Hand of Fate Out Today on PS4, What To Expect

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Hand of Fate Out Today on PS4, What To Expect

Hi guys! Kim from Defiant Development, here. Today marks the launch of Hand of Fate on PS4, and I wanted to give ya’ll insight into what you should expect while you play this roguelike deckbuilder we hold dear to our hearts.

Before I get to the juicy stuff, allow me to talk a bit about Defiant and how Hand of Fate came to fruition. So we’re an indie studio based in Brisbane, Australia (more commonly known as ‘Straya) — home to bird-eating spiders and dingoes that eat babies. At least the beaches and forests are nice.

I digress! Over the last four years we’ve built a team of local veterans of the console industry (Pandemic, THQ, SEGA, and Krome), and fresh new talent.

A couple of successful mobile games later, we found ourselves in a strong position where the team can bring indie to console, thus the conception of Hand of Fate. In fact, we’ll be the first Australian studio to both self-publish and develop a title for PS4. This is a massive achievement for us, and ‘Straya as a whole!

Ok, enough about us. Let’s talk Hand of Fate.

Your Journey


When you start Hand of Fate, you are introduced to The Dealer beyond the Thirteen Gates at the End of the World. He challenges you to a game of life and death where you must defeat thirteen bosses to win.

With a few magical hand gestures, The Dealer reveals your dungeon layout in the form of encounter cards (quests or missions). You must venture and complete these encounters until you reach and — hopefully — defeat the boss waiting for you at the end of the dungeon run.


Bosses are themed to a suit (monster type) and come in Jack, Queen or King variants — all of which have a unique set of evil characteristics and packs of minions. The suits are:

  • Dust: humans
  • Skulls: skeletons
  • Plague: ratmen-like creatures
  • Scales: lizardmen-like creatures

In addition to bosses, you’ll come across unique Ace monster types — these act like wildcard monsters who’ll appear in a random fashion and have an interesting power or skill. For example, The Mage will shoot magic orbs towards the player.


Encounters come in two formats: combat and non-combat. A non-combat encounter will generally present the player with a choice — the result of which will likely affect your health, food and gold stats. A combat encounter will transport the player from the table scene to a beautiful 3D world where you’ll fight randomly drawn monsters with the equipment you’ve collected along the way.

In either case, both types come in the form of a Dungeons and Dragon’s type scenario with options to choose from. Be careful and tread gingerly because your choice could mean life or death.

Hand of FateHand of Fate


Once you enter combat, you’re thrust into an arena, fighting against hordes of monsters in fast-paced, real time. Your success is based upon your ability to amass combos of successful hits while also utilizing your counter attack and dodge roll to avoid enemy attacks. As mentioned earlier, you’ll be facing different enemy suits as you progress through the game, each of which have their own strengths and weaknesses.

For example, enemies of the Plague suit will emit a lethal gas at their place of death which will deal damage if you walk through it. You also have hundreds of weapon, armor, gauntlet, ring and helmet combos at your disposal — let’s hope you’ve optimized your deck to suit your current dungeon run (More on that below!).

Health and Food

It’s super important to keep track of both your health and food stats during each dungeon run. Why? Well health is obvious, but every time you come across a new encounter, you will consume one food. Once you get to zero food, you start taking damage (Adventurers need to eat!). This adds a slice of strategy to how you approach encounters that might ask for food in return for a reward. Feed yourselves, fools!

The Dealer

Think of The Dealer as a sass-mouthed Dungeon Master. He controls the map layouts, monsters drawn for combat encounters, and the Pain and Gain decks. The Pain and Gain cards are issued at random and are a result of resolved encounters. They act like modifiers to your health, food, and gold. If you’re really lucky/unlucky they’ll bequeath a blessing or curse — passive modifiers that affect gameplay. For example, the Wrath of the Gods blessing will kill one enemy at the beginning of each combat.

Hand of Fate

Deckbuilding and Gaining New Cards

Deckbuilding allows players to customize how they play Hand of Fate through the choice of encounter and equipment cards.

How Would You Like to Play?

Let’s remind ourselves that the aim of the game is to defeat the thirteen bosses. Each boss brings along its minions that have similar characteristics. So it’s in your interests to customize your deck to suit the characteristics of the boss you are trying to find in the dungeon. For example, The Queen of Skulls will scatter an army of skeletons amongst combat encounters. You’ll find that a mace is super effective against the Skulls suit, so naturally, you’d add more maces to your equipment deck.

But hey! I’m not going to tell you how you should play. In fact, for you non-deckbuilders out there, there’s an auto-fill option so you can get straight to business. You just may or may not have the most optimized deck for the boss you’re searching for. Maybe you’re feeling lucky?

Anyway, you’ve got some control over how many combat versus non-combat encounters you have in your Encounter deck, however, some are locked for the sake of progression or because they’re linked to future encounter cards that have yet to be actioned or unlocked. Get unlockin’!

Gaining New Cards

To gain new cards you must successfully complete encounter cards that are marked with a red token. Yet another thing to consider as you customize your encounter deck!

So there you have it, guys! A bit more on Defiant and Hand of Fate which is available today on PlayStation Store.

Happy playing!

Comments are closed.


  • Wasn’t this supposed to be coming to Vita as well? I seem to recall a blog post here about it.

  • looks interesting the only thing that might keep me from buying would be price. knowing these current gen releases it will be over priced for indie games $25-30

  • @1 it was – https://blog.playstation.com/2014/03/27/hand-of-fate-coming-to-ps4-ps-vita/ – i’ll wait for vita release (if that’s still in the works?)

  • I am waiting for Vita version, unless its crossbuy and if I get now Vita will be in my list. That’s what I did for Pier Solar and the Great Architects, still waiting on that. This game would be perfect on the go.

  • Sold.

  • Played during PAX East last year and had a blast! I will also be streaming this tonight and my viewers (Storm Knights) cannot wait as we have talked about this a lot!

  • This looks awesome! I can’t believe I missed hearing about this game until now. I will definitely be checking it out tonight. I wonder if they scraped the vita release if it will just come out at a later date and be free to those that already bought it.

  • Love the trailer, but doesn’t really understand the gameplay.
    Too bad my time is 100% for The Order this week

  • Looks fantastic! Best wishes to the dev team!

  • Well, I’m expecting a timed discount, for a price of $14-16 price for PS+ suscribers.
    If that’s the case, take my money, good sirs. I’m hoping this will scratch my need of both Diablo-like and God of war-like itches.

    Will the combat be very fluid, or tactical?

    Also concerning me: The new PS4 firmware seems to introduce issues… which means I’m not downloading until solved, which menas… who knows when will I play this game :(

    Good thing my new Vita card arrives today :p

  • Wow, I’ve been waiting for a game like this. Played the heck out off the Uncharted card game & was really looking for something to replace it on my Vita.

    CROSS BUY? CROSS SAVE? When will it be available on Vita? Pardon me if these questions have been addressed above.

  • Was the Vita version cancelled or something?

  • in the last 2 weeks I lol every time someone says all my time will be playing the order 1886. guess we will see you back on a different game the very next day. unless you play for less an hour each day, you got a weeks worth of gameplay

  • Looks like a great game

    ….ad just because everybody is saying this world, I’ll say it too: vita

  • This looks super interesting. I love card-based ANYTHING. :D

  • Looks great! Can’t wait for the PS Vita version!

  • When does it become available? Not on the marketplace for me

  • Manos. The Master Approves.

  • Vita version is alive and well. I just asked them via Twitter. The Vita version is currently being worked on :)

  • Yeah I hope the game isnt $30. I mean, I want to really support this game, but price is sometimes an issue even if the game is well worth the asking price

  • Looks interesting but I do hope there is a demo depending on the it’s price. Still new to PS4 so I don’t know how often demos come out for these things

  • As a long-time RPG and DnD fan, this looks really good. More than likely I will be adding this to my growing PS4 backlog of great games. :)

  • @20 woohoo! thanks man!

  • live now! 19.99

  • Will buy it today! I’ve been waiting for game since it was announced.

    Defiant Development should do a follow up on a Cyber punk setting! Chips instead of cards, computer programs/ simulations instead of dungeons… Ect ect. Make it happen :)

  • Awessomelly great! but i think I will wait for the PSVita version… unless It`s cross buy…
    Answare us please! Vita release date…

  • I hink this game looks really interesting and I wish you success. I saw that the price is $20, which is a little too much for what I am willing to pay right now, but when it goes on sale at some point for $12 or less, I will absolutely buy it. That is where my value range is on a game. I do look forward to playing it eventually, and I do hope it goes well.

  • I like how people are wishing the team good luck but then turn around and say it’s too much money!
    It’s not really support to the dev’s when you’re buying it on sale a year later…

  • Awesome! Been waiting for this to hit PlayStation.

    Hand of Fate seems perfectly designed for endless expansions. Will there be any?

  • Saw it about a month ago on TangentGaming via Twitch. Looked really interesting, yet not really into gaming on PC, so I’m glad it came out on the PS4. Picked it up, and will probably dive in tomorrow :D

  • Hadn’t seen anything about this one prior to today, but just watching the trailer made me want to find out more, so I’m here.

  • Just popped back to say I am LOVING it. It’s like playing one of those choose your path books I had when I was kid but getting to do the actual hacking, chopping and trap dodging yourself.

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