With Medieval Moves: Deadmund’s Quest launching tomorrow for PlayStation Move, Senior Producer Jeremy Ray highlights the game’s weapon arsenal in a new dev diary. The game team worked hard to build a game where the combat feels as intuitive as possible. Holding a PlayStation Move motion controller in front of you as a shield or swinging your sword feels natural for a player of almost any age, and the one-to-one precision goes a long way to keep you immersed in the experience. That’s paired with seamless, almost unnoticeable transition between your weapons: with the sword and shield at the ready in your hands, you can reach over your shoulder for your bow and arrow or grab those throwing stars from your belt. The result is a game that rewards all ages and levels of gaming skill without the need for a ton of abstract button presses.
Whether it’s the fun single-player campaign or online co-op battles, we hope you will have as much fun playing it as we did making it! Medieval Moves: Deadmund’s Quest is available this Tuesday, November 15th for $39.99 (requires PlayStation Move motion controller and PS3 Eye camera) or in a specially priced Move Bundle including controller, camera, Medieval Moves and the hugely successful Sports Champions for only $99.99!