DUST 514: War and Profit

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DUST 514: War and Profit

DUST 514 Rewards

The mercenary life is grand, but how do you put the “profit” into intergalactic warfare for fun and profit? I mean, we all love to see new places (and blow them up) and meet new people (and blow them up), but you’re not just doing this for your health. So let’s talk about how DUST 514 rewards your effort.

There are three things you can come away with from a battle: money, skill points, and salvage, and here’s how you get them:


ISK is the primary currency in the EVE Universe and a necessity for fighting wars. You will earn ISK from each battle you fight. The size of the reward depends on your contribution and the cost of the battle. Those who contribute more are rewarded handsomely, but all mercs are guaranteed a solid income.

A portion of the reward pool for each battle depends on the value of items destroyed in the battle. If the battle saw countless vehicles and expensive prototype gear destroyed, everyone is in for bigger rewards. ISK rewards are calculated as follows for each participant:

Base rewards: Every mercenary receives basic compensation for each battle they fight. The size of the reward depends on the time you spent fighting, so joining a battle late will net you lower earnings. Value of objects destroyed in battle has no bearing on this part of the reward.

Team rewards: The total rewards calculated from the value destroyed are split between the participating teams, with the winning team earning a larger share. Then, each participant earns a cut of the total rewards that their team received based on the time they spent in the battle. If you’re late to the party, you’ll earn a smaller cut.

Individual rewards: Finally, every participant receives a reward based on their individual contribution on the battlefield. Mercs earn war points based on their actions in the course of each battle, and the more war points you score, the higher your cut of the total payout.

Having a solid income is necessary, as you will be using the ISK you earn to buy upgrades, and to resupply any gear you lose during combat. Everything you take into battle in DUST 514 can get destroyed. Luckily, most items are in ready supply should you have the cash.

Joining a player-run corporation might make your life more comfortable and earn you reliable funding, but you will have to rely on your personal earnings until you find a corporation to take you in.

Skill points

Aside from fattening up your wallet, every battle helps improve your clone through Skill Points. At the end of each battle, the war points you earned will be totaled and converted to SP. The better you perform, the higher the number of skill points you will receive.

Currently, skill points gained in battle have diminishing returns, meaning that if you play a lot in the course of a week, you will earn fewer points towards the end. These diminishing returns currently reset every at downtime on Tuesdays. This is temporary, and we are working on a more flexible iteration of the skill system that will not hinder dedicated players or be exploitable by players looking for easy SP.


Salvage is your final reward for battles fought. How you currently receive salvage is straightforward: Everyone who participates in a battle receives an equal opportunity to receive items from a single master loot table, regardless of their performance. This system is temporary, and serves as a stepping stone towards final implementation, which should prove far more robust and enjoyable.

Once complete, the full system will allow players to influence the quality and quantity of the salvage they receive. Play in a battle with more players and more destruction, and there will more to salvage, and victory earns you the lion’s share of the spoils. Equip modules that assist you in finding better salvage, and you will become much more likely to receive higher quality items, such as the rare Officer-tier weapons. Quality and type of salvage will also potentially differ based upon the planet you fight on, with rare gear most likely found on nullsec planets.


As a mercenary, your battle history defines you, so knowing how you performed and in what areas you can improve is vital. Going forward, the end of battle screen will provide a comprehensive breakdown of your battle stats, allowing you to compare your performance with friends and rivals.

We know interplanetary violence is its own reward, but we’re always striving to reward your destructive tendencies in other ways. ISK, SP, and Salvage are just three of the ways your time pays off. Every victory, every kill, every clone, brings you one step closer toward being the scourge of the stars.

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  • Hey, looks awesome. Do you guys still plan on making the Vita companion app?

  • Jumped in to a couple of games last week and the experience is improving all the time but you do still look a million miles away from release code (and quality). To echo the guy above, would be nice to see the Vita app soon.

  • Love Dust 514. I too am excited for the Vita app. I want to see how it will effect the game.

  • Nice dev blog! The game is getting better every build

  • Is there any update on when this is officially coming out? I know the beta is still running, but, I’m anxious to get my hands on the final game!

  • i’m in love with dust. so glad i signed up for the beta and i cannot wait to see it in full release.

  • Should I expect this to come out next year? Its been delayed hasnt it? Cud use some work IMO.

  • Dust could be our Planetside 2. The game is looking better all the time, still needs a good amount of polish.

    Bring on that Vita app! I love me some stats tracking and map checking and fiddling with my suits.

  • I wish we got 600k ISK every match and 36k SP too just like the picture above. Who wouldn’t? =)

  • since this game is pretty much 100% pvp and nothing else.. Ive wondered.. what would be the difference between High Sec and nullsec? in EVE high sec made pvp much harder to accomplish.. especially in certain areas… but theres no “hangout” spots in DUst everything outside your war barge is a battleground so I fail to see the point between high and nullsec in this game.. could anymore care to explain?

  • @9 nah could never be our Planetside 2.. thats an actual MMO with a huge open world to explore and hundreds if not thousands can exist out in the open with you.. plus fighting…. Dust is just a 32×32 team deathmatch/objective fight after fight with no real options outside of that whos outcomes effects an ACTUAL mmo (EVE)

    so yeah this game has a LONG way to go before it could be planetside

  • Release the damn game already >.> why do i care if i can’t even play it

  • Is that the new end of match screen? Lookin good!

    @12 I think it could be. The poor man’s planetside 2 (PS2 is f2p too but the cost of a rig to run it $$$) I say. But it’s far from full release so we’ll just have to see how DUST actually plays out come the release of the new builds.

  • Well iI haven’t recently played dust 514,but how much ever development time is needed to polish this masterpiece take your time.There’s nothing like it on consoles & there going to give us the best experience ever when it’s done.

  • I know you guys were looking at a 2012 release date but that seems it wont happen which is fine because I want this to be a clean game. DO you guys have an updated slated release date?

  • @12 I think #14 gets me. It’ll be the “poor man’s” Planetside 2. I have and play PS2 but I’d have to be a better sales man than Steve Jobs to get my friends to build a gaming rig for that game. We all own the PS3 so, something similar with an impact on another gaming community is looking close enough.

    At least until PS4. Here’s looking at you SOE. Get that Planetside on our PS4s.

  • as an eve player who is good at shooters, I am glad dust is so much fun. I can’t wait for the game to release so I can get started in the game for real.

  • @#12 its not meant to be like planetside 2.

    dang! that screenshot is showing alot of money! i wish i earned that much ISK per match!

  • Wow that is some serious salvage. I hope to see that feature expanded so it takes a little pressure off the wallet. Also the screenshot is showing the Loot system being implemented as some kind of ISK bonus. You did not really outline how Loot will be established going forward. I am sure inquiring minds would like to know ;)

  • I want THAT build, and I really wan’t to be able to sell loot, or at least trade.

  • how is this game still not out? no one will care about this by the time it’s released. real talk.

  • I could really do without all the inventory micromanagement, restocking gear, and highly expensive skill books.

    Otherwise, fun game, but I think it demands too much of the player to attract a substantive playerbase.

  • can you post links here?
    joystiq had an interview with CCP’s Chief Marketing Officer David Reid
    “We’ll be in closed beta for the rest of the year,” Reid reiteratted to Joystiq following sessions of the free-to-play, PS3-exclusive shooter. “While determining the precise date for commencing open beta definitely will depend on player feedback, we’re feeling confident that it won’t be much longer after year end.”

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