Everybody’s Gone to the Rapture: Orchestrating the End of the World

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Everybody’s Gone to the Rapture: Orchestrating the End of the World

The end of the world is nearly upon us. Everybody’s Gone to the Rapture now has a release date of August 11th and the team is working exceptionally hard on the final few touches to ensure that the game is as perfect as it can be. As you read this I’m in L.A. with our brilliant sound designer Adam Hay and the wonderful Sony sound and music team doing the final mix of the game. I can’t believe that this time has finally come- it’s scary and exciting in equal measures because it means that there are no more changes: no more “can we just try”, no “how about if we”, no “I think we should” – just the knowledge that for better or worse, this is how the game will sound on release. *sobs into gin-soaked pillow*

Everybody’s Gone to the Rapture: Orchestrating the End of the World

As well as being The Chinese Room composer I’m also joint studio head, and working on this game has been a blast. Of course there have also been times when I would have chewed my own arm off to leave the development, but that’s how it goes on long projects! I know this game so well – I know every rock, every VO, every blade of grass. This level of immersion in the game world has enabled me to write a score that is a love letter to the game and the characters within it. Every main character has their own distinct musical theme (think Peter and the Wolf but for the apocalypse) and the music helps to gently guide you round the world as well as providing the emotional core of the experience.

All we want as artists I think is to keep getting better; we strive for the thing that is always out of reach. The music for Everybody’s Gone to the Rapture was a real challenge – being set in the ’80s there was perhaps an expectation that I’d write a synth-driven retrotastic score. I tried that and when we put it in the game it simply didn’t work. The world that the team has created is so timeless and it just felt wrong to impose a heavy-handed pastiche onto the environment. So I decided to create what I hope is timeless music; music for an England that only ever existed in the imagination.

Everybody's Gone to the Rapture

Being afforded the opportunity to write beautiful music for this incomparably beautiful game has been a true honour. To record at the world-famous AIR Studios was a career defining moment for me. As I stood watching and listening to the assembled group of phenomenally talented musicians and singers I had to pinch myself to make sure I wasn’t dreaming. I was lucky enough to have this very special time documented by Sony and you can watch the video on this page to get a taste of the music of Everybody’s Gone to the Rapture and an insight into how it was created. The end result is — I hope — rural, dream-like, lyrical, passionate, poetic and most of all an encapsulation of that this game is all about: a celebration of what it is to be human.

Come and visit us at GoneToTheRapture.com.

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  • This is a good reminder this game’s release is just around the corner, but I’m kinda going into blackout mode because I want to experience the rest for myself :-). It’s clear you folks have crafted an amazing world here and I can’t wait to play it!

  • The link is broken. Its a relative path instead of an absolute path.

  • Awesome soundtrack :)

  • Looks and sounds gorgeous. Really looking forward to this one.

  • Can we pre order soon ?

  • can’t wait to pre-order!

  • Nice, love the music and the mystery around this, haven’t shown too much of it unlike most games that leave little to the imagination by showing or talking too much about something that should make you wonder.

  • Clearly it says something that 80’s synth dollops didn’t fit into the game–but I’m not sure what, exactly.

    Is it that the type of town being depicted here, in the 80s, was not part of the same experience as the busier environs of larger cities at the time? That if you walked into such a place, you would have, in fact, felt like you were still in the early 20th century (as one of the people in the videos says)?

    Or is it that our memories of such a place are in fact overlayed by a sense of nostalgia that beckons the type of music that the composer and team felt best fitted it?

    Either way, thanks for the video! Looking forward to the game.

  • So I guess this means no 4th of July Flash Sale like last year. Bummer.

  • is this game religious or is the title a joke?

  • @cleversignin I believe that the title is a reference to the Christian rapture but the game itself will be open to interpretation.

  • I think this is one of the most exciting games the is coming out on PlayStation

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