Minimalist Puzzle Game Squares Out Today on PS Vita

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Minimalist Puzzle Game Squares Out Today on PS Vita

LEAP Game Studios is a relative newcomer to the gaming industry. It was just a few years ago, before the company was formed, that at the Global Game Jam 2012 we spent a weekend building game prototypes. Based on our mutual passion for video games and the momentum we gathered at the game jam, we decided to start LEAP Game Studios and build upon Squares, one of the prototypes we developed at the event.

In brief, Squares is a reflex puzzle game where the goal is to turn all the blue squares gray. However, the game is not just about puzzle solving skills. It is also timed, so you need to have lightning-speed reflexes and attempt to finish each level as quickly and precisely as possible. Also, throughout the levels, you will find squares of different types that will add new game mechanics and additional ways to interact with them.

The game allows you to compare your best scores and accomplishments with that of your friends and others via leaderboards and Trophies. We also included a level editor to allow players to create their own levels, which they will be able to share through the PlayStation Network in a future patch. As for the soundtrack, we have teamed with French musicians Adrien Maljournal and Teninké Camara, who will add electronic tunes to the game sessions.


Taking Squares from a game jam prototype to a mobile and console-ready game was challenging to say the least. As Nathan Vella from Capy has said, during a game jam, it is relatively “easy” to develop a game because everyone is highly motivated given the time pressure, and the game only needs to provide 15 minutes of entertainment. It is much more difficult to expand on an idea and create a game that is equally fun for hours while staying motivated throughout the entire development process.

For us, one of the biggest challenges was figuring out how to add more layers of complexity to the game while maintaining a simple game mechanic and minimalistic design. We prototyped dozens of levels, which we then narrowed down to the ones we thought were the most fun and challenging. After nearly two years of tweaking and development, Squares is being introduced as a full-fledged game with 80+ levels and specific PlayStation Vita touch features.

LEAP Team Photo, Squares

Squares has been developed with the support of the PlayStation Incubation Program. The incubation program team has been an amazing resource for us since the inception of Squares and we are profoundly grateful for their support.

The development of Squares has been an exciting beginning for us as console developers, and we look forward to partnering with the Incubation Program to introduce the many other games we currently have in the pipeline for PlayStation.

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  • Looks pretty cool – glad to see the Vita <3. Though I greatly prefer "chill" puzzle games that don't have stressful time constraints, the minimalist style of this game looks very intriguing. Seems like you could kinda get into a zen like state as you try to tear through all the puzzles :-)

  • Looks neat!

    Is there an endless/survival mode?

  • Personally love this look. Something simple that become my new quick-play VITA addiction. Reminds me of Smart As, which was also fun, with some of the minigames it had.

  • Looks simple but quite elegant. I’ll give it a try.

  • Game looks pretty interesting. If it ever comes to PS4 I’ll give it a shot.

  • It look intriguing, but I have to wonder, why design this for the Vita? It looks like it would be perfect for a smartphone. While I’m happy to see new content for Vita, I really want games that take advantage of Vita’s physical controls. If I just want to play touchscreen games I won’t have bought a Vita.

  • It looks pretty good and fun,I always digged this type of games.A fun way to use your time with the right dose of challenge…also glad to see the support for Vita.Good job.

    Depending on the price…I’m buyin it.

  • Are the touch controls mandatory or can we use d-pad/analog as well?

    If it’s just touch, I’ll probably pass… but if they’re just an optional way to play, then this looks pretty cool.

  • great game! i just plowed theough the levels cuz i couldnt stop playing! getting 3 squariness on all levels is going to be quite the challenge. p.s. i threw my vita twice during stages that had rotating parts, hold on tight folks.

    • Metrico was great until I had to start turning my vita… I think I’ll pass on this game because it does the same thing. I play my vita on the bus, I can’t be rotating it randomly… not enough space.

  • Trying to get 3 Squariness on all levels is like trying to beat Bloodborne in hard mode. It’s incredibly tough but rewarding beating your records and competing in the world rankings. You should definitely try it out! :)

    • So wait… is it like trying to beat bloodborne, or is it rewarding?

    • LOL, It’s like knowing you can do it, but actually doing it takes an incredible amount of speed and precision. I think it’s awesome.

  • The game is simple, but the concept is good. The game is very adictive and trying to get all the Squariness is a very difficult task! For 5 bucks it’s a cool game to have on your vita.

  • This game is very adictive! I just bought it from the PS Store and am having a good time solving the puzzles.

  • After watching the trailer (and thanks to that nice price tag), I decided to pick this up, and I gotta say I was pleasantly surprised! This game has a simple enough concept with the right amount of challenge, and it’s nice that this game leaves it open for you to try different strategies to beat the levels. Also gotta love that this game has that “just one more…” factor, whether it’s playing just one more level before putting it down or trying just one more time to improve your squariness ranking or best time on a level. This is going down as one of my favorite indie titles for sure!

  • This looks really fun! I will definitely be picking this up! Yay Vita!

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