becoming a Knight, his first step to becoming the greatest adventurer that ever lived. If you purchase The Complete Collection, you’ll get a discount on all five chapters and a bonus playable epilogue. Chapter five will conclude the story, but the epilogue is being built from the ground up as a fun side story.
Always Seek Adventure,
Creative Director, King’s Quest
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