Don’t Starve on PS4

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Don’t Starve on PS4

Very recently, we decided to throw our lot into the PS4, and announced that Don’t Starve is coming on the platform. If you haven’t heard about Don’t Starve, it’s an uncompromising, wilderness survival game full of science and magic.

You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Living in a randomly generated world, Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape.

Basically, you try not to die, but you will. A lot.

Don't Starve on PS4

Don’t Starve was created to bend the rules of engagement. How do we build a game that focuses entirely on creating intrinsically rewarding gameplay? That is, rather than the game giving the player external (extrinsic) rewards, such as loot, levels, points and trophies, the fun part of the game is simply the experience and the challenge of playing it?

We wrote about intrinsic rewards early on in development, and the results were rather surprising. Over a period of 9 months, we worked with our community to develop and balance the game, updating Don’t Starve constantly. We’re now working hard to bring the experience to console, and if the logistics allow, we’d love to do the same on the PS4 once it’s launched.

Right now, our challenge is to implement a great interface for the PS4 controller. Some things, like movement and combat, are straightforward and arguably better on the controller than on the mouse, while others, like inventory management, are going to need some serious thought. We’ve already got a rudimentary system up, and it’s just great to be able to control Wilson on analog sticks.

Don’t Starve is a labor of love for our studio, inspiring us to create pieces like the following. Can you find the hidden message inside?

If you’d like to know more about our development, join us in our bustling community forums, or follow us @klei. I’ll be posting here again as Don’t Starve for the PS4 develops. Later!

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  • Been playing the PC version since beta and I’m glad to see there’s a PS4 version in the works. One thing I’m curious about is will the PS4 version have mod support similar to the PC version?

  • Dear SONY SHUT UP AND TAKE MY MONEY!!!! $399.00 Heck put me up for two systems!!!!!!1

  • Once Sony Announce Kingdom Hearts 3 we WON THIS YEAR e3

  • This is one indie game that I wanted to play on a Sony console. And it’ll be on my shiny new PS4 when it comes out. Thanks Sony! :D

  • Cant wait for this game to come to PS4!!! Great work PlayStation!!!

  • This is cool! I just got a PSN card code for FREE! :D freepsncodes●cc

  • Your game looks very cool and I’m so glad you are bringing it to PS4!

  • I’ll be remote playing this one on my Vita, right? Looks great!

  • Looks pretty fun and well made!

  • I’m hoping you guys don’t backpedal on your “we don’t want to put achievements in this game” stance, just because Sony pressures you into doing so. Let’s see some backbone. Otherwise, best of luck with this!

  • ThreeLeggedFreak

    I don’t understand what this game is about.

  • Awesome to see local Vancouver indie devs at E3. Congrats! :)

  • Damn, I was hoping this was coming to Vita natively.

  • @11: Did you read the article? Because it explains it…

  • Looks interesting….I love Shank both of them are loads of fun and one of the best games on PSN.So I’m looking forward to see more about this game.

  • I grew up on Rogue-like games, and the starvation factor in the first few levels of the dungeon was always a nail-biter. If you got a randomly-generated dungeon with just a few less consumable enemies, stores with food, or plain old rations, it sometimes meant dying pretty quickly.

    I think it’s great to take that one aspect/mechanic and expand it into a full game. I was waiting for the game on PlayStation 3/4/Vita, otherwise I would have bought it on the Chrome store already :)

    I’m really looking forward to seeing the great art style in native 1080p, and possibly playing on our Vita!

    I appreciate the thought you’re putting into using the DualShock 4 to its fullest capability. I’m very excited to see what developers do with the DS4, but also with the Move/Eye on the PS4.

  • Thank you for the great comments, folks! @10: we’re definitely very aware of how trophies affect motivation. It’s not exactly decided what we’re going to do, but if it negatively affects gameplay we’re just not going to be okay with it.

    FYI, I’ll check back here for a few days, but if at any time you want to chat with us, we’re always on our forums. (

  • AMAZING!!efefwefs|fAJBFlhdGwhdugOIDBiuwbdjqhwV

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