Hi to all you Playstation.Blog readers! My name’s Jamie; I’m one of the co-owners of d3t Ltd., and I’m very excited to announce Lemmings Touch on the PS Vita.
It’s fantastic to finally be able to talk about Lemmings Touch. d3t has been working on the Lemmings franchise since the Playstation Mobile version, which we were extremely happy with. We always wanted to see what we could do with the Lemmings franchise on a device as capable as PS Vita, so we took on board all of the feedback we received from the Playstation Mobile version and, as you will see when you get hands-on with Lemmings Touch, you guys have helped d3t make it an extraordinarily refined and enjoyable experience.
We’re a 2 year-old team made up of a group of immensely experienced programmers. Over the past two years, we’ve been applying our skills to a wide range of cool stuff. One of the things we love doing is working on new platforms and technologies, and one example was bringing Lemmings to the Playstation Mobile platform. As well as developing games, we also assist other studios with their technology development to help move the industry forward at breakneck speed. We’ve seen and worked on some uber-cool things, but unfortunately if I told you about them, I’d have to…well, you get the picture.
Everyone loves Lemmings, and as the name “Lemmings Touch” suggests, the “touch” aspect is something that we’ve implemented throughout the game, from the menus to the 100 incredible levels with a beautiful touch and swipe interface that’s very intuitive and easy to use.
The mechanic is simple: you select a Lemming and then assign them a role. That IS simple, right? Yep, that’s the idea. But (and it’s a big but), as in all Lemmings games, it’s the levels that can prove difficult!
We’ve spent endless days working on a new presentation of the in-game HUD to make sure you have the perfect interface for Lemmings command and control. A pop-up radial menu frees up screen space so you can spend more time drooling over the magnificent landscapes that have been created to make the most out of that luscious PS Vita screen.
There are also new ways to play, as we have a range of new objects you can interact with. These new objects include cannons and trampolines that you need to aim by touching and manipulating them on-screen, platforms you can slide to transport Lemmings, objects you can lift up and down to create new paths, and buttons that Lemmings have to press to bring other areas of the levels into play. All of these are, again, directly controlled by your fingertips.
As well as the revamp to the control scheme, we’ve also created some brand new, shiny environments specifically for the new touch objects. Candy Land, for example, is a wonderful world full of sugary treats. You might see some Lemmings stuffing their faces in these levels, but they’re only doing it to save their fellow friends — honestly it’s not just greed! And then space levels see the Lemmings encountering UFO’s and rockets. In space, no one can hear the Lemmings scream!
There’s also a twist: not all Lemmings are quite what they seem. Stay tuned for future announcements and we will reveal more!
That’s all for now. We’ll share more about this fantastic experience, and I’m sure you guys will love it… a Lemmings game has never played and looked as good as this. Never, ever, ever before.
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