Into The Pixel 2011: PlayStation Artists Honored

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Into The Pixel 2011: PlayStation Artists Honored

Today, the Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA) announced the winners for the 2011 Into The Pixel collection, the only juried art exhibition that brings together experts from the traditional fine art world and the interactive entertainment industry to display and discuss the art of video games. We’re excited to share that art from four exclusive PlayStation titles have been chosen to be included in this year’s list of winners – UNCHARTED 3: Drake’s Deception, Ratchet & Clank: All 4 One, Killzone 3 and God of War III. The ITP has selected only 17 pieces of art to be included in this prestigious collection, so this is a true honor for SCEA and our developers.

Check out the art below to see the winning pieces from our SCEA developers as well as a few words from the teams.

UNCHARTED 3: Drake’s Deception

“The Pelican Inn” by Andrew Kim

Naughty Dog, Inc

UNCHARTED 3: "The Pelican Inn"

Everyone at Naughty Dog is extremely proud to have one of our artist’s works of concept art accepted into the Into the Pixel 2011 exhibition! This is the first time we’ve had a piece of art selected and we couldn’t be happier for Andrew Kim and his piece, The Pelican Inn! I caught up to Andrew after giving him the great news and wanted him to say a few words about his art and the honor of being selected for the Into the Pixel 2011 exhibition.

“The Pelican Inn is one of the first scenes you’ll see in UNCHARTED 3, where Drake will toughen up his fists for the first time. It’s a compact space with mostly drunken brutes and hustlers. What a perfect place to start a brawl!

When I was first introduced to this level, I was amazed at how a typical London pub has so many stories contained within itself. The mix of vibrant colors from the stained glass and muted colors of antique furniture with all kinds of stuff behind the bar, old frames, and personal messages on the wall… wow, I really could picture so many things that might have happened in this pretty small, compact space. We decided to give the pub a boxing theme, as it seemed a perfect fit to have Drake and Sully brawling in a small pub that has been historically patronized by boxers and boxing fans. It definitely was lot of fun decorating the place under that theme. I paid lot of attention to the details knowing that we wanted to show a very authentic looking pub yet very suitable for our game world.

Having said this, it’s a tremendous honor to be recognized by Into the Pixel. As an artist, it’s always very fulfilling and proud when my work is liked and appreciated by an audience and such competition like Into the Pixel just adds that much more magnitude to this honor.” – Andrew Kim

Ratchet & Clank: All 4 One

“Oktonok Cay Cannery” by Dave Guertin

Insomniac Games

Ratchet & Clank: All 4 One: "Oktonok Cay Cannery"

Insomniac Games is extremely proud to have one of our long-time Principal Artists featured in the 2011 Into the Pixel exhibition. David Guertin has been with Insomniac for over a decade, and drew the original concept sketches of one of PlayStation’s greatest heroes, Ratchet. This marks the second time he has submitted artwork to Into the Pixel and the second time one of his pieces was accepted into the exhibition (His first, the Viper Caverns from Ratchet & Clank Future: Quest For Booty can be seen here.

You may already be familiar with Dave Guertin’s work. He creates many of the concept art pieces for the Ratchet & Clank series, and he conceptualized, created and painted the box art for all of the Ratchet & Clank Future games, as well as many of the Ratchet & Clank magazine cover that you’ve seen. If you’ve been a fan at all of the Ratchet & Clank series, you’ve no doubt been exposed to his paintings over the years. If you’d like to learn more about Dave and see some of his non-Insomniac related work, check out his and fellow Insomniac Principal Artist Greg Baldwin’s side project called CreatureBox at http://www.CreatureBox.com/

“Inspired by childhood summers along the New England coastline, Oktonok Cay serves as our ravaged seaport in Ratchet & Clank: All 4 One. Continuing the franchise tradition of exploring vast unique locations, we sought to capture the history and character of a weather-beaten seaside village. Complete with winding docks, alien sea life, and a bustling cannery, the area encourages players to find their “sea legs” while clobbering a host of menacing creatures along the way.

Into the Pixel continues to represent a broad range of spectacular video game illustration year after year. From gritty realism to unique stylization, ITP has always displayed a great respect for the many visual facets of our industry. I feel extremely fortunate to be included in 2011’s collection alongside so many artists I admire.“ – Dave Guertin

Killzone 3

“Stahl Arms” by Jesse van Dijk

Guerrilla Games

Killzone 3: "Stahl Arms"

“‘Stahl Arms’ shows the main base of operations for Killzone 3’s prime antagonist, Jorhan Stahl. It’s remote location allows for secret testing of powerful new weapon technologies. The architecture of the complex is predominantly industrial: the dark, segmented sections contain the production facilities, while the lighter, yellow-banded sections house the R&D departments. To underline the commercial nature of Stahl Arms as an organization, part of the structure serves as commercial office space.” – Jesse van Dijk

God of War III

“Cronos Battle” by Tyler Breon

SCEA’s Santa Monica Studio

God of War III: "Cronos Battle"

We are absolutely thrilled here at Santa Monica Studio to have a piece in this year’s Into the Pixel 2011 art exhibit. A well deserved congratulations goes out to Tyler Breon, character artist, who created Cronos Battle, the piece that was selected. We are very proud of Tyler and the exceptional work he continues to do here at the studio.

“The Cronos Battle is another one of those epic scenes that doesn’t exist anywhere but in God of War’s insanely over-the-top universe. A monster larger than a mountain with a temple chained to his back attacking you while you try to kill him in the middle of a ravaged wasteland as enemies sprout from his skin…how could that not be awesome? Plus he’s your grandfather so it’s really twisted.”

“God of War defines the word epic and working on this game moment, for me, defined our studio. There is no quit in the Santa Monica Studio vocabulary and I have nothing but admiration for all of the hard work everyone on our team put into making this battle completely unforgettable. Thank you!”

“Finally, like any artist, I appreciate having my work liked by others! Receiving this award from Into the Pixel is a great honor, and I look forward to doing it again.” – Tyler Breon

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82 Comments

  • Well done dudes and dudette’s! Some talented people over at Sony for sure! Keep em’ coming please! Can’t wait for Uncharted: Drake’s Deception later this year.

  • This is one of the many things why I like Sony. They have good taste in art, games and much more.

  • love them all but Cronos Battle is stunning !!!! only on Playstation ( i’ve been hearing that will be the talk of sony’s E3 2011 )

  • How about you stop denying the fact that your new firmware makes the old 60 GB models run the fans way too much and overheat the system!!!!!!!!!!!!!!!!!!!!!!!!! XBOX IS GETTING ALL OF MY MONEY AND IM TELLING EVERYONE I KNOW HOW MUCH YOU GUYS SUCK!!!!!!!!!!!!! IM GLAD YOU’VE LOST SO MUCH MONEY!!!!!!! YOU DESERVE IT FOR HOW BADLY YOU TREAT YOUR CUSTOMERS!!!!! GEEE ITS AMAZING THAT THOUSANDS OF PEOPLE HAVE USELESS PS3’S NOW, IT COULDN’T POSSIBLY BE PLAYSTATION NETWORK’S FAULT!!!!!! NOT AT ALL!!!!!! XBOX IS REPLACING THEIR CUSTOMERS SYSTEMS BECAUSE OF THEIR ERRORS, WHY CANT YOU DO THE RIGHT THING!!!!!!!! SEE YOU LOSERS LATER!!!!! IM GONNA PUT MY MONEY IN A SYSTEM THAT ACTUALLY WORKS!!!!!!!!!!!! PS: BY THE WAY YOU GUYS ARE GOING OUT OF BUSINESS!!!!!!! WHO WANTS TO STAY WITH A COMPANY THAT DOESNT CARE ABOUT THE CONSUMER. WHOOPPIE I GET PLAYSTATION PLUS FOR A WHOLE MONTH…..MAN U GUYS SURE ARE AWESOME!!!!!!!!! I JUST CANT EXPRESS HOW AWESOME YOU ARE!!!!! WOW!!!!!!!!!! I HOPE YOU GO BANKRUPT FOR THE WAY YOU TREAT YOUR CUSTOMERS!!!!!!!!!!!!!!!

  • HEY SONY!!!!!! Ok, now that i got your attention, you should create an update for the PS3 that enables it to play music during any game you are currently playing. I mean honestly, i can’t believe you guys haven’t come up with that yet. I can guarantee a lot of people that own a PS3 have, at least once, wondered why we can’t game and listen to tunes at the same time. My friend owns an Xbox 360, and it’s awesome how you can do that special feature on the system. Well hopefully you can take this brilliant idea that i had and make something change.

  • @D-FYANT…drinking a tall glass of S T F U may help you out little crybaby 5 yr.old..maybe your parents should have given you a good smacking as a child…

  • Awesome job. I think Killzone 3 and God of War are the better two out of the four, and think Killzone 3’s Stahl Arms wins. I feel like Cronos was a great choice and the draw distance showing between Kratos and Cronos is amazing, but for some reason I think the angle or place of Kratos and Cronos could have been better. But it’s still awesome. Great job to everyone

  • The Uncharted Series Art is the best,right along side Team Ico’s Games.

  • God of War, really? REALLY?

    And the muses wept.

  • I love reading the artists impression on their work, especially in video games since individual team members don’t often get recognized unless they’re the lead director or producer or something. This was a great read and all the art looks amazing.

    My only gripe is that it seems to be USA only artists. I’d love to see how they’d stack up against the entire world…I believe the Assassins Creed studio is based in Montreal and they have some amazing artwork. As does the colorful drawings from Media Molecule and other studios over in the UK. And there are TONS of VERY talented artists in Japan of course.

    That isn’t to say American artists shouldn’t be proud of their work, but perhaps a second exhibition/competition featuring everyone around the world might be something interesting to consider.

  • Oh my god killzone 3 art. congrats to the artists.

  • playstation has better art work then xbox

  • The pelican inn is gonna be awesome in Uncharted 3!

  • The Cronos-battle remains, to this day, the most epic battle of epic proportions of epicness in all epic epics of all epic time. That s*** was epic!

  • Shadow of the Colossus > God of War

    Once Shadow of the Colossus showed the way to how big “big” could be, successors lined up to sip on that Kool-Aid and try to go bigger. It’s just another stupid, stolen, and badly copied page in the God of War book.

  • This is what makes me proud to be a gamer. Stunning art, not just a game but amazing graphics. Uncharted might be my new laptop background. Nice Blog Post. Keep it coming!

  • Killzone 3 one looks amazing!!!!

  • the cronos battle is one of the most epic fighting scenes in all media….if you have not played god of war 3 you’re missing out on an intense experience. the game plays like one of the best action games out there and looks like a movie….i would rather watch my bro. play gow 3 through and through than clash of the titans.

  • @65 you’re buggin’, gow copied from Shadow of the Colossus….lol titans are mythical giants written in many texts. they didn’t make them big just because THEY ARE TITANSthere is no need to copy if its already been created

  • Sony you’re always doing the best and the best, Keep on this Sony. And I liked Killzone 3 so much, multiplayer A+ and I give the story mode A because it was a little bit weak.

  • Not enough studios hire quality artists/art directors for games.
    Barely any retain in house artists for the long term. The result is too many games with zero artistic direction and visual impact.

    Visually: “Graphics” don’t make a game amazing to play, art design does.
    Poor graphical quality with great design = Positive
    Great graphical quality with poor design = Negative

    Naughty dog is a good example of how art design makes a huge difference especially for the Jak and Ratchet franchises, and now Infamous as well.

  • Well now we no where Sully and Drake are coming out of when they get beat up in the alley b4 they meet Marlowe. Gotta be the Pelican Inn right?

    Congrats to all the artists, some amazing stuff here.

  • storeplz

  • kool

  • The “Cronos Battle” is easily the most memorible video gaming moment I have ever had.

    -Jon

  • oh boy i can wait for uncharted three i think it will be EPIC

  • Is this an actual hard copy book we’re seeing excerpts from here ? If so, do want.

  • wow I’m speechless :|

  • Uncharted still one of the best game sequel of all time.

  • All are amazing. I like the art from Ratchet & Clank and Killzone 3 the most.

  • @17 “Sony says,”We’d love to take your money, honestly nothing would make us happier, but at the moment we can’t, not if we care about our reputation. And we really do care about it our reputation.”
    Yeah I’m with comment 1, there’s a few games and DLC I want to purchase, but it’s fine, I can wait. Like they say “Better safe then sorry” so if Sony needs time to patch up sercurity for our benefit then I’m all for it.
    As for the actual post, I’m glad for Sony Santa Monica. That battle with Cronos is nothing short of amazing! It’s one of the most epic and memorable moments in Gow of War history! I remember continually having to close my mouth again and again from over-exposure to pure awesomeness!!”

    Uh.. Why would SONY need to patch the store for security? Other than buying things with your CC info(Which I thought was already secure in the system o_0)
    I think the store isn’t up because their still rebuilding it to be honest.

  • Thats great – too bad the guys who protect our info arent getting any awards huh? Neither is your welcome back team unless its the award for lamest welcome back package created this year.

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