Hi everyone. I’m excited that those of you who are attending Tokyo Game Show will finally be able to have some hands-on experience with Soul Sacrifice! Once you play the game, I’m sure that you’ll have a better sense of the world I’ve been wanting to create. You’ll be able to face the dilemmas, tough decisions, and the agony of choice that I’ve been wanting to portray in a game. I believe the TGS demo does a great job of conveying this new concept.
In the trailers and interviews released so far, we’ve shown the game’s dark world setting and shared some of the story elements revealed in the single player mode. We’ve also shared a few of the back stories from both the monsters and sorcerers that you’ll encounter during gameplay. During TGS, I’m looking forward to showing you what the multiplayer mode can offer.
“Truly cooperate with allies” — I’ve explained the concept behind the multiplayer mode in the past, but I’m sure you’ll gain a full understanding after playing through this TGS demo. You will experience trusting in your friends, being double-crossed or double crossing, and you will realize the difference between sacrificing strangers and your most precious friends even if you don’t want to.
You will be able to team up and slow down the enemy’s attack, allowing your friends to come in and assist with the defeat, or you could be relying on their assistance to heal you in the midst of battle. These choices may even lead you into being forced to sacrifice your own life, or hoping that a friend would do the same for you.
I ask that you pay close attention on how your emotions change after each decision you make, and how you feel once defeating a monster with the help of your friends. From these experiences, you will see the concept of “reality-blended fantasy” that I wanted to create.
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