Well, it’s finally here… Launch day!
Two-plus years, eighty thousand individual checkins of art and code, countless hours of testing, and it all builds towards today! At long last we turn over the keys to you. It’s your game now… Whether you’re someone who plays the game on easy and wants to see how the endings differ, or a borderline crazy completionist who needs to get every last blast shard and every last XP possible. Or maybe you want to contribute your own pages to the story and create some missions for the whole community (including us at Sucker Punch!) to play and enjoy…
Whichever you are, it’s your game now. We hope you enjoy the game a bunch, and look forward to hearing from you all about your inFAMOUS 2 experience!
And it wouldn’t be a launch without posting without a quick peek at the new launch trailer, and of course the TV spot that you’ll see popping up all over the place!
Thanks again for all your support and feedback along the way, and here’s hoping you have as much fun playing inFAMOUS 2 as we did making it!
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