Wheels of Destruction Coming to PSN

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Wheels of Destruction Coming to PSN

Few things are as universal as the lust to drive fast and destroy expensive machinery. Everyone likes driving and crushing things, so when given the green light, Gelid Games leaped at the creation of Wheels of Destruction. A lot of inspiring games came to mind, and we wanted to make our mark on the industry with an interpretation that is near and dear to us.

Wheels of Destruction Coming to PSN

Before we got anywhere, we had to pick a platform, and going PSN exclusive was an obvious choice for us. Sony’s platform has become much easier to develop on, and the fact that we’re able to self-publish goes a long way in retaining our mindshare over the game. We wanted to know that every bit of perfection and every flaw was of our own design.

Once we had our platform in mind, we began searching for an engine. After trying as many that came through our doors, we found our place with the Unreal Engine, thanks to its great graphics and smooth asset production pipeline. We wanted to make the most out of the tools we had at our disposal. Our ideas were grand, with levels five times larger than what production suggested we’d be able to accomplish. We knew that a fine balance had to be made to have the world feel large while still allowing the vehicles to conquer the terrain. Cars cover a lot of ground, eliminating opponents from unbelievable distances. By staying true to our epic ideas, we could make the game more tactical and the speed feel more real.

Wheels of Destruction - 01

The engine allotted us an abundance of opportunity. High-quality textures, visual effects and a robust physics engine made Unreal not only a development tool, but an inspiration. The PhysX library that’s built into Unreal Engine gave us the idea to create a world with quite lofty physics…literally. Having cars soar above enemies effortlessly allowed the game to not be constricted to the established laws of car combat. With the physics we’ve created, players can feel the thrill of driving while having the tactical flavorings that high-flying jumps allow.

We spent a lot of time thinking about how to make a game that was accessible yet deadly competitive. What we conceived became an arcade-style death pit of a car combat game, yet with precise control. This allowed us to build a game that was, as many state, “easy to learn, hard to master.” The game plays blazingly fast and allows players to shoot accurately using a unique control scheme built around controlling the vehicle with a single analog stick. The resulting dynamical combat is something we haven’t seen on PS3 before.

One of the last mechanics we solidified was the class system. We wanted every person who plays to find a style that best fits their gameplay. By taking a classic approach, classes like the scout (a speed class) and heavy (a tank class) became more identifiable. Everyone could be on an even keel and still have a car that played in a unique and specific way. Better yet, this allowed us to give players the option of choosing and switching classes throughout a match, much like a loadout.

Wheels of Destruction - 02

Throughout development, we were seeing anywhere from 150-200 lethal encounters per match; every five seconds, an opponent is getting wasted off its wheels going 150mph. This was a pleasant set of data for us to come across, as one of our paramount goals in this game is to create a visceral online tournament. We were thrilled to see that our stress on high speed, soaring heights and large maps made for a game that was solid with sturdy netcode and a fluid framerate.

The game’s almost here. It’s rife with weapons of every combination, car classes that define the pace of the battle, and metal sinew to the brim. Developing this game has been a huge experience in all the most obvious and inobvious ways. Whether it’s tweaking the balance until our fingers are numb or having a discussion about what super fun trophies we could throw in, it’s been a fantastic ride. I’m really excited to start playing with people.

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58 Comments

8 Author Replies

  • I LOVE car combat or just destructive racing like Motorstorm or Spit/Second, but while I’m having a blast with the new Twisted Metal, I can’t play just one game constantly. I need variety, a change of atmosphere here and there. That’s why I say bring it on!

    Blood Drive, Armageddon Riders, Red Faction: Battlegrounds, the multiplayer on Rage, etc (and please let them bring back Carmageddon!) it’s all fantastic and anyone who thinks there is only room for one is delusional.

    I really like the visuals on this game, especially, and it sounds like the the controls will be sweet. I’m looking forward to it!

  • Don’t see how any of these people can say this game will lose to Twisted Metal…Twisted Metal lost to itself upon the release of their newest title, a title which they completely destroyed the name of Twisted Metal by deviating completely from the original genre the game started as. As long as this game doesn’t claim to be Twisted Metal (which they have given no signs of doing such a thing) and doesn’t turn out to be a Rumble Racing knock-off (videos prove it won’t be), then this game will do quite well. Sheer amount of upset Twisted Metal fans will probably result in decent sales.

    I might try out the demo of the game personally, it looks fairly decent. Think this pathetic excuse of a game Twisted Metal turned out to be might have ruined vehicular combat based games for me permanently though.

  • @burningwind:

    “We need multiple games in every genre. Nothing wrong with a little healthy competition. In fact I want a gaming world where developers will compete for my attention. Everybody wins in that scenario.”

    EXACTLY.

  • How much will the game be?

  • “A lot of inspiring games came to mind, and we wanted to make our mark on the industry with an interpretation that is near and dear to us.”

    This line is clearly referring to this as a sort of homage to founding vehicular combat games like Twisted Metal, so why are so many people blowing their tops by making remarks about this game being a clone or won’t size up to it? I’m confident that most of you are capable of acting more mature and respectful than a bunch of crying infants on the Internet… then again, maybe not.

    Game looks great, BTW.

  • TM hasn’t been good since TM2. This and Smash n’ Survive I may give a chance though. What I really miss is Destruction Derby.

  • @56 t I couldn’t agree more about TM it’s been downhill since 2. Even Black was just average at best everything else has been a disaster.

    As for this game while it looks decent it seems to be at least 90% or more online so pass.

  • Thank you everyone for your kind words and your support of our game. We’re doing our best to meet the highest expectations!

  • @Elway358
    Just because you can’t afford to buy new games, doesn’t mean the games are overpriced. And just because you can’t play the Twisted Metal franchise well doesn’t mean the game is under delivering stuff it just means you need more practice (or to actually TRY the game). I do admit the PS2 games did not have the graphics they could have but that definitely changed with the PS3. Twisted Metal has overwhelming graphics and this “Wheels of Destruction” doesn’t look too far from that. If you were an actual gamer you would judge both evenly without being bias to either one.
    The same goes for everyone else, even though wheels of destruction was announced right after the comeback of the king of the genre (which I agree that it was a bad move and they will probably loose some sales that way), it doesn’t give you the right to judge either one against each other until you have fully played both, then you may express your opinion as you wish. So lets all grow up and act like real gamers for once.
    I wish good luck to the upcoming release of “Wheels of Destruction” and hopefully games continue to impress.

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