Introducing DiscStorm on PS Vita: Fast-paced Arena Combat

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Introducing DiscStorm on PS Vita: Fast-paced Arena Combat

Hello there! My name’s Luke Staddon and I’m one of four-person studio XMPT Games. I’m here to tell you about the latest title we’ve been working on, fast-paced arena combat game DiscStorm. It’s launching this year on PS Vita thanks to the lovely chaps at Mastertronic.


We’re a group of friends from the UK with a shared love for all things gaming. We’ve been making games for about half a decade now — albeit whilst working full-time jobs. DiscStorm came about from our desire to play classic multiplayer matches with friends. We wanted a speedy arcade game like Bomberman but with modern features like online play, so that we could play against each other whenever we wanted. After searching around online for a while and not finding anything that was quite what we were looking for, we thought: why not take a shot at making something ourselves?

DiscStorm is the game we all want to play. It’s all about hurling flying discs that ricochet around the game’s arenas at break-neck speed. Whether you’re lobbing them at an incoming pack of zombies or your best friend’s face, you’ll need split-second reactions to succeed. We’ve kept the deathmatches fresh by providing a whole host of game modes. From classic first-to-ten brawls, tactical games of survival and the dreaded one-hit-kill “Death Disc” mode, there are plenty of different match types, with a few surprises thrown in for good measure. We’ve even added in a bunch of power-ups, too!


Despite starting out with the intention of creating a great multiplayer experience, we also wanted to create a single-player campaign that would stand out in its own right. Our aim was to provide a challenge that harked back to the gameplay of titles on ’90s consoles — the bosses require you to figure out exactly how to beat them, whilst still testing your skills and reactions. We’ve tried to echo these ideals in the music and art style too; blending chiptunes music and pixelated graphics with modern dance and highly detailed artwork.

Proving your skills as a Disc Master in the single-player adventure will unlock new costumes for the quirky cast of characters — my personal favourite is “Like A Sir” Gustav, with his top hat and monocle. There are also all of the usual trimmings you’d expect from a modern title: Trophies, online multiplayer and leaderboards. We’ve even added a mode exclusive to PS Vita, where two players can compete against each other on a single device.


We’re always looking for ways to make our games better and make it the experience you want to have. If you have any suggestions or ideas for DiscStorm, we’d love to hear them! Leave a comment here or just come and have a chat if you see us out and about at game festivals or events.

Hope to see you there!

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  • Games like Towerfall Ascension, Sports friends, and Nidhogg have basically converted a lot of “why buy a PS4. for this trash” into “Just 1 more” addicts. Please add Vita tv / PlayStation tv support and local multiplayer on PS tv please. 2 Vitas and a PS tv sounds great. or 2 Vita tv’s. hope to see PS4 cross buy or upgrade discount like mine craft or rainbow moon. Not saying I won’t double dip but cross-buy puts a game into higher priority. Looks great. typed this on my phone incase there are weird mistakes like vistas instead of Vitas

  • My concern with having so many game types with a smaller game is that the community almost always sticks to the classic “first to X” games and tend to leave the more interesting modes empty.

  • MakaiOokami – We’d love to bring it to some other platforms, particularly Sony ones. I can’t make any promises right now, as there are some things it depends on that are out of our control, but it’s certainly something that we’ll look in to in the future.

  • Gamer_USA – I’m hoping that we’ve been able to address that with the why the game is set up: a normal deathmatch game rotates around the core game modes each round. So in a best of three, you’ll play at least three different game modes. There is the option to switch them off, but by default they’re on.

    We’ve tried to only leave in game modes that people really enjoyed, and that preserve the fast-paced nature of the game. Hopefully that should keep things fresh! :)

  • Wow, so is this the long awaited spiritual reboot and/or successor to Windjammers that we’ve all been waiting for? Okay, maybe just Giant Bomb fans, but still, is it?! :-)

  • click for beautiful poster then look at screen shots and be like figure.
    indies madness

  • this looks really good! (I just commented on the EU blog, should have checked here first!)
    can’t wait to play a Bomberman-esque game on my Vita (FINALLY)

  • mrhaydel82 – I would love to claim it a spiritual success to Windjammers (that game was awesome), but unfortunately not really. It was one of the original inspirations for the game, so we’re hoping to put a little homage game mode in – we’ll see though! :)

    There’s a trailer over on the Playstation EU blog article and on the Mastertronic YouTube channel, hopefully that’ll give a little bit of a better idea of how it plays.

  • wilfareus – Thanks very much :) We’re heading to Rezzed and Norwich Gaming Festival over the next few weeks, so if you happen to be there, come say ‘hi’ and we can have a game or two!

  • I hear Sony will work with you and can loan dev kits for you. So let them help you make a good outlet for the PS community. of course having via exclusives helps the vita but no reason you can’t do a PS4 version eventually. it’s not going anywhere. lol

  • marc2henri – It’s probably worth mentioning that the high detail artwork also appears a lot in the game too, we didn’t really make that clear from the screenshots we used in the blog. Things like dialog, HUDs and menus all use that art style. I don’t think I can post direct links on here, but there are some more screens on the discstorm website, it should show up in Google :)

  • MakaiOokami – Fingers crossed! We would love to release on PS4. :)

  • I love online games on the Vita. Why am I always on the road.. :(

  • This looks awesome! PS TV support would be vastly appreciated though. Either way hopefully this game isn’t TOO far from release, as I would be all for playing this all day today.

  • gus_xl, themortalangel – Thanks for the kind words guys :) I’d love to say we’d definitely do PS TV, but I’m not sure what it would involve right now in terms of development. Until this blog post, it’s not something we’d thought about (so it’s great that people can help push us in the right direction).

    I can promise we’ll definitely look in to it though. If it is something that’s possible for us to deliver on, then we’d love to do it. As techies, it’s one of those things that’s just plain cool.

  • @XMPTGames glad to hear we gave you some food for though. I don’t know numbers or anything but much like the Vita itself I feel that the audience for PS TV is starving for some good, new, games to play. I can’t imagine this game launching and not doing well on either platforms. I know myself and some friends were looking forward to having Helldiver’s on PS TV but, no such luck….yet.

    Anyways can’t wait to hear/see more from you guys. I will be keeping my fingers crossed and eyes peeled for news of a release date.

    P.S. added ya on twitter.

  • Someone notify Giantbomb that Windjammers is bacK!!

  • Let me guess.. digital only?

  • This looks interesting.
    Kinda reminds me of Super Dodgeball on the NES, or WindJammers on NEOGEO, improved, of course.
    And that’s good for me :-)
    Can you guys show some videos or gifs so we can share our ideas on it? It’s the kind of game that’s better understood in motion.
    One idea is to put in it some ridiculous/otherworldly specials, for comical effect. Like grabbing your friend and trash him out to hit something when short on discs. I’m always amused with friendly fire because of the amount of trolling opportunities :-D

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