At Gamescom, the Turtle Rock Studios team is excited for people to finally experience what Evolve is all about — mixing and matching characters, monsters, and environments for increased replayability and strategy. It all funnels into the idea that every round is different, and there is always a way to win.
At PAX East, gamers got their hands on the first tier of Hunters versus Goliath in a Forest Environment. At E3, journalists and industry veterans experienced the second tier of Hunters fighting against Kraken in a Desert Environment that was filled with new wildlife species. Now at Gamescom, we are introducing a third environment to the mix with even more wildlife that change the rules of the game. Take the humble Glaciopod, for example. Normally Monsters kill everything they see, but in this environment, experienced Monsters protect Glaciopods because they actually produce food that the monster can eat.
At Gamescom, we’re also allowing players to mix and match Hunters to their liking. This idea is core to the Evolve experience: because every Hunter, Monster, and environment plays differently, changing just one has a notable impact on the entire match.
Consider your teammates: Val, a medic, actively heals her teammates in combat making them harder to kill, while Lazarus must wait for them to die before bringing them back to life. Which one do you want on your team and how does that affect your strategy?
Think about combinations: If Hank shields Lazarus and Lazarus can bring Hank back from the dead, does that become an unbeatable combination? If Val heals Hyde in combat, does that make his Flamethrower too devastating?
All these questions will be answered at Gamescom, and we can’t wait!
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