Formerly published by the game’s creators Toxic Games, we at Grip Games took over the work of releasing this award-winning puzzle-platformer for PSN at the beginning of this year and I am really glad that I can tell all the QUBE fans that the long wait is finally over. The game is almost here, in its best version ever released — the Director’s Cut!
If you haven’t heard about Q.U.B.E: Director’s Cut before, then you should know that it is a first-person puzzle game. You wake up inside a huge, mysterious white cube that’s hurling through space towards Earth, and you’ll have to solve dozens of physics-based puzzles and platforming challenges, using a pair of hi-tech gloves that can manipulate some parts of the environment, to get out and save Earth.
As the name suggests, the Director’s Cut version brings changes and new things to the game’s original PC version. The biggest change is a new story, which itself is a puzzle you have to figure out inside your own head. It’s hard to explain, I don’t want to spoil it! It was created by veteran writer Rob Yescombe. He’s written for games like The Division, Alien: Isolation, Rime, and the Crysis series. So you can be sure that you’ll at the edge of your seat right until the finale.
The second major addition is a time-trial game mode, called Against the Qlock, where the game pits you against the clock. Combining precision, logic, and quick reactions you’ll have to speed through each of the ten levels using a variety of pick-ups to your advantage.
Q.U.B.E: Director’s Cut is coming to both PS4 and PS3, and will be cross buy. The game is running on the Unreal Engine, so expect it to look sleek and gorgeous, and the PS4 version runs at 1080p and 60 frames per second.
If you want to know more about the game, I will answer any questions you may have here in the comments, or you can follow us on Twitter for Q.U.B.E: Director’s Cut news.