Road Not Taken Playable at PAX East

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Road Not Taken Playable at PAX East

Road Not Taken

(This post is about Road Not Taken, Spry Fox’s upcoming roguelike for the PS4 & PS Vita. If this is your first time hearing about RNT, check out our trailers here!)

PAX East is nearly upon us! We will be there, and for the first time ever, be making a playable demo of Road Not Taken publicly available for all to enjoy!

This may have triggered a wee bit of panic in our studio.

Suddenly, all the little bugs we’ve been ignoring demand attention. That crash that occasionally happens during the first mission? Must-fix! Slow loading times? Speed those suckers up!

Aside from fixing a boatload of bugs, we’ve also been spending a lot of time tweaking the first mission of the game, since that’s what most people will experience at PAX. Initially, we didn’t worry about it much. After all, we have a tutorial that we’ve revised at least a dozen times. The first mission just has to be “relatively easy” and all will be well, right?



While the core mechanic of Road Not Taken is relatively simple, there are dozens of unusual objects and creatures you encounter in the game, and almost all have secrets to them. Initially, it was possible for many of those unusual objects and creatures to spawn inside mission one. We were reluctant to remove them because we were afraid it would make the game feel shallow and boring. But it turns out that immediately after going through the tutorial, a stripped-down mission one is exactly what most players want! They need more opportunity to practice the things they’ve learned. They want to know there are dozens of secrets in the game, but they want to experience pretty much all of those secrets a little later. Obvious in retrospect.

Road Not Taken

For example, in Road Not Taken, we’ve got some mysterious floating spirits that haunt the forest. They are the key to a bunch of cool tricks. They’re also a huge pain in the butt once you get really low on energy (at which point, they convert into “doom spirits” and hunt you down.) They were blowing our playtesters’ minds in mission one, so we’ve pushed them out to mission two. Now playtesters seem intrigued by them instead of overwhelmed. Mission accomplished.


We’re working day and night to continue polishing the demo in preparation for PAX. It’s nerve-wracking, exciting, exhausting and exhilarating. We can’t wait to show you what we’ve been up to! :-)

What does the Spry Fox say Audio Contest!

In related news, we’ve also been adding a bunch of new creatures to the game. One of those creatures is very close to our heart:


Yep, there’s a spry fox in Road Not Taken! But there’s just one problem… we don’t know what he says! So we’re holding a contest for the best fox sound! Check out our contest announcement video:

Contest submissions will appear on our YouTube channel. Submissions with more likes will have a higher chance of winning, so check back often to check out the competition or like your favorite entries!

For the full details about how to participate in the contest, terms of participation, and more, please visit our blog. This contest is created and managed exclusively by our studio, Spry Fox. Sony is not affiliated.

Comments are closed.


  • I love how this game looks but for more that I see videos, I don’t understand how am I suppose to play it or what is about n_n’, If you’re able please enlight me.

  • So wish I was going to PAX East. When I finally realized I was free, all passes were sold and apparently they won’t be selling any on-site. So pissed :(

  • The contest looks cool and funny lol…I might just do that ha.

  • Get those bears out of here. They keep messing up my Triple Town!

  • The bear styling a la “Triple Town” caught my eye! I hadn’t heard of this game before but Triple Town has been a mainstay on my phone for years now so you can bet I’ll be keeping an eye on this!

  • I seen about 4 post of this game on PS Blog. But the one thing I most care to hear is when can I buy this!

  • I I don’t see how you can highlight a game with so many problems you should have fixed in the first place And asking anymore then $10 dollars is pushing it

  • GodofDeathOnline Every game is supposed to have tons of bugs during development. That’s part of the game production process. They won’t be there when the game actually launches.

  • WORK WITH GOOGLE online, seriously I couldn’t be happier I work when I want and where I want. And with a little effort I easily bring in 50h and sometimes even as much as 80h…heres a good example of what I’m doing…….j­ℴ­ℬ­s­35.ℭℴℳ

  • Are ya’ll the makers of Tripple Town? Those bears look mighty familiar.

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