We are delighted to be able to announce the U.S. release date of Worms Ultimate Mayhem is Tuesday February 14, 2012. We’d also like to introduce the game to you all and answer any questions you may have.
Can you introduce the game to us please?
Sure, Worms Ultimate Mayhem is a “best of” compilation of content from both Worms 3D and Worms 4: Mayhem, so it’s got 38 weapons, plenty of customization options (including a selection of new ones) making for 115 individual customization elements in total. There are also 60 single-player missions taken from both sources, making it a massive game. We’ve taken the opportunity to improve on what was there already too. We have made some really nice improvements to the camera and made the game even more approachable; to this end we added a new utility (the Binoculars) to help you aim, and an automatic shot assist mechanic that helps your shots find their targets in easy mode. We have also added some really cool loyalty content too.
In terms of visual improvements, we’ve brought the game up to date with a raft of enhancements. New water effects, up-scaled textures and fonts, higher polygon counts, specular materials, real-time lighting and dynamic shadows all get the game looking a little more modern while still retaining its attractive cartoon style visuals. Oh, and I shouldn’t forget the audio improvements too… we’ve a whole bunch of new music in the game, and some of the cut-scenes have been re-edited, voice-acted and lip-synched, which makes a massive difference!
What are the main gameplay features and mechanics in ‘Worms Ultimate Mayhem’?
Despite being 3D, the game is pretty much built around the same principles as all the “Worms” games. There’s the unique 3D deformable landscape and the satisfaction of destroying EVERYTHING. It’s pretty satisfying blowing things up, and that mindless destruction has always been a staple of the brand.
There’s the humour and genuinely laugh-out-loud moments, the crazy weapons (such as the Concrete Donkey, an Inflatable Scouser and a Bovine Blitz cow-themed airstrike!), the worms mugging to camera or the silly story sequences. Humour has always been an important ingredient, and it actually translates very well into 3D.
There’s customizing things: from what their worms wear and what they say to tailoring individual game settings. There’s also the ability to create your very own secret weapon, deciding how it’s launched, what effect it has and what it looks like. I think that aspect has always extended the life of the game as it allows players to make it their own.
And lastly, there’s the insane amount of content. We always try and over-deliver with the games we make, and Worms Ultimate Mayhem is no different: 60 single player missions, 8 challenges, 10 deathmatch challenges, 6 FMVs, 5 online and offline multiplayer modes, 1,000,000+ game style choices via Wormpot, 23 speech-banks, 115 customization items, 38 weapons and 5 Easter eggs. With plenty of PSN Trophies, including a Platinum, that’s a lot of game to enjoy!
Worms Ultimate Mayhem will be priced at $14.99, with an additional launch discount for PlayStation Plus subscribers; we look forward to answering any questions you may have in the comments.
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