Details including the game’s multiplayer mode, which has remained shrouded in mystery since the game’s unveiling. While BulletStorm won’t include Versus, it will feature a separate four-player Anarchy mode designed for co-op play. While Anarchy may draw instant comparisons to the co-op modes found in other online shooters, Epic Games Design Director Cliff Bleszinski pointed out that Anarchy is “not like a Nazi Zombies where you just have to survive.” Watch the video above to learn more about Anarchy’s unique score-based progression system, CliffyB’s all-time favorite kill combo in BulletStorm, why BulletStorm on the PS3 will “very much take advantage of what the PS3 is capable of,” and why he’s a fan of Blu-ray’s storage capabilities.
Based on my hands-on time with BulletStorm, the game is a radically different beast than the current crop of realistic military shooters. Though you can aim down the sights a la Call of Duty, this isn’t a game where cautious ninja sniping will get you far. Instead, BulletStorm takes a page out of the Tony Hawk’s Pro Skater handbook by challenging you to create the most punishing, destructive combo of attacks possible. When it comes to launching a kill combo, your yo-yo-like Energy Leash and powerful kick set up your target for a series of devastating follow-up attacks that can clean out a room like Hercules washing out the Augean Stables.
That’s not to say that traditional FPS tactics won’t be useful in BulletStorm. Though I didn’t encounter any sniper rifle-type weapons in my hands-on time with BulletStorm, Bleszinski noted that not all of BulletStorm’s weapons have yet been revealed. While Bleszinski hinted that long-range weapons may make the cut, he stated that if they did, “they would have to have a unique twist” to match what he called “some of the most unique weapons of any first-person shooter on the market.”
While Bleszinski’s enthusiasm for BulletStorm is infectious, we found time to discuss a host of topics, including his recent podcast with BioShock Infinite director Ken Levine and his recent comments regarding Heavy Rain. Read up on the rest of our talk below.
Q: One of our readers had a question: “We want a BulletStorm beta!” Actually, that’s not a question…
A: We haven’t announced anything about a beta with BulletStorm. I don’t know where we’re going to go with that. I have a feeling you may get hands-on with BulletStorm at some point, potentially without buying it. You’ll have to wait and see.
Q: On that note, you’ve spoken before about your philosophy on betas. So what’s your beef with betas?
A: Well, there’s a difference between a beta and a demo. You have to be careful. Sometimes certain gamers might play the beta and then feel like they’ve had enough. Lately, I’ve come to realize there’s a lot of value in doing a beta, especially with online multiplayer. Gamers get to feel like VIPs, they can suss out issues and contribute to make a more solid product, and you get a little hype bubble before the game hits. So I’m more of a fan of betas now than I ever have been.
Q: One PlayStation.Blog reader wanted to know what kind of environment variety we’ll see in BulletStorm. Are you going to mix up the visual variety later in the game?
A: Without spoiling too much, certain sections might take place in outer space. And the planet is a big place and the city you are in is huge — there are all sorts of different locations that you go. It’s definitely not all desert or all city. We’ll have tons of variety and tons of different textures.
Q: There was an old PlayStation game by Shiny Entertainment called Wild 9 that, from what I remember, had some similarities to BulletStorm. Was Wild 9 a gameplay inspiration?
A: I don’t know if it was deliberate. That game encouraged you to keep your enemies alive as long as possible — like a cat playing with a mouse. BulletStorm is very much like that! In most shooters, it’s all about killing enemies quickly and moving onto the next room. But in BulletStorm, you see a bunch of enemies and say, “Ooh! I’m going to farm you for 5000 points and farm you for 4000 points and then we’re going to buy a bunch of cool stuff.”
Q: You and Ken Levine have been talking! What do you think of BioShock Infinite so far?
A: I think BioShock Infinite is amazing and I want to have its children. I’m a big fan of Ken Levine, I have a lot of respect for him. He’s incredibly intelligent, far more intelligent than I am. I was up in Boston recently and swung by to do a podcast with Ken. That’s something I’d like to see more: to see a lot of the creative types in the industry get together and shoot the breeze.
Q: You’ve recently gone on the record with some suggestions concerning Heavy Rain. Would you like an opportunity to clarify them?
A: I think Heavy Rain is an amazing game. As a gamer I wasn’t sure I was going to get into it, but then I started playing and I loved it. It’s one of my favorite games that came out this year. I think there may have been a bit of a missed opportunity to appeal to a female audience. It’s essentially an interactive crime thriller. And if I know anything about women, it’s that they love two things: true crime and queso dip.