The storied Geometry Wars series is set to make its long-awaited return (and its PlayStation debut) this fall as Geometry Wars 3: Dimensions, being released under the reawakened Sierra brand. It’s not easy to live up to the Geometry Wars pedigree, but a recent hands-on run of one of the game’s earlier stages was all the assurance I needed that the spirit of Geometry Wars is thriving, guided by the neon, wireframe hands of Lucid Games: a studio founded by former Bizarre Creations staffers.
“Geometry Wars” has never been more apt as a title, featuring three-dimensional geometric battlefields that bend and flex under the force of your shape-shattering armaments. The level I played was shaped like a peanut: two spheres connected by a flared, narrow bridge. Fans of Geometry Wars 1 and 2 may find themselves instinctively looking for corners to lead errant enemies into to set up high-scoring opportunities, but the continuous nature of Dimensions’ playfields means veterans will need to readjust their habits accordingly.
We recently spoke with Peter Cesario, Producer of Geometry Wars 3: Dimensions about bringing the beloved series to PlayStation for the first time, what kinds of new weapons players can get their hands on, and combining its classic gameplay with more modern ideas. Got any questions about Geometry Wars’ current-gen debut? Leave ’em in the comments and I’ll answer as best I can!
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