Call me late to the party, but I’ve been flipping through Ballistic Publishing‘s 272-page opus The Art of God of War III — and I like it. It reads like a cookbook for wannabe creature creators, chronicling God of War III’s evolving monster designs throughout the game’s extensive development process. The luscious artwork is accompanied by insightful commentary and anecdotes from the game’s visual development artists and the phenoms at Sony Santa Monica Studios.
In addition to pages and pages of unseen concept art and reference sketches, The Art of God of War III showcases characters and creatures that didn’t make it into the final version of the game, including several monster designs that were (sadly) left on the cutting-room floor.
Which creature design is your favorite? Let us know in the comments!
Art by Andy Park
Chimera
“This is a creature I initially designed way back during the previous game, God of War II.… I designed the Chimera thinking of the three personalities of the creature: lion, goat, and snake. They are one being, but they have three different brains and therefore, three different personalities. This illustration showcases the creature in all its vicious glory; with three heads vying to be the one that gets to kill the infamous Kratos. It’s a battle against Kratos and its inner self.” — Andy Park, Visual Development Artist, God of War III
Art by Izzy Medrano
Argus
“Definitely the tragedy of the game for the character department….After lots of sketches, including a pretty bad-ass multi-limbed elephant, the final design was a monstrosity covered with eyes meant to look like a very uncomfortable viral outbreak. It was this freakish frog-type thing with no mouth. I imagined that it would make an awful deep rumbling when out of camera, and all you would hear aside from that was the buzz of blood-bloated flies that follow it everywhere it went. I gave him the name Argus to tie in with the hundred-eyed shepherd from the old myths, and it stuck.
After he was modeled and built, he got scrapped because it was felt that he was too alien-looking. So I went back to the drawing board and came up with a hulking monster with one huge arm that also had tons of eyes all over his body in a herpes-like pattern. We even got the tech working so that all the eyes would follow Kratos, but he was scrapped again due to time constraints.” — Izzy Medrano, Visual Development Artist
Art by Andrew Kim and Cecil Kim
Hades
“The God of the Underworld needed to be a big imposing guy….There were a lot of discussions regarding what would be revealed when Hades’ helmet was finally pulled off in the game….Here, we experimented as if Hades took the souls into his own body and used them as some kind of weapon. The original concept called for these horrifying tentacles — each with their own head — almost as if Hades had all these demons within him trying to escape. In the end, this design felt out of place and we gave Hades a simpler, but still terrifying, skeletal burn-victim-like face.” — Andrew Kim, Visual Development Artist, God of War III
Art by Andy Park
Centaur General and Female Centaur
“I wanted to create a look that was a departure from the original Centaur in the first God of War. I designed a more intelligent, and more imposing, Centaur that would act as a general in the Olympian army…He ended up feeling raw, brutal, and very intimidating.
I also got to design a female version of the Centaur that was unfortunately not used in the game. This time I gave the horse part of the creature white fur and tried to have a more slender feel to it while still maintaining a bulk necessary to keep it intimidating. These were really fun to design.” — Andy Park, Visual Development Artist, God of War III
Art by Andy Park
Satyr
“The Satyr is half-man and half-goat. I did a bunch of variations on what this character could look like, but I also kept in mind that this creature needed to be very agile, and even acrobatic…In the end, I gave the Satyr a more man-like, creature-esque face, and gave the armor a more goat-like feel. I saw it as the Satyr hiding his true visage with him denying his more human side.” — Andy Park, Visual Development Artist, God of War III
Art by Izzy Medrano
Cerberus
“The Cerberus was a really exciting project. I eventually came up with this really awesome burnt and tortured beast that was pregnant with little magma fireballs that would launch out of the central blind head’s throat. I wanted them to feel like they were so violent and aggressive because of they constant pain they were in, hence the chains woven through and underneath their skin and the awful burn scarring. In the end, this version got scrapped in favor of a concept from the very first game. I was really sad to see her go.” — Izzy Medrano, Visual Development Artist
Art by Andy Park
Poseidon Tentacles
“This is the design of the tentacles that protrude out of the main body of the Poseidon creature. It’s an amalgamation of the Hippocampus, crustacean parts, and water. In its open state, I designed the crab-like legs protruding from its back to mimic the shape of Poseidon’s Trident. In its closed state, it acts simply as a crazy claw-like creature that then opens up to reveal the sea horse within.” — Andy Park, Visual Development Artist
Want to see more monsters, character concept art, environment paintings and weapons that didn’t make the cut? Check out The Art of God of War III from Ballistic Publishing and let us know what you think!
Argus is my favorite. I’m interested in this book, but would like to see it in a store instead of purchasing it online. Thankfully the website has the ISBN so I can ask for it.
Here’s a suggestion: release some wallpaper for the PS3 featuring artwork from the book.
@ spyrodragon
they updated us just the other day to tell us nothing had changed from their origional plan of having everything up and running by the end of this month. do you really need them to come out and say it again. and should the people whos jobs it is to promote games not be allowed to put a block up until the i.t people have fixed the problem? give it a rest.
blog not block….doh!
This is some cool stuff!
any news on a new god of war title for ps3 or psp??? own, played, and beat all the god of wars out now!!!!
I wish the Argus and Cerberus would have made it would be so cool to fight them
Very nice creations (brutal and grotesque, but awe-inspiring for sure)
If you were to make GOD OF WAR a movie im pretty sure it’ll be a very scary gorey movie
@piff92:
For anyone who hasn’t played God of War, and is concerned, SPOILERS HERE.
The old man was Zeus. The grave he was “digging” was an exit for your eventual return from the Underworld. It took me a bit to really piece that together, as well, since there’s very few hints and even those are pretty vague.
Wow. It’s hard to say which one I like the best. I think I am partial to the general centaur, he looks really well designed. I also like the Poseidon tentacle creature, I like the change from a man -like guy to the seahorse-like creature; I think it’s a very unique design. I also think the bottom right Argus is wicked.
The only one’s I don’t really like are the hades character who looks more like a butcher or grunt of hades and the look of the Cerberus thing because it looks too much like a boar or porcupine then it does a dog.
Other than that I think the artwork is great. The Satyr and the Chimera are cool but look very much like the original concepts in most mythology drawings, so I can’t say they feel very original to me but they look amazing fully fleshed out.
we need more Posters to come with games
art like this would be awesome as a free little poster
the art work looks cool. i platinum this game, it was fun
I have that!!!! It was on my pre-order GOW3!!! But back to your question Argus could have been a great creature to kill maybe they’ll put it on GOW4.
Well done Sid, I loved this article. Its like watching the characters evolution, just amazing. I actually would like to see more of these concept art blogs.
Glad to hear it! I’m a fan of behind-the-scenes art as well.