Who’s That Flying?! Out Tomorrow for PSP, PS3

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Hi all! We’re very, very pleased to announce that our second minis game, “Who’s That Flying?!” goes live tomorrow on the PlayStation Store!

Check out the all-new, full trailer for the game!



With “Who’s That Flying?!”, we’ve combined side-scrolling shooting action with elements of tower defence and even some up-close and personal quick-time events for the super-dramatic moments!

What that means is that the character you control, the “Guardian of Earth” is pretty much invulnerable, blasting enemies apart and grappling giant bosses with ease – but the cities you are defending are hugely vulnerable. So your goal is not to survive, but rather to stop too many enemies getting past you and destroying your cities.

The story starts out with the Guardian of Earth on trial for allowing the invasion to take place; each level is played out as a flashback as you submit your version of events… in the most dramatic way possible!

The game will become available today on the PS3 and PSP worldwide for the price of $5.99.

We’ve piled as much as we could into our latest game – INCLUDING (but not limited to):

  • Story mode with full animated cutscenes detailing the trial of the Guardian of Earth!
  • Five unique stages and over 40 individual levels!
  • 4 Infinite mode challenges to unlock with local highscore boards!
  • Challenge mode with 24 unique trials to unlock!
  • 17 different enemy types!
  • Masses of bonus artwork and awards!
  • Huge finishing moves!
  • Combos, medals. Power-ups and more…!

The response we’ve had to our previous minis title, “Monsters (Probably) Stole My Princess!” has been phenomenal – thanks to everyone who’s supported us, and we’re really hoping that with “Who’s That Flying?!” we can raise our bar even higher!

Who's That Flying?! for PSP and PS3 (PlayStation mini) Who's That Flying?! for PSP and PS3 (PlayStation mini)

For more information check out the Mediatonic website, or find us on Facebook and Twitter.

Thanks again for all your help and support! If you have any comments, please drop them below and we’ll do our best to respond!

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37 Comments

16 Author Replies

  • PS – @Jim: Flattery will get you nowhere (because checking responses is one of the last things I figure to do), but at least I can see where these games’ writing comes from — and I like it! Mediatonic’s sense of humo[u]r (overblown dialogue) really clicks with me.

  • @ TFJ588

    Wah ha ha! Excellent!

    *deep breath*

    I’d try more flattery, but you’re clearly too handsome to fall for it.

    Thanks very much!

    …wait… “Overblown dialogue”? Is that even a good thing? :D

  • When your games have selling points of spectacular finishing moves, there’s only so many ways to get the dialogue to match, and I doubt many would appreciate trying to read around explosions, no?

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