
Hey everyone, James from Insomniac Games here. Our team of veteran Insomniacs in North Carolina has been hard at work developing Ratchet & Clank: Full Frontal Assault, and today I’m happy to share new details surrounding Ratchet & Clank’s latest PSN adventure.
Ratchet & Clank: Full Frontal Assault heads back to the classic camera, weapons and third-person Ratchet gameplay that the series is known for, while adding a new tower defense element that will have you building and defending a base against invasions using your ultimate Ratchet & Clank arsenal. This new twist, added to the classic Ratchet gameplay, brings a whole new level of strategy and decision-making to Full Frontal Assault. You’ll want to make sure your Hoverboots are laced up and ready as you race to defeat your enemy while keeping your base secure. Wait, Hoverboots don’t have laces…
In Ratchet & Clank: Full Frontal Assault, our heroes face a new nemesis – one who has a nasty surprise planned for Captain Qwark. You’ll be able to choose between playing as Ratchet, Clank, or Captain Qwark, and confront an alien army across five levels set on three different planets. The game allows you and a friend to play together with either split-screen or online cooperative gameplay.
Full Frontal Assault will give you a ton of reasons to keep playing, including an online mode we’ll reveal later, as well as loads of upgrades, extra character skins and unlockable content, but we’d like to show you first screenshots of the game here!
Everyone here is very excited to bring Ratchet & Clank: Full Frontal Assault to you this fall. In the meantime, for those of you hungering for a Ratchet & Clank fix, be sure to check out the Ratchet & Clank Collection when it launches in the U.S. on August 28th. You may have seen some of the great reviews from the European release.
There will be much more to come from Ratchet & Clank this summer and fall, as we celebrate their 10th Anniversary! To keep up with the latest news, be sure to like Insomniac Games on Facebook, or follow us on Twitter.
Oh geeze.. You said CLASSIC ratchet and clank. This dont look much like it. Looks more like All 4 one. Classic had a way to go to the other worlds, and a non linear story like spyro…
what about a vita version and if there is going to be a vita version will it have cross play where you can play with people either on the vita and/or ps3
What gameplay mechanics were different in PS3 from PS2?
I’ve played every Ps2 and PS3 Ratchet and Clank
I’m trying to figure out what you guys mean by going back to the classic feel of gameplay. It’s been awhile since I’ve played the PS2 games (waiting for the US HD release), but I didn’t really notice much of a difference with the Ps3 games except it felt a little more smooth and refined, gameplay wise.
Meaning it’s more like ACIT rather than All 4 One.