Greetings from the New Sucker Punch Headquarters

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It’s no secret that in inFAMOUS 2 Cole has to flee Empire City and head to New Marais after his first encounter with the Beast. Well, Cole’s not the only one changing scenery. Although we didn’t have an ultimate showdown, we did move 24 floors down in the same building but tripled our square footage. Yes, we may have lost our great views, but to rid the sun glare we closed the blinds anyway. Besides, as you’ll see in this little photo tour… the new diggs are really cool.

Sucker Punch Productions: lobby1

Sucker Punch Productions: lobby3Sucker Punch Productions: lobby2

We start off by coming out of the elevators to our welcoming lobby (see above). Julie, our office manager and Meagan, studio recruiter, will be the first to greet you. Our interview room for new recruits and main conference room featuring a 60″ 3D TV completes our lobby area. Moving in a circular rotation the next open space would be the environments team (environments team) who are all hard at work making New Marais look awesome. Next is our huge kitchen/dining area (see below). It easily handles all of us and Julie ensures that all the snacks and drinks are well stocked. There is even a huge balcony for use during those 30 days of Seattle sun :)

Sucker Punch Productions: Kitchen2Sucker Punch Productions: kitchen1

Sucker Punch Productions: Animation Team

The kitchen flows into the game design, animation (see above), lighting and character areas. The character and animation teams are working hard on the game-opening sequence now. FX and lighting are vastly improving elements from last game. Design and gameplay teams are full tilt at this point — making and balancing missions, powers, and AI.

Sucker Punch Productions: long hall towards coleSucker Punch Productions: Cole Neon

Sucker Punch Productions: hallway of artSucker Punch Productions: Coders

Upon leaving this area, you’ll walk down our long, long did I say long hallway. If you look closely you’ll see the Cole halo neon sign at the far end and all our Sly Cooper art (above). Looking towards the other end of the hallway shows off more inFAMOUS art from past events and a Sly Cooper Mask neon sign (above). After trekking parts of the hallway you’ll find yourself in the software engineer’s wing (above). Offices are decorated in a variety of ways (below) and we still have plenty of room to grow.

Sucker Punch Productions: office1Sucker Punch Productions: room to grow

Sucker Punch Productions: QA1Sucker Punch Productions: QA2

To finish off our tour, we take you to the QA area (above). We went from three QA staffers to over 25 in this group as we continue to ramp up production. Oh, and we also have many conference rooms that are actually named after our beloved characters including our chill conference room appropriately named “Zeke” (below).

Sucker Punch Productions: Chill Conf Room

Hope you enjoyed the tour of our new offices. We leave you with a little bit of our art that are splashed around the offices.

Sucker Punch Productions: art3

Sucker Punch Productions: art1Sucker Punch Productions: art2


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