Orchestrating The Order: 1886

20 0
Orchestrating The Order: 1886

In the last few months, we’ve had the opportunity to show you some of the technology, the gameplay and the art behind our game. The team that came together to build The Order: 1886 was years in the making and we placed a tremendous amount of scrutiny to make sure we had the right people to bring our world to life.

One of the areas we hadn’t quite explored at the onset of development was music. With all the effort we put into creating a compelling world, we knew we would be extremely demanding of how music would be composed for the game and especially who would be our partner in crime. We didn’t just want a score; we were seeking a ‘sound’ that would define our world. We wanted to be inspired by whoever would join us to achieve this. The question was where to start.

Orchestrating The Order: 1886

The initial foray into our musical exploration came in the form of an unlikely meeting between two of the most accomplished composers in the gaming industry; Jason Graves (Dead Space, Tomb Raider) and Austin Wintory (Journey). After a crash course on the IP and a heavy download of years of material, we waited with bated breath for the first signs of musical life. Though short, their collaboration spawned “The Knights’ Theme” and was the spark that kindled the sound that would define our world.

Jason harnessed that initial sound to score the music of The Order: 1886. It became the platform that launched him on a journey to deliver what is now the soundtrack of our daily lives. That same journey took his composition to Abbey Road where a truly one of kind ensemble of musicians and vocalists brought his work to life. The music he has composed has now taken as important a role in our game as any of the disciplines that have contributed to it thus far. It has inspired ideas and has come to define many of the moments in our story.

Orchestrating The Order: 1886

This post is not only an introduction to our composer but also an acknowledgement and a thank you from everyone at RAD to Jason. I am proud to see his work featured in both the Premium and Collector’s Editions of the game. To give you more insight into the music process, it is my privilege to introduce our next video in our Behind-The-Scenes series, “Orchestrating The Order: 1886.”

Comments are closed.


  • Nice!! I haven’t seen the video yet but I love video game music and what I’ve heard from The Order so far sounds fantastic. Going to watch the video now. :)

  • Having seen the video I must add that I love the sound and serious tone, I love story driven games so I’m eager to try The Order 1886. There’s a little Game of Thrones vibe in the music at some points but more barroque, I like the word Jason used “weight”.

    February can’t come soon enough.

  • I’m stupid excited for this game, even before I sat down in this years GDC presentation I was drawn to this game. Huge fan of Ready At Dawn’s work over the past decade, between the tech and the story telling I’m really really excited.

    I really love that so much attention is being given to the music. I can’t wait to hear the entire thing.

  • I already preordered the Collectors Ed.
    Excited for this! Can’t wait to play it on a 150″ screen in full surround sound!

  • I’m curious about this game. Waiting for reviews cause I’ve heard a lot of mixed impressions, and I’m a stickler for bullet physics and from most of the gameplay videos I’ve seen it seemed worrisome. But it does look über pretty and I’m all about story driven campaigns. So it already has mostly everything I look for in a game. Plus the setting in awesome. Will be watching this game closely.

  • YES!! This is good, I love a game with a good soundtrack and it seem like The Order will have an unforgettable score.
    You guys have some amazing talent over there, so please keep it up.
    Just one thing: DAMN you for having 2 collector’s edition, I’m a collector and now I have to get both of them because both the statues looks amazing.

  • Hi:
    I’m extremely hyped for this Game. I’m going to buy the Premium Edition. BUT, as hyped I am, I’m aware that this game lacks something that SHOULD be mandatory… Co Op Campaign Online or System Link. I’m not talking about that “crappy” Multiplayer like Uncharted 2, Uncharted 3, The Last of Us and some other GREAT Games with a “forced” Online. I’l tell you again, I’m talking about Co Op Campaign vía Internet Online or System Link (two or more PlayStation 4 connected together). I hope that can be done in the future on every game (depending on gameplay, of course).

  • One of my most anticipated games of 2015, here’s hoping for a smooth launch.

  • I never knew Galahad was 7 inches…

  • Greatness Awaits!!

  • Finally a reason ti use my PS4! I haven’t turned it on much since I beat Infamous months ago. The exclusive lineup is horrible this second part of 2014

  • Please, be epic.

  • Sony,

    Please more of these behind the scenes mini-docs about music in games! I love seeing the orchestras, choirs, and other musicians cementing tracks in the sound studios. It’s great to see all the people, and their instruments, who are behind the great music in games. I’m reminded of the one about Journey’s music by Austin Wintory. Quick and interesting interviews with composers and musicians are very interesting and I and my family enjoy them very much! More music mini-docs please! Thanks!

  • Damn amazing….I really enjoy these videos…seeing all the hard work that devs and people involved went through to deliver “dat game ” to us is just outstanding.BTW what the composer says at 5:08 to 5:26…is what I always admire in composers nowadays.It must be really hard to come up with something unique that hasn’t been done before or doesn’t sound like something already done.Fantastic work…can’t wait for The Order,it was one of the reasons I bought a PS4.

  • @ 7 Red-5x – Uncharted 2 and TLoU have the best Online MP ever…quit talking nonsense.And The Order doesn’t lack anything…SP only is how every game should be.

  • Glad to see how much care is put into each part of this game.

  • Low, vibrating tones on classical instruments? Oh yes. Bring on the bass :)

  • Loving the soundtrack.

  • i would love to be apart of that ensemble. I had the opportunity of playing the original score of Beauty and the Beast at Disney World and i’m telling you it was not easy.

Please enter your date of birth.