The Tomorrow Children: New Gameplay Details

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The Tomorrow Children: New Gameplay Details

I’m excited to be at TGS announcing more news about The Tomorrow Children. As we continue to build and perfect The Tomorrow Children’s open world concept, we wanted to expand upon the details we revealed at Gamescom and share more about the game.

The Tomorrow Children

The Tomorrow Children is an online game, combining synchronous and asynchronous gameplay. This is to encourage a fresh style of play. If you just want to explore by yourself you can and other players can’t see you. But if you want to interact with other players, your actions in the world will begin to pop up in their worlds. The world itself is synchronized too, so your interactions appear in both your own world and theirs. For example: if you dig a hole, that hole will be dug in the same place for other players in their world. It’s pretty interesting to see people working together within this system, digging out to find resources and using them to build up their towns together.

People have asked what kind of roles players can assume in the game. The Tomorrow Children is a sandbox but there are some loosely defined roles you can take on such as Radio Officer which is a kind of scout role, and Engineer Commander who likes explosives and building roads, but you can mix and match your tools and weapons any way you like. The policemen around town will assign you roles and give you a default tool if they feel there is a shortage of a particular type of player. You can always ask them for advice, too.

Sharing is a vital aspect of the game, whether it’s with resources or information to create a more connected community. In addition to helping build each other’s towns in online gameplay, there are a number of ways to communicate with other players, such as blowing a whistle, or gesturing, or using a megaphone, and later on we will be adding the ability to hijack the tanoy speaker system in the town to really get what you want to say across to other players.

The back-story to the game involves a huge experiment performed in Soviet Russia in the late 1960s, an experiment to try and unify the entirety of human sub-conscious thought as one. However, it went wrong and nearly obliterated all living things on the planet, and the white void is what’s left of mankind and its dreams.

The Tomorrow Children

The things that are created from the void come from those lost dreams… and of course nightmares too, in the case of the Izverg (Giant Monsters invading your town). Fast-forward almost 100 years and the remaining scientists have, while artificially extending their own lives, managed to rebuild society to some extent and they have invented a “projection clone” technology.

However, the scientists can’t risk venturing out themselves because they are the only original human beings left. This is where you come in. As one of these clones, you’re tasked with searching out and discovering as much human DNA (stored safely in Matryoshka dolls) as possible and bringing it back to the town to restore it to human form again.

Well, I hope that gives everyone a little insight into everything!

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  • Release date?

  • Is it expecting to be released in 2014 or 2015? Narrow that window for us gamer’s. We have agendas to book ;)

  • Looks sweet! Is there a retail (i.e. physical) version planned? Can we expect new footage soon?

  • this reminds me of minecraft if only minecraft was fun,.. and not incredibly ugly.


  • I’m really looking forward to this game. The trailer absolutely sold me. I hope there’s a standalone retail version available.

  • @Skater_Ricky

    Yesterday’s post said 2015.

  • Huh, sounds very interesting. I’ll definitely have to keep an eye out for this one.

  • I’m just excited to be hearing from Cuthbert again it’s been a while, how are things?

  • PixelJunk Monsters 2 please!!!!!

  • I’m super-excited for this game. Would also like to hear anything about a release date in general terms. First half of 2015? Holiday 2015? Sooner!!?

  • Hey Dylan,

    I’m really looking forward to trying this game out. Please provide updated trailers monthly or bimonthly if possible. Also can you give us an idea of when this game will be released, i.e.. Fall 2014, Spring 2015, Summer 2015 etc..



  • Gameplay footage please

  • Sounds great… Would really like to see some videos of the mentioned gameplay elements.

    And is this going to be retail or digital?

  • This looks and sounds really interesting, I hope you guys are planning on releasing a demo or beta. Remember, it’s better to show than tell, and it’s even better to play it. I think it would also be a good idea if you release a MOBILE COMPANION APP to help us keep track of the world at any time, I think it would also help give the game much more exposure and managing stuff, assigning labors and sharing while away from the PS4 could be great fun too!

  • You guys there is going to be a game play footage at the TGS tomorrow or the 21st of September, 2014. So hold on to your seat belts because this game looks incredibly awesome and can’t wait to see what else this game has.

  • Spelunky meets Minecraft? Sounds awesome! I wish there was more information though… I’ll keep tracking this game!

  • I saw the video from the playstation tgs press conference on the playstation japan youtube channel. it looked good for the trailer seeing mroe gameplay footage will be nice.

  • I must say that the backstory on this game is similar to Portal 2, and the gameplay is similar to the online PC Minecraft servers. Both of those games are enormously entertaining, so I am hoping that a merger of the two will be even moreso. I love seeing how there are roles you are supposed to fulfill and you are able to defy them and wander off wherever. I think that is going to be a very fun aspect. I really can’t wait to see this game for myself!

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