Lights, Camera, Party! Today on PSN

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Lights, Camera, Party! Today on PSN

After years in development, release day is finally upon us! We’re proud to share Lights, Camera, Party! with the PlayStation world via PSN later today. We made this game to provide quality entertainment for everyone in the household and to showcase fun and innovative uses of the PlayStation Move motion controller. We’ve put our heart and soul into this collection of wacky mini-games and hope they make you laugh and have as good of a time as we had making them. To celebrate the launch of Lights, Camera, Party! we decided to shoot a humorous live-action trailer that spoofs the usual party game ads and conveys the silly and chaotic nature of our game.

I’m really proud of our team’s work on the Lights, Camera, Party!, and I wanted to give a few members of the team a chance to talk about their favorite mini-games. Enjoy!

Michaël Dubé, Lead Programmer

Feed the Monster: Because cooking a pizza over an active volcano has been a lifelong dream! The game is simple and the feedback is really rewarding and fun. Also, I love the Matrix-style camera effect when the pizza is cooking.

Dr. Brainhov’s Golem: This mini-game gives you a sense of the precise control that the PlayStation Move motion controller is capable of! The player has to grab a piece of the Golem and use PlayStation Move to manipulate the piece in all three axes to be able to fit it in correctly.

Frogs Like Grape Juice?: We have a lot of cool stuff in our game: exploding pigeons with a laser, hitting frogs with a shovel, bowling with a cat, electrocuting cows, and whacking a hammer at monkeys. But nothing beats the awesomeness of a frog exploding from drinking too much grape juice!


Eric Latouche, Game Designer

The Mooncutter : One of my initiatives was to find crazy ideas for the games, so I placed four pots in the center of the team’s work area named Characters, Actions, Locations, and Objects. I asked everyone to drop their ideas into the pots; every morning I collected them and put them on a big table with four columns. Mooncutter is the first idea that came out by randomly picking ideas on the table. The random character picked was the dinosaur, the action was to saw, the location was the moon, and the object was a plunger (though we decided to remove that).

Sleepy Monster: I like this mini-game because it uses Move in an interesting new way the player might not expect. The player has to look at the color of the Move and match it with the correct note he has to hit on the xylophone on the screen.

Heist at the Museum: During production, this was one of the ugliest games: Aligning gray rectangles on red lines wasn’t especially interesting. But when the visuals kicked in, this turned out to be one of the most beautiful games. The controls are tricky to master: Pressing with your thumb on the Move button naturally makes your Trigger finger squeeze a little more, making it hard to succeed when you’re under pressure. Here’s your designer tip of the day: try using the finger of one hand and the thumb of your other.


Jean-Michel Morency, lead 2D artist

Sleepy Monster: This is a favorite because it’s a tribute to all those giant monster movies, complete with props, staging, and the classic imposing low-angle shot. We though it would be funny to put the emphasis on the cheap tricks of a low-budget TV studio: A crewman in a shabby suit, cardboard flames, and the occasional boom mic guest appearance.

Cactus Cocktail: When a monkey dressed as “Chimp Eastwood” asks for a Cactus Cocktail, you’d better not mess around! The cowboy show set in this mini game is simply gorgeous, but I am a particularly big fan of the square cow — way easier to tip that way!

Wake Up!: Or you will lose this round! There’s not a lot I can say that sums it up as well as this: MONKEYS, lots and lots of them. In this case too much really is not enough so why not add some more? That’s why this game holds a pretty dear place in my heart. Cheer monkeys CHEER!

Because Lights, Camera, Party! is such an awesome party game, we packed in a bunch of different modes so that you can enjoy the mini-games in new and different formats to keep the challenge high and the game fresh for a long time.

Story Mode is the main mode, and enables two to four players can play in a competition lasting five rounds. The player with the biggest audience at the end of each round determines the shape and appearance of a part of the house that the host promised the Funzini family. Challenge Mode is very similar, but the player
can select which game he wants to play for a shot at winning bronze, silver or gold medals (and certain Trophies!).

There are also three Party Modes. In the elimination-based Survival, up to eight players take turns playing mini-games as their characters hold on for dear life to avoid being sucked into a black hole. Hot Alien Egg is our version of Hot Potato and supports up to eight players. The egg jumps into the hands of a random character, and that player has to succeed in a mini-game in order to throw the egg to another player. If the egg hatches, a small creature eliminates the character and the game continues. In Lottery, up to four players play 10 different mini-games, earning a lottery ticket for each successfully completed game. When everyone has played, the host reveals the winning combination — players earn extra points when they have the winning combinations on their tickets.

If you pick up the game later today, be sure to let us know what you think!

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1 Author Reply

  • Gotta set up some parties. lol

  • so how long till the update?

  • please put up ps store update as early as possible

  • whats is the price?

  • This game looks very interesting. Will there be a demo available?

    • Hey!

      The game is trial & unlock, so you can give it a try before making up your mind! Hope you enjoy it!

  • I’ll be picking this up. I love Mini games and this looks like it’ll be a blast as well.
    I love the art style too, looks very nice :)

    I hope we can get avatars based of the dinosaur or monkey!!

  • Looks like a good time. These games are a lot of fun ( especially with all the stuff the Move can do ). Def going to check this out.

  • Would have probably picked it up of it was released on bluray, oh well.

  • The price for Lights, Camera, Party! is $29.99 (PlayStation Plus users will get a 50% discount for launch)

  • the trailer looks really funny XD

  • Looks good, i have been waiting for games like this to come the the ps3…start the party 2 wasnt so good.

  • i was pre-order ,cant wait to take it

  • Platinum Trophy?

    • Genevieve St-Onge

      No Platinum Trophy, unfortunately, as Lights, Camera, Party! is a full digital title, available exclusively on the PlayStation Network!

  • the screenshots are 720p — is the game not running in 1080p native? some of the models looks a little hard-edged and there are quite a few aliasing artifacts :/

    who did the music? what codec/bitrate are the in-game assets using? (I’m not paying $10 for Wii-quality MP3 assets)

    looks fun, tho! :)

  • game looks cute ;D i’ll check it out after playing the walking dead episode 3

  • No platinum trophy, 13 trophies only….

    tony hawk pro skate HD, have platinum (17 trophies, 9 gold)… same achivements 360.

  • I really wanna believe in my Playstation move. I have invested money in 4 controllers and navi controllers however I never get a chance to use them at the same time. Please tell me this game supports 2 or 4 player game play at the same time. My friends and I hate sitting on the couch waiting to pass around the controller..thats so lame.

  • Rainbow Moon is an PS3 exclusive digital download as well and it has a platinum trophy and it is only 15 dollars without a discount. You guys would have tripled your sales if you added a plat in the game.

  • @ MAXTHUNDER : Rainbow Moon is considered a Large Scope game which is defined by very specific criterias that very few PSN only game attain. Lights, Camera, Party! being a party game falls under the more usual small-scope PSN title games category which are not allowed to have Platinum trophies. Believe me if we could have had a platinum trophy we would have included one :-).

    @SIGMA2DIE4: It is great that you have invested in additionnal controllers, but we wanted to make sure that the game was appealing to the majority of Move owners who only have one controllers. That is why we designed the game to be really fast paced and believe me no one has the time to sit on the couch in a LCP game.

    The game is available as a demo, I highly suggest you try it out with a few friends.

    Thanks for all the great comments.


  • @ Martin Brouard : If that is the case why did Start the Party! Save the World, Rocketbirds: Hardboiled Chicken, and Trine 2 get a platinum? unless those games are considered large scope as well and if small scoped PSN titles are not allowed to have a platinum trophy then those rules should change for some exceptions.

  • Hi Guys,

    I’m facing sync issues with LCP trophies. They are not syncing and my PS3 is all the time trying to sync trophies even after the process completed “successfully”. Any clues?


  • same sync issues for me too

  • What a coincidence, having syncronizing issues as well….Any chance on an update? Thanks in advance.

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