It’s been about a month since we launched Ibb & Obb, our two-player, cooperative puzzle platformer.
Since the launch, we’ve been working on a patch to fix some bugs that players found, but also to add some features based on the feedback we got.
The most requested feature was to have indicators showing where players are when they fly off screen. Those are now in, along with d-pad support for those of you who prefer that to the analog stick. Also, we managed to improve general performance quite a bit — now everything runs at 60 FPS in full HD, with anti aliasing on.
For us, some of the most interesting things of the last month are the Let’s Play videos that pop up. Often made by players that dive into the game without having played it before or knowing much about it. From a game designer point of view these videos are extremely useful. We’ve seen a lot of people play during development, but it’s different when players know the game is still unfinished or when they can ask you questions directly. The Let’s Play videos feel more real. They show the published product and are often recorded in the player’s home setting.
What makes watching these videos extra interesting is that in Ibb & Obb, nothing is explained. The controls, the mechanics, the goals, it’s all up to the players to figure these out. We very deliberately chose this approach, because we feel that exploring the game world and its logic is a huge part of what makes playing games great. Sure, it might take you a bit longer to figure everything out, but when you succeed, the feeling of accomplishment is much greater.
If you have any questions, feel free to ask.